Difference between revisions of "Guardian Formation"

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|attribute = Trap
 
|attribute = Trap
 
|typest = Normal
 
|typest = Normal
|lore = [[Activate]] only when your [[opponent]]'s monster declares an [[attack]] while you control an "[[Orichalcos]]" [[Field Spell Cards|Field Spell Card]].  When a "[[Guardians|Guardian]]" [[Monster Cards|monster]] you [[control]] in a [[Monster Card Zone]] is declared as an attack target, move the targeted monster to one of your empty [[Spell & Trap Card Zone]]s.  You can then select 1 [[Equip Spell Cards|Equip Spell Card]] from your [[Main Deck|Deck]] and [[equipped|equip]] it to a [[Monster Cards|Monster]] before your next [[Draw Phase]].
+
|lore = [[Activate]] only when a "[[Guardians|Guardian]]" [[Monster Cards|monster]] you [[control]] is declared as an [[attack]] target. [[Negate]] the attack, and move the monster to any of your unoccupied [[Monster Card Zone]]s.  You can then select 1 [[Equip Spell Cards|Equip Spell Card]] from your [[Main Deck|Deck]] and [[equipped|equip]] it to a [[Monster Cards|Monster]] before your next [[Draw Phase]].
 
|archsupport1 = Orichalcos
 
|archsupport1 = Orichalcos
 
|archsupport2 = Guardians
 
|archsupport2 = Guardians

Revision as of 22:07, 21 July 2009

Guardian Formation
GuardianFormation-JP-Anime-DM.png
Card type Monster
Attribute TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.
Activate only when a "Guardian" monster you control is declared as an attack target. Negate the attack, and move the monster to any of your unoccupied Monster Card Zones. You can then select 1 Equip Spell Card from your Deck and equip it to a Monster before your next Draw Phase.