Difference between revisions of "Forum:Fortune Ladies Deck - Help, please?"

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== ???? not good ==
 
== ???? not good ==
  
Monsters
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Monsters
 
* -3 Cyber Valley x3
 
* -3 Cyber Valley x3
 
* -2 Night's End Sorcerer x2  
 
* -2 Night's End Sorcerer x2  

Revision as of 15:54, 23 November 2009


And now, what you all have most been dreading ...

Here's the deck as it now stands:


Yup - that's a total of 44 cards. I'm really stuck here as to what I should take out - or even if I SHOULD take out anything. Machine Duplication is a possibility for excising, but it seems like it'd work so well with Cyber Valley...

I'd also like comments on how to make this deck better - swapping the two Pot of Avarice for two Allure of Darkness is already a future to do, but I'll bet there's other things that can be done.

Thanks for any help you can give.

--Kungfu-mama 09:28, November 21, 2009 (UTC)

Hmmm... I don't know about that. Kinka-byo allows you to mill your graveyard, and Jester Confit adds a nice measure of protection, don't you think?


Kungfu-mama 15:00, November 21, 2009 (UTC)

In my opinion, he should let the Kinka-byo in, because he can easily activate lighty's effect, and can special summon a Fortune Lady Monster from his deck like Watery, so he can draw 2 card, just by having a fortune lady on the field, and kinka-byo in his hand Dryás 16:36, November 21, 2009 (UTC)

Thanks! I'm still trying to figure out all the ins-and-outs of this deck, so comments like these are really helpful.

--Kungfu-mama 16:44, November 21, 2009 (UTC)

You could also add a Different Dimension Gate to remove lighty and an opponent monster to activate Lighty's effect.

Dryás 19:23, November 21, 2009 (UTC)

What I would suggest is to take out at least 2 of the copies of Cyber Valley since it would only really help in stopping an attack and removing other cards from play and sadly does not work with Fortune Lady Lighty and it would miss the timing of her effect. I would also suggest the field card Secret Village of the Spellcasters since it works well since the ladies are all spellcasters. Put in things like Threatening Roar, Swords of Revealing Light, Bottomless Trap Hole or something that can stall or otherwise destroy your opponent's monsters. I use Dimensionhole with Lighty or the others since it removes them for a turn and returns them during your second standby phase, allowing you the chance to implement Fortune's Future and I not too sure about Machine Duplication but I would suggest maybe trying out some of the ideas first to see what works with you. Sandy Sagebrush 21:17, November 21, 2009 (UTC)

Dryás 11:13, November 22, 2009 (UTC)

  • Wow! Lots of good advice. While it's true that Cyber Valley doesn't play well with Fortune Lady Light anymore because of the ruling, I understand that it does work well with Fortune Future - removing Cyber and a Lady allows you to draw two cards, then if you play Fortune Future, you get to draw two more cards AND recover your Fortune Lady (back to the graveyard).
  • I also really like the idea of the Secret Village of the Spellcasters, though I think it would mean really altering this build since I have Future Visions running here (has there ever been a deck with two different field cards in it, I wonder)?

Update. Decided to nix Machine Duplication for Smashing Ground; cut back on Bending Destiny for Threatening Roar. Changes are reflected in the deck above. Should probably consider a third Future Visions as well.

--Kungfu-mama 20:07, November 22, 2009 (UTC)

Interdimensional Matter Transporter,

I REALLY like Interdimensional Matter Transporter. The question is, what should I take out to get this in?

--Kungfu-mama 15:12, November 23, 2009 (UTC)


Maybe you could take 1 Kinka-Byo out, because it's only for lighty, which is 3 times in it. Without Lighty it's quite useless, cause Cyber valley is removed from play most of the time. Dryás 15:39, November 23, 2009 (UTC)

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Monsters

  • -3 Cyber Valley x3
  • -2 Night's End Sorcerer x2
  • -2 Kinka-Byo x2
  • -2 Jester Confit x2
  • + 1 Blackwing Gale
  • + 1 FL Fire
  • + 1 FL Dark
  • - 1 FL wind
  • + 1 FL Earth
  • + 3 Solitaire Magician

Spells

  • - 1 Pot Of Advarce
  • -1 One for One x1
  • -2 Magical Dimension x2
  • - 1 Smashing Ground
  • + 2 Time Passage
  • + 1 Terraforming

Traps

  • -1 Inherited Fortune x2
  • + 1 Solemn Judgment
  • + 1 Mirror Force
  • + 1 Bending Destiny

Hope this will Improve your Deck a lot just try to abuse Future Visions With FL Light and Try to get earth if you need power FL water if you need cards and FL Fire if you need to destroy a Big Monster. Hope that i helped! Wings of Darkness Unite! 15:51, November 23, 2009 (UTC)