|
|
Line 1: |
Line 1: |
− | {{Infobox archetype
| |
− | | image = GemknightFusion-TF05-JP-VG.png
| |
− | | caption =
| |
− | | ja_name = ジェムナイト
| |
− | | romaji = Jemunaito
| |
− | | trans = Gemknight
| |
− | | fr_name = Chevalier-Gemmes
| |
− | | de_name = Edelstein-Ritter
| |
− | | pt_name = Cavaleirogema
| |
− | | es_name = Gema-Caballeros
| |
− | | other_names =
| |
− | ; Arabic
| |
− | : فارس الجواهر
| |
− | | sets =
| |
− | * [[Duel Terminal - Vylon Descends!!]]
| |
− | * [[V Jump Edition 2]]
| |
− | * [[Duel Terminal - Judgment of Omega!!]]
| |
− | * [[Duel Terminal - Xyz Startup!!]]
| |
− | * [[Generation Force]]
| |
− | * [[Duel Terminal - Sacred Star Knights!!]]
| |
− | * [[Hidden Arsenal 5: Steelswarm Invasion]]
| |
− | * [[Photon Shockwave]]
| |
− | * [[Duel Terminal - Ouroboros, Wicked Dragon of Destruction!!]]
| |
− | }}
| |
| | | |
− | '''"Gem-Knight"''', spelled '''"Gemknight"''' (ジェムナイト ''Jemunaito'') in Japan, is an [[archetype]] released in ''[[Duel Terminal - Vylon Descends!!]]''. Their team symbol is a jewel droplet adorned with gold trim and two small, arced points. Its color varies according to the monster or object to which it is attached. All Gem-Knights are [[EARTH]] [[Attribute]], whereas [[Type]] varies between [[Pyro]], [[Thunder]], [[Aqua]], or [[Rock]]-[[Type]] (with one Fairy exception), in keeping with the cardinal elements: fire, wind, water, and earth, respectively. "Gem-Knights" are further subdivided into trios: each [[Type]] includes a [[Normal Monster|Normal]] member, a [[Gemini monster|Gemini]] member, and a [[Fusion Monster]].
| |
− |
| |
− | Each Type of Gem-Knight have different strategies to take advantage of the field. The Rock-Type monsters looks as if they are a supportive team to help the other Gem-Knights on focusing on their plan. The Aqua-Type monsters are a defensive team as proven with their high DEF; even, their Fusion Monsters can show comforting results by used as a Fusion Material Monster. The Pyro-Type ones are the team as they are full of brute strength and break anything that stands in their ways. The Thunder-Type team seem to be a tactical force like how they destroy the opponent's cards or inflict damage for better results.
| |
− |
| |
− | They are all named after different minerals. Aesthetically, they appear to be a synthesis of [[Jesse Anderson]]'s "[[Crystal Beast]]s" and [[Jaden Yuki]]'s "[[Elemental HERO]]" cards, possibly as a homage to their friendship in the anime. This is evidenced in cards such as "[[Gem-Knight Fusion]]," whose artwork is clearly a merging of "[[Crystal Release]]" and "[[Miracle Fusion]]." While the three Gem-Knight [[Normal Monster]]s are shown to be unarmed, the nine [[Fusion Monster]]s wield weapons befitting their stats and effects (or lack thereof): "[[Gem-Knight Aquamarine]]" uses a bladed shield; "[[Gem-Knight Ruby]]" uses a polearm; "[[Gem-Knight Topaz]]" uses twin-bladed tonfa; "[[Gem-Knight Amethyst]]" carries a shield and what is either a wand or a slim blade; "[[Gem-Knight Citrine]]" uses a sword, and "[[Gem-Knight Prismaura]]" wields a lance and shield. "[[Gem-Knight Zirconia]]," on the other hand, is equipped with gigantic fists seemingly to compensate for its lack of effect, "[[Gem-Knight Seraphi]]" uses a saber, and "[[Gem-Knight Master Dia]]" uses a broadsword embedded with gems.
| |
− |
| |
− | "Gem-Knight" is the first, and so far, the only archetype to boast four "[[Polymerization]]"-styled cards: "[[Gem-Knight Fusion]]," "[[Particle Fusion]]," "[[Pyroxene Fusion]]," and "[[Tablet Fusion]]." This allows "Gem-Knight" to perform Fusions with far greater speed and efficacy than any comparable archetype, given that "[[Pyroxene Fusion]]" and "[[Tablet Fusion]]" in particular are [[Trap Card]]s.
| |
− |
| |
− | ==Story==
| |
− | A group of warriors endowed with the power of minerals, the "Gem-Knights" value honor above all else and disapprove of battle for the sake of battle. At the provocation of the barbaric "[[Laval]]," however, they are forced to take up arms and protect the clans from their wanton destruction. However, the "[[Steelswarm]]" begin to invade the surface land, intending to take over. The Gem-Knights join up with the other clans in a temporary union spearheaded by the "[[Vylon]]s." Along the way, they obtain [[Gem-Knight Prismaura|new powers]] with which to resist the "Steelswarm." Although the "[[Steelswarm]]" are quickly dispatched, conflict is far from over. The "Vylons" decide to exterminate the clans in order to prevent future wars.
| |
− | The clans once more band together in order to halt the "[[Vylon]]," but it is the collaboration between the "Gem-Knights" and "[[Gishki]]" to whom credit for their eventual victory goes: "[[Gem-Knight Pearl]]" is the downfall of the "[[Vylon]]." After the "Vylons" are driven back, the alliances between clans once again dissolve.
| |
− | The "[[Gishki]]" immediately resume their invasion of "[[Mist Valley]]," which had been their main objective pre-"[[Steelswarm]]." In order to obtain resources from the Valley, the "[[Gishki]]" enact a genocide on the "Gusto." The Gem-Knights intervene to [[Daigusto Emeral|rescue the remaining]] "[[Gusto]]".
| |
− | When the "[[Evilswarm]]" virus begins to spread across the Duel Terminal world, the Gem-Knights join the "[[Gusto]]" in a prayer for the "[[Constellar]]," a legendary band of divine warriors, to aid them. The "[[Constellar]]" may not be strong enough to resist the "Evilswarm" army alone, as the "[[Gishki]]" clan falls to the virus. Knowing this, the "Gem-Knights" fuse into [[Gem-Knight Master Dia|the most powerful Gem-Knight]].
| |
− |
| |
− | These are the '''Gem-Knight''' Fusions and their components.
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! [[Gem-Knight Fusion]]
| |
− | ! Fusion Material 1
| |
− | ! Fusion Material 2
| |
− | ! Fusion Material 3
| |
− | |-
| |
− | | [[Gem-Knight Amethyst]]
| |
− | | '''Gem-Knight'''
| |
− | | [[Aqua]]-Type
| |
− | |-
| |
− | | [[Gem-Knight Citrine]]
| |
− | | '''Gem-Knight'''
| |
− | | [[Pyro]]-Type
| |
− | |-
| |
− | | [[Gem-Knight Prismaura]]
| |
− | | '''Gem-Knight'''
| |
− | | [[Thunder]]-Type
| |
− | |-
| |
− | | [[Gem-Knight Zirconia]]
| |
− | | '''Gem-Knight'''
| |
− | | [[Rock]]-Type
| |
− | |-
| |
− | | [[Gem-Knight Aquamarine]]
| |
− | | [[Gem-Knight Sapphire]]
| |
− | | '''Gem-Knight'''
| |
− | |-
| |
− | | [[Gem-Knight Ruby]]
| |
− | | [[Gem-Knight Garnet]]
| |
− | | '''Gem-Knight'''
| |
− | |-
| |
− | | [[Gem-Knight Topaz]]
| |
− | | [[Gem-Knight Tourmaline]]
| |
− | | '''Gem-Knight'''
| |
− | |-
| |
− | | [[Gem-Knight Seraphi]]
| |
− | | '''Gem-Knight'''
| |
− | | [[LIGHT]]-Attribute
| |
− | |-
| |
− | | [[Gem-Knight Master Dia]]
| |
− | | '''Gem-Knight'''
| |
− | | '''Gem-Knight'''
| |
− | | '''Gem-Knight'''
| |
− | |}
| |
− |
| |
− | These are the '''Gem-Knight''' cards and the Gem/Creature that they are based off.
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! Gem-Knight
| |
− | ! Gemstone/Creature
| |
− | |-
| |
− | | [[Gem-Armadillo]]
| |
− | | Armadillo
| |
− | |-
| |
− | | [[Gem-Elephant]]
| |
− | | Elephant
| |
− | |-
| |
− | | [[Gem-Knight Alexandrite]]
| |
− | | Alexandrite
| |
− | |-
| |
− | | [[Gem-Knight Amber]]
| |
− | | Amber
| |
− | |-
| |
− | | [[Gem-Knight Amethyst]]
| |
− | | Amethyst
| |
− | |-
| |
− | | [[Gem-Knight Aquamarine]]
| |
− | | Aquamarine
| |
− | |-
| |
− | | [[Gem-Knight Citrine]]
| |
− | | Madeira Citrine
| |
− | |-
| |
− | | [[Gem-Knight Crystal]]
| |
− | | Rock Crystals
| |
− | |-
| |
− | | [[Gem-Knight Emerald]]
| |
− | | Emerald
| |
− | |-
| |
− | | [[Gem-Knight Garnet]]
| |
− | | Garnet
| |
− | |-
| |
− | | [[Gem-Knight Iolite]]
| |
− | | Cordierite/Iolite
| |
− | |-
| |
− | | [[Gem-Knight Obsidian]]
| |
− | | Obsidian
| |
− | |-
| |
− | | [[Gem-Knight Prismaura]]
| |
− | | Prism
| |
− | |-
| |
− | | [[Gem-Knight Pearl]]
| |
− | | Pearl
| |
− | |-
| |
− | | [[Gem-Knight Ruby]]
| |
− | | Ruby
| |
− | |-
| |
− | | [[Gem-Knight Sanyx]]
| |
− | | Sardonyx
| |
− | |-
| |
− | | [[Gem-Knight Sapphire]]
| |
− | | Sapphire
| |
− | |-
| |
− | | [[Gem-Knight Topaz]]
| |
− | | Topaz
| |
− | |-
| |
− | | [[Gem-Knight Tourmaline]]
| |
− | | Yellow Tourmaline
| |
− | |-
| |
− | | [[Gem-Knight Zirconia]]
| |
− | | Zirconia
| |
− | |-
| |
− | | [[Gem-Knight Lazuli]]
| |
− | | Lapis Lazuli
| |
− | |-
| |
− | | [[Gem-Knight Seraphi]]
| |
− | | Seraphinite/Seraphim
| |
− | |-
| |
− | | [[Gem-Knight Master Dia]]
| |
− | | Diamond
| |
− | |-
| |
− | | [[Gem-Turtle]]
| |
− | | Turtle/Jade
| |
− | |-
| |
− | | [[Gem-Merchant]]
| |
− | | Spellcaster
| |
− | |-
| |
− | | [[Gem-Knight Fusion]], [[Particle Fusion]], [[Pyroxene Fusion]], [[Doublet Fusion]]
| |
− | | Several Crystals
| |
− | |}
| |
− |
| |
− | ==Play style==
| |
− | The "Gem-Knights" employ a rapid [[Fusion Summon|Fusion]] [[Beatdown]] strategy, accomplished with the use the archetype's four Fusion Spells/Traps and a wide array of recycling effects. The Gem-Knight's [[Normal Monster]]s benefit from most Normal Monster support cards, as well as "[[Gem-Merchant]]," whose effect resembles that of "[[Blackwing - Kalut the Moon Shadow]]". "[[Gem-Knight Alexandrite]]" and "[[Gem-Armadillo]]" provide excellent search power to facilitate this strategy.
| |
− |
| |
− | The archetype's key card is "[[Gem-Knight Fusion]]", which, apart from granting access to its vast arsenal of powerful Fusions, can return itself to the hand at the price of a Gem-Knight banished from the Graveyard. [[Discard]] effects can come in handy: cards such as "[[Phoenix Wing Wind Blast]]" can remove threats from the field, while also loading the Graveyard to pay this cost. "[[D.D.R. - Different Dimension Reincarnation]]" can re-Summon the Gem-Knights banished via "[[Gem-Knight Fusion]]", essentially rendering the cost moot and restocking the hand with materials for another Fusion Summon.
| |
− |
| |
− | "[[Gem-Knight Amber]]", "[[Gem-Knight Iolite]]", and "[[Gem-Knight Sanyx]]" import the assistance of [[Gemini]]-oriented support, such as "[[Gemini Spark]]", "[[Gemini Trap Hole]]", and "[[Supervise]]". As this archetype is built to churn out Fusions en masse, "[[Superalloy Beast Raptinus]]" could be included to make the effects of Gemini "Gem-Knights" live upon hitting the field, without the delay native to Gemini monsters.
| |
− |
| |
− | "[[Future Fusion]]" is also a great addition: it can load the Graveyard with fuel for "[[Gem-Knight Fusion]]" even if the Fusion Monster is prevented from reaching the field. Other notable fusion support for this deck includes: "[[Branch!]]", "[[Centrifugal Field]]", and "[[De-Fusion]]".
| |
− |
| |
− | The release of both [[Xyz Monster]]s and "[[Rescue Rabbit]]" give "Gem-Knights" another welcome boost. "Rescue Rabbit" can bring out the materials of many "Gem-Knight" Fusion Monsters, and the effect of "[[Gem-Knight Amber]]" can return a banished Rabbit to the hand for further usage.
| |
− |
| |
− | ==Weakness==
| |
− | Despite its speed and flexibility, "Gem-Knights" are not without weaknesses. Like the "[[Evil HERO]]" [[archetype]], which relies on "[[Dark Fusion]]" and "[[Dark Calling]]", the "Gem-Knights" depend upon their own Fusion Spells/Traps for advantage. One of the most effective ways to cripple it is to activate a card like "[[Cursed Seal of the Forbidden Spell]]," which can render its Fusion Spells unusable for the rest of the Duel. "[[Non-Fusion Area]]" can also damage its play-style, blocking all attempts at Fusion Summoning, leaving the deck at a severe disadvantage. Fortunately, these cards are rarely played, but in the event that these or similar nuisances appear, "[[Seven Tools of the Bandit]]" or "[[Royal Decree]]" are reliable answers.
| |
− |
| |
− | A more typical concern would be anti-Special Summon cards such as "[[Archlord Kristya]]", which are not as easily dealt with once on the field. Due to the [[Gemini Monster]] portion of the archetype, however, support like "[[Gemini Spark]]" can be used to handle threats of this nature. The same applies for cards like "[[Macro Cosmos]]" or "[[Dimensional Fissure]]," so that they will not disrupt the stream of Fusions.
| |
− |
| |
− | Cards such as "[[Brionac, Dragon of the Ice Barrier]]", "[[Mist Wurm]]" and "[[Neo-Spacian Grand Mole]]" can also get rid of your Gem-Knights Fusion Monsters (especially useful for dispatching "[[Gem-Knight Aquamarine]]"). "[[Effect Veiler]]" or "[[Divine Wrath]]" are readily available responses.
| |
− |
| |
− | Occasionally, a "Gem-Knight" player's hand may clog up with Normal Monsters in a moment where [[Gem-Knight Fusion]] is nowhere to be found. "[[Gem-Turtle]]" can sometimes provide a remedy, as it retrieves a copy from the Deck and places it in the hand, but some players consider it dangerously slow in a fast-paced meta. Unfortunately, there is no guaranteed alternative available yet to solve this problem ("[[Pot of Duality]]" can be used, but not only will it suspend Fusion Summoning for a turn, but it also may not work as intended).
| |
− |
| |
− | Proper [[Deck Thinning]] cards can be used to increase the odds of drawing the correct cards; "[[Thunder Dragon]]" and "[[Volcanic Shell]]" are prime candidates for this role. If one or both are utilized, consider focusing the Deck around "[[Gem-Knight Prismaura]]" and "[[Gem-Knight Citrine]]," since "[[Thunder Dragon]]" and "[[Volcanic Shell]]" are [[Thunder]]-type and [[Pyro]]-type, listed as materials on the above-mentioned cards, respectively.
| |
− |
| |
− | Another strategy in this vein is using "[[Lavalval Chain]]" to put "[[Gem-Knight Fusion]]" in the Grave. "[[Summoner Monk]]" can quickly put "[[Lavalval Chain]]" on the field at the cost of a Spell Card, but be warned: it is susceptible to cards such as "[[Effect Veiler]]" and "[[Solemn Warning]]."
| |
− |
| |
− | ==Trivia==
| |
− | * While seen mostly as a reference to both the "[[Elemental HERO]]" and "[[Crystal Beast]]" [[archetype]]s, "Gem-Knights" can also reference the Power Rangers/Super Sentai series (much like the "Elemental HERO" monsters pay tribute to American comic heroes).
| |
− | * It seems there once was a "Gem-Knight Heliotrope/Bloodstone," but it was infected by the "[[Evilswarm]]" and became "[[Evilswarm Heliotrope]]."
| |
− | * Gem-Knights are all of one Attribute ([[EARTH]]), yet have a variety of Types, whereas "[[Elemental HERO]]" monsters are nearly all of one Type ([[Warrior]]) but of different Attributes.
| |
− | {{Archetype navbox}}
| |