Difference between revisions of "User:Ninja13"

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==Real Decks==
 
==Real Decks==
  
These are listed in alphabetical order.  Advice is appreciated, though I don't like pricey cards (which to me means most things >$10).
+
These are listed in alphabetical order.  '''Advice is appreciated''', though I don't like pricey cards (which to me means most things >$10).
 +
 
 +
I don't live in a tournament area, so I only play these the following ways:
 +
 
 +
* Against myself, using another one of my decks.
 +
* Against my cousin, who has been my only other IRL opponent since the Yugi/Kaiba starter decks.
 +
* On DN (username: Ninja#13).
 +
 
 +
Therefore, if I mention the strength of a deck, it is relative to my own decks, not against the current meta (unless it's a DN deck, in which case it is relative to the duels I've had with those decks).
 +
 
 +
All of my real decks are also on DN, though they may not always be up-to-date with any changes I make IRL.
  
 
====Staples====
 
====Staples====
Line 9: Line 19:
 
In order to keep myself from having to buy Staples for ~20 decks, I have two sets of the following Staples that I add to most of my decks (two sets so that I can duel two decks against each other):
 
In order to keep myself from having to buy Staples for ~20 decks, I have two sets of the following Staples that I add to most of my decks (two sets so that I can duel two decks against each other):
  
 +
<br>
 
*[[Book of Moon]]
 
*[[Book of Moon]]
 
*[[Dark Hole]]
 
*[[Dark Hole]]
Line 16: Line 27:
 
*[[Pot of Duality]] x2
 
*[[Pot of Duality]] x2
  
 +
<br>
 +
*[[Solemn Judgment]]
  
 
+
<br>
 
*[[Stardust]]
 
*[[Stardust]]
 
*[[BRD]]
 
*[[BRD]]
 
*[[Brionac]]
 
*[[Brionac]]
 
*[[Librarian]]
 
*[[Librarian]]
*[[Number 17]]
+
*[[Ally of Justice Catastor]]
 +
 
 +
<br>
 
*[[Utopia]]
 
*[[Utopia]]
  
 +
I'll most likely add the Solemn cards to my Staples, as well as a 3rd Duality, when I get enough for 2 sets.  '''Feel free to suggest cards that I should include in my staple lists; It's best if they work in every deck that already uses the Staple spells above, though.'''  Also, I don't have any more really good Synchros/XYZ except more Stardust, so that's out unless it's cheap.
  
STUFF COMING SOON (AKA WHEN I HAVE TIME TO TYPE OUT THE DECKLISTS):
 
 
====Six Samurai====
 
====Six Samurai====
 +
 +
{{Decklist|Six Samurai
 +
|color= purple
 +
|color2= red
 +
|monsters = 19
 +
 +
Effect Monsters
 +
*[[Great Shogun Shien]]
 +
*[[Grandmaster of the Six Samurai]] x2
 +
*[[Enishi, Shien's Chancellor]]
 +
*[[The Six Samurai - Irou]] x2
 +
*[[Kagemusha of the Six Samurai]] x2
 +
*[[Legendary Six Samurai - Kageki]] x3
 +
*[[Legendary Six Samurai - Mizuho]] x3
 +
*[[Legendary Six Samurai - Shinai]]
 +
*[[The Six Samurai - Kamon]] x2
 +
*[[The Six Samurai - Yaichi]] x2
 +
 +
Extra Deck
 +
*[[Legendary Six Samurai - Shi En]]
 +
*[[Colossal Fighter]] x2
 +
*[[Stardust Dragon]]
 +
*[[X-Saber Souza]]
 +
*[[Naturia Landoise]]
 +
*[[X-Saber Urbellum]]
 +
*[[Gaia Knight, the Force of Earth]]
 +
*[[X-Saber Wayne]]
 +
*Staples
 +
 +
|spells = 16
 +
*[[Reinforcement of the Army]]
 +
*[[Shien's Smoke Signal]]
 +
*[[Smashing Ground]]
 +
*[[The Warrior Returning Alive]]
 +
*[[Six Samurai United]] x3
 +
*[[Gateway of the Six]]
 +
*Staples
 +
 +
|traps = 5
 +
*[[Double-Edged Sword Technique]]
 +
*[[Return of the Six Samurai]] x2
 +
*[[Solemn Judgment]]
 +
*[[Call of the Haunted]]
 +
}}
 +
 +
Strategy: Swarm with Six Sams.  Synchro if needed, especially Shi En.
 +
 +
Comments:  This started with a half-assedly-made Six Sam deck using the original six, which worked out so much better than I thought that I started making improvements, especially since I got some good pulls out of some packs I bought for other reasons (Smoke Signal included).  I plan on getting 3 [[Six Samurai United]] and at least 1 more Kagemusha for this deck.  It's too bad Shien and Shi En don't work together like I thought... :<
 +
 
====Counter Fairy (not made yet)====
 
====Counter Fairy (not made yet)====
 +
 +
{{Decklist|Counter Fairy
 +
|color= Orange
 +
|color2= Gold
 +
|monsters =
 +
|spells =
 +
|traps =
 +
}}
 +
 +
Strategy:
 +
 +
Comments:
 +
 
====Crystal Beast (DFF made)====
 
====Crystal Beast (DFF made)====
 +
 +
{{Decklist|Crystal Beastdown
 +
|color= blue
 +
|color2= Yellow
 +
|monsters = 17
 +
 +
Effect Monsters
 +
*[[Hamon]] x2
 +
*[[Malefic Cyber End Dragon]] x3
 +
*[[Crystal Beast Amber Mammoth]] x2
 +
*[[Crystal Beast Cobalt Eagle]] x2
 +
*[[Crystal Beast Sapphire Pegasus]] x3
 +
*[[Crystal Beast Topaz Tiger]] x3
 +
*[[Crystal Beast Amethyst Cat]]
 +
*[[Neo-Spacian Grand Mole]]
 +
 +
Extra Deck
 +
*[[Cyber End Dragon]] x3
 +
* Staples
 +
 +
|spells = 18
 +
*[[Crystal Abundance]] x2
 +
*[[Crystal Beacon]] x2
 +
*[[Crystal Blessing]]
 +
*[[Dark Hole]]
 +
*[[Monster Reborn]]
 +
*[[Rare Value]] x2
 +
*[[Terraforming]] x2
 +
*[[Book of Moon]]
 +
*[[MST]] x3
 +
*[[Ancient City - Rainbow Ruins]] x3
 +
 +
|traps = 5
 +
*[[BTH]] x2
 +
*[[Horn of the Phantom Beast]] x3
 +
}}
 +
 +
Strategy: Summon beaters and beat things.  Can Abundance OTK if needed.
 +
 +
Comments: This deck either does really well or really bad.  It usually stems from getting a hand full of Malefic CED/Hamon/CB spells without a Field Spell/CBs.  Hopefully the 2 Terraforming helps the former.
 +
 
====Cyber====
 
====Cyber====
 +
 +
{{Decklist|Cyber Synchron
 +
|color= Silver
 +
|color2= white
 +
|monsters = 22
 +
 +
Effect Monsters
 +
*[[Cyber Dragon]] x3
 +
*[[Machina Fortress]]
 +
*[[Quickdraw Synchron]] x3
 +
*[[Cyber Dragon Zwei]] x3
 +
*[[Morphtronic Staplen]] x2
 +
*[[Cyber Larva]] x3
 +
*[[Cyber Valley]] x3
 +
*[[Level Eater]]
 +
*[[Proto-Cyber Dragon]] x3
 +
*[[The Light - Hex-Sealed Fusion]]
 +
 +
Extra Deck
 +
*[[Chimeratech Overdragon]] x2
 +
*[[Cyber End Dragon]]
 +
*[[Cyber Twin Dragon]] x3
 +
*[[Chimeratech Fortress Dragon]]
 +
*[[Junk Destroyer]]
 +
*[[Nitro Warrior]]
 +
*[[Turbo Warrior]] x2
 +
*[[Drill Warrior]]
 +
*[[Junk Gardna]]
 +
*[[Junk Warrior]]
 +
*[[Wind-Up Zenmaister]]
 +
 +
 +
|spells = 15
 +
*[[Overload Fusion]] x2
 +
*[[Power Bond]] x3
 +
*[[Limiter Removal]]
 +
*[[Future Fusion]]
 +
*Staples
 +
 +
|traps = 3
 +
*[[BTH]]
 +
*[[Call of the Haunted]]
 +
*[[Solemn Judgment]]
 +
}}
 +
 +
Strategy: Get machines in the grave for Overdragon finisher.  Alternatively, use Quickdraw for synchros (Drill Warrior works especially well).
 +
 +
Comments: I love this deck when it works.  A 17600 Overdragon is a thing of beauty, only outshined by a 35200 Overdragon.  I'm thinking of replacing the Larva and Zenmaisters, putting a 3rd Overload over a Power Bond (thought they were Semi-limited), and Fortress was put in there when I dismantled another Machine deck, so they might not stay either (since I already get monsters out of hand using Quickdraw, leaving less for it, plus I'd have to - to summon one from the grave).
 +
 
====Dark World (DFF made)====
 
====Dark World (DFF made)====
 +
 +
{{Decklist| Structured DW
 +
|color= Black
 +
|color2= grey
 +
|monsters = 20
 +
 +
Effect Monsters
 +
*[[Goldd]] x3
 +
*[[Grapha]] x3
 +
*[[Beiige]] x2
 +
*[[Brron]] x2
 +
*[[Card Guard]] x2
 +
*[[Snoww, Unlight of Dark World]] x3
 +
*[[Broww]] x3
 +
*[[Ceruli, Guru of Dark World]] x2
 +
 +
Extra Deck
 +
*Staples
 +
 +
|spells = 12
 +
*[[Allure of Darkness]]
 +
*[[Card Destruction]]
 +
*[[Dark World Dealings]] x3
 +
*[[Dark World Lightning]] x2
 +
*[[Terraforming]] x2
 +
*[[The Gates of Dark World]] x3
 +
 +
|traps = 8
 +
 +
*[[Dark Deal]]
 +
*[[EEV]] x2
 +
*[[Mind Crush]]
 +
*[[Dark Bribe]] x2
 +
*[[Escape from the Dark Dimension]] x2
 +
}}
 +
 +
Strategy: Combos, combos, combos.  Hope for no "C-C-C-C-C-COMBO BREAKER!" as I set up my Graphas and what-not.
 +
 +
Comments: This deck was made with the stipulation that it can only use cards from the Dark World structure deck.  Long combos can pretty easily wipe a field and get full Graphas out.  Sometimes it can have dead hands of Graphas/Goldds and no discard outlets which sucks, or sometimes Gate gets hit by a MST which also sucks.  I took out a Dark Deal and Dark World Lightning for Ceruli, which has been working amazingly in this deck, especially with Broww/Snoww/Goldd.
 +
 +
I don't expect to ever use my Synchros, as the only ways this deck can get a tuner are unreliable.  They're just there since there's space.  I haven't used the XYZs either, thought they could at least be useable.
 +
 
====Destiny Hero/DED====
 
====Destiny Hero/DED====
 +
 +
{{Decklist|Destiny HEROes
 +
|color= purple
 +
|color2= black
 +
|monsters = 20
 +
 +
Effect Monsters
 +
*[[Destiny HERO - Dasher]]
 +
*[[Destiny HERO - Dogma]] x3
 +
*[[Destiny HERO - Malicious]] x2
 +
*[[Destiny HERO - Plasma]] x3
 +
*[[Grinder Golem]]
 +
*[[Destiny HERO - Defender]] x2
 +
*[[Destiny HERO - Diamond Dude]] x3
 +
*[[Doomsday Horror]]
 +
*[[Elemental HERO Ocean]]
 +
*[[Elemental HERO Prisma]] x2
 +
*[[Elemental HERO Stratos]]
 +
 +
Extra
 +
*[[DED]] x3
 +
*[[Elemental HERO Great Tornado]] x2
 +
*[[Elemental HERO Absolute Zero]] x2
 +
*[[Elemental HERO The Shining]] x2
 +
*[[Vision HERO Adoration]] x2
 +
*[[Vision HERO Trinity]]
 +
 +
 +
|spells = 16
 +
*[[Allure of Darkness]]
 +
*[[Card Destruction]]
 +
*[[Destiny Draw]] x2
 +
*[[Heavy Storm]]
 +
*[[Polymerization]]
 +
*[[Reinforcement of the Army]]
 +
*[[The Warrior Returning Alive]]
 +
*[[Trade-In]] x3
 +
*[[Fires of Doomsday]]
 +
*[[Future Fusion]]
 +
*[[Fusion Gate]] x3
 +
 +
|traps = 4
 +
*[[EEV]]
 +
*[[Chain Material]] x3
 +
}}
 +
 +
Strategy: Get Destiny HEROes in grave, Fusion Gate/Chain Material my DEDs, use them continuously until the enemy dies.
 +
 +
Comments: This deck can be fairly inconsistent, but when it works it works.  Malicious has been annoying so far, since it's dead in hand without D-Draw/Gate, but I'll keep it for now.  I had [[Galaxy-Eyes Photon Dragon]] in over Grinder, but I figured GEPD is more of a "win-more" card in this deck (since I usually only summon it using 2 DED after a Gate Material), and Grinder can either fuel Trade-in or set up Plasma/Dogma, while GEPD can only do the former.
 +
 
====Dragon====
 
====Dragon====
 +
 +
{{Decklist|Dragon
 +
|color= White
 +
|color2= blue
 +
|monsters =
 +
|spells =
 +
|traps =
 +
}}
 +
 +
Strategy: Wait until I get Dragon's Collide.
 +
 +
Comments: Dragon's Collide.
 +
 
====Evil HERO====
 
====Evil HERO====
 +
 +
{{Decklist|Evil HERO
 +
|color= violet
 +
|color2= dark brown
 +
|monsters = 19
 +
 +
Effect Monsters
 +
Fiend = 4 (6 with Edge, Prodigy don't count because too low Atk)
 +
*[[Ambitious Gofer]]
 +
*[[Darkness Neosphere]]
 +
*[[Giant Orc]]
 +
*[[Sangan]]
 +
 +
Rock = 6
 +
*[[Granmarg the Rock Monarch]]
 +
*[[Hieracosphinx]] x2
 +
*[[The Dark - Hex-Sealed Fusion]] x3
 +
 +
HERO = 9
 +
*[[Elemental HERO Clayman]]
 +
*[[Elemental HERO Sparkman]]
 +
*[[Elemental HERO Burstinatrix]]
 +
*[[Elemental HERO Stratos]]
 +
*[[Elemental HERO Wildheart]]
 +
*[[Evil HERO Malicious Edge]] x2
 +
*[[Evil HERO Infernal Prodigy]] x2
 +
 +
Extra Deck
 +
*[[Evil HERO Dark Gaia]] x3
 +
*[[Evil HERO Malicious Fiend]] x3
 +
*[[Evil HERO Lightning Golem]] x3
 +
*[[Evil HERO Inferno Wing]] x3
 +
*[[Evil HERO Infernal Sniper]]
 +
*[[Evil HERO Wild Cyclone]] x2
 +
 +
|spells = 18
 +
*[[Card Destruction]]
 +
*[[Dark Calling]] x3
 +
*[[Dark Fusion]] x3
 +
*[[E - Emergency Call]] x2
 +
*[[Foolish Burial]]
 +
*Staples
 +
 +
|traps = 3
 +
*[[Torrential Tribute]]
 +
*[[Call of the Haunted]]
 +
*[[Solemn Judgment]]
 +
}}
 +
 +
Strategy: Summon Evil HERO fusions, especially DG, MF, and LG.
 +
 +
Comments: This is my attempt at making a deck utilizing all 6 Evil HERO fusions.  A while ago, this was one of, if not my best deck;  however, now it's pretty slow and stoppable compared to the other decks.  I think my Fiend and Rock line-up needs work (though I'm on the fence as to whether I want to focus solely on DG, MF, and possibly LG to drop the others for my Staples) and my Trap line-up is kinda odd and out of place.
 +
 
====Fabled====
 
====Fabled====
 +
 +
{{Decklist|Fabled
 +
|color= Yellow
 +
|color2= red
 +
|monsters = 24
 +
 +
Effect Monsters
 +
*[[Snipe Hunter]]
 +
*[[Fabled Grimro]] x3
 +
*[[Fabled Krus]] x3
 +
*[[Fabled Kushano]] x2
 +
*[[Fabled Lurrie]] x2
 +
*[[Morphing Jar]]
 +
*[[Sangan]]
 +
*[[The Fabled Cerburrel]] x3
 +
*[[The Fabled Chawa]] x3
 +
*[[The Fabled Ganashia]] x3
 +
*[[The Fabled Nozoochee]] x2
 +
 +
Extra Deck
 +
*[[Fabled Leviathan]]
 +
*[[Fabled Valkyrus]] x2
 +
*[[Chaos King Archfiend]]
 +
*[[Fabled Ragin]] x2
 +
*[[The Fabled Unicore]]
 +
*[[The Fabled Kudabbi]]
 +
*[[Formula Synchron]]
 +
*Staples
 +
 +
|spells = 14
 +
*[[Back to Square One]]
 +
*[[Foolish Burial]]
 +
*[[Lightning Vortex]]
 +
*[[Monster Reincarnation]] x2
 +
*[[Pot of Avarice]]
 +
*Staples
 +
 +
|traps = 2
 +
*[[Mirror Force]]
 +
*[[Solemn Judgment]]
 +
}}
 +
 +
Strategy: Two Words: Synchro Summon.  That is all.
 +
 +
Comments: I like playing this deck, although I usually have to stop and think for a bit on how I want to go about my business.  Leviathan is reuseable at one, King was my only Lv.7 before BRD and works fairly good against most boss monsters, and I can make 4 and 5 fairly easy.  I'm soon getting 3 Grimro and the Reds were wasting space so I took them out.
 +
 
====Fairy (DFF made)====
 
====Fairy (DFF made)====
====Fortune Lady (not made yet)====
+
 
====Frognarch Lancer====
+
{{Decklist|Fairy
 +
|color= white
 +
|color2=gold
 +
|monsters = 23
 +
 
 +
Effect Monsters
 +
*[[Archlord Kristya]] x2
 +
*[[Athena]] x3
 +
*[[Darklord Asmodeus]]
 +
*[[Darklord Superbia]] x2
 +
*[[Master Hyperion]] x3
 +
*[[Splendid Venus]]
 +
*[[Tethys, Goddess of Light]]
 +
*[[Hecatrice]] x3
 +
*[[Honest]]
 +
*[[Nova Summoner]] x3
 +
*[[Arcana Force 0 - The Fool]] x2
 +
*[[Herald of Orange Light]]
 +
 
 +
|spells = 15
 +
*[[Foolish Burial]]
 +
*[[Monster Reborn]]
 +
*[[Trade-In]] x3
 +
*[[Upstart Goblin]] x3
 +
*[[Celestial Transformation]]
 +
*[[MST]] x3
 +
*[[Valhalla]] x3
 +
 
 +
|traps = 2
 +
*[[Call of the Haunted]] x2
 +
}}
 +
 
 +
Strategy: Get Fairies in the grave, spam using Athena/Superbia.
 +
 
 +
Comments: I changed a few things from the DFF version to suit my playstyle:
 +
*I didn't like 2 Asmodeus; Tethys gives me even more draw power than I already have.
 +
*Court of Justice was dead too often, as was One for One;  CotH is awesome with Superbia, and Celestial Transformation was just a physical card-sub for OfO until I realized that every time I had it, CT would be more useful than OfO.
 +
*I didn't want to bother buying Zerato, and Splendid works decently enough as something I already had.
 +
 
 +
====Fortune Lady (waiting on Dragon's Collide to Finish)====
 +
 
 +
{{Decklist|Fortune Lady
 +
|color=purple
 +
|color2=yellow
 +
|monsters = 19
 +
 
 +
Effect Monsters
 +
*[[Fortune Lady Light]] x3
 +
*[[Fortune Lady Dark]] x3
 +
*[[Fortune Lady Water]] x2
 +
*[[BLS-EotB]]
 +
*[[Chaos Sorcerer]] x2
 +
*[[Necroface]]
 +
*[[Dimensional Alchemist]] x2
 +
*[[Battle Fader]] x2
 +
*[[Cyber Valley]] x2
 +
*[[D.D. Sprite]]
 +
 
 +
Extra Deck
 +
*[[Arcanite Magician]]
 +
*[[Tempest Magician]]
 +
*Staples
 +
 
 +
|spells = 16
 +
*[[Dark Hole]]
 +
*[[Heavy Storm]]
 +
*[[Fortune's Future]] x3
 +
*[[Gold Sarcophagus]] x3
 +
*[[Different Dimension Gate]] x2
 +
*[[Allure of Darkness]]
 +
*[[Chaos Zone]] x2
 +
*[[Terraforming]]
 +
*[[Pot of Duality]] x2
 +
 
 +
|traps = 6
 +
*[[Solemn Warning]] x2
 +
*[[Skull Lair]] x2
 +
*[[Return from the Different Dimension]]
 +
*[[Mirror Force]]
 +
}}
 +
 
 +
Strategy: Manipulate Banish Zone to my advantage.  Preferably, keep Chaos Zone out to rack up counters to help swarm.
 +
 
 +
Comments: The original had a full Extra deck, but most were unreleased and the deck works fine without them anyways.  Necroface works really well here.  I don't really Synchro that much, possibly because I put in Sprite over the original's Plaguespreader; I've usually only used Water, Alchemist, or Necroface for Utopia.  My tests were done with a third Chaos Sorcerer over BLS, so it's inclusion may boost the deck higher.
 +
 
 
====HERO====
 
====HERO====
 +
 +
{{Decklist|HERO
 +
|color=blue
 +
|color2=yellow
 +
|monsters = 15
 +
 +
Normal Monsters
 +
*[[Elemental HERO Neos]]
 +
 +
Effect Monsters
 +
*[[Elemental HERO Bladedge]]
 +
*[[Elemental HERO Necroshade]]
 +
*[[Elemental HERO Heat]]
 +
*[[Elemental HERO Ice Edge]]
 +
*[[Elemental HERO Neos Alius]] x2
 +
*[[Elemental HERO Ocean]] x2
 +
*[[Elemental HERO Prisma]] x2
 +
*[[Elemental HERO Stratos]]
 +
*[[Elemental HERO Wildheart]]
 +
*[[Elemental HERO Woodsman]]
 +
*[[Neo-Spacian Grand Mole]]
 +
 +
Extra Deck
 +
*[[Elemental HERO Great Tornado]] (Omni Hero)
 +
*[[Dragon Knight Draco-Equiste]] (Super Poly Dragon Synchros)
 +
*[[Vision HERO Adoration]] (good stats and effect for any 2 HEROs)
 +
*[[Elemental HERO Wildedge]] (allows Prisma to dump Bladedge)
 +
*[[Elemental HERO The Shining]] x2 (Omni Hero)
 +
*[[Elemental HERO Nova Master]] (Omni Hero)
 +
*[[Elemental HERO Divine Neos]] (sorta the FHD of HEROes by dumping Neos/Neos Alius and Grand Mole)
 +
*[[Elemental HERO Absolute Zero]] x2 (Omni Hero)
 +
*[[Vision HERO Trinity]] (same as Adoration, but 3 HEROes)
 +
*[[Elemental HERO Terra Firma]] (combine with Ab0)
 +
*[[Elemental HERO Grand Neos]] (allows Prisma to dump Neos and Grand Mole)
 +
*[[Elemental HERO Gaia]] (Omni Hero)
 +
*[[Elemental HERO Necroid Shaman]] (allows Prisma to dump Necroshade)
 +
 +
|spells = 22
 +
*[[E - Emergency Call]] x3
 +
*[[Miracle Fusion]] x3
 +
*[[Parallel World Fusion]]
 +
*[[Polymerization]]
 +
*[[Reinforcement of the Army]]
 +
*[[The Warrior Returning Alive]]
 +
*[[Super Polymerization]] x2
 +
*[[Future Fusion]]
 +
*[[Skyscraper 2 - Hero City]]
 +
*Staples
 +
 +
|traps = 3
 +
*[[Mirror Force]]
 +
*[[Call of the Haunted]]
 +
*[[Solemn Judgment]]
 +
}}
 +
 +
Strategy: Two words:  Fusion Summon.  That is all.  (This sounds familiar...)
 +
 +
Comments: Man, what I wouldn't give for a legal Escuridao...  This is one of my favorite decks to use.  While typing this up, I saw a couple things I could probably change out of this (Wildheart, Parallel World, Skyscraper), but I'm not sure of my replacements, so it stays as is for now.  Getting the Shining when it gets reprinted; until then I'm using substitutes in my real deck.
 +
 
====Ice Barrier====
 
====Ice Barrier====
====MAGG (Machina-Ancient-Gear-Gadgets)====
+
 
 +
{{Decklist|Ice Barrier
 +
|color=blue
 +
|color2=white
 +
|monsters = 21
 +
 
 +
Effect Monsters
 +
*[[Dai-sojo of the Ice Barrier]]
 +
*[[General Gantala of the Ice Barrier]] x2
 +
*[[General Grunard of the Ice Barrier]]
 +
*[[General Raiho of the Ice Barrier]]
 +
*[[Samurai of the Ice Barrier]] x2
 +
*[[Dance Princess of the Ice Barrier]]
 +
*[[Strategist of the Ice Barrier]] x3
 +
*[[Cryomancer of the Ice Barrier]] x2
 +
*[[Defender of the Ice Barrier]] x2
 +
*[[Prior of the Ice Barrier]] x3
 +
*[[Secret Guards of the Ice Barrier]]
 +
*[[Swap Frog]]
 +
*[[Treeborn Frog]]
 +
 
 +
Extra Deck
 +
*[[Gungnir, Dragon of the Ice Barrier]] x2
 +
*[[Dewloren]]
 +
*[[Red Nova Dragon]]
 +
*[[Red Dragon Archfiend]]
 +
*[[Stardust]]
 +
*[[Number 17: Leviathan Dragon]] x2
 +
*[[Gachi Gachi Gantetsu]]
 +
*Staples
 +
 
 +
|spells = 16
 +
*[[Medallion of the Ice Barrier]] x3
 +
*[[Moray of Greed]]
 +
*[[Salvage]] x2
 +
*[[Surface]] x2
 +
*Staples
 +
 
 +
|traps = 3
 +
*[[Spiritual Water Art - Aoi]] x2
 +
*[[Solemn Judgment]]
 +
}}
 +
 
 +
Strategy: Dump IB monsters into grave, bring back with Prior, set up lock down using Gantala/Prior.  Synchro as needed (if possible).
 +
 
 +
Comments: This used to be a generic Legendary Ocean-based Water deck that worked fairly good, then I focused on Ice Barriers and it turned to crap.  3 Medallions and 2 more Prior later, and this has risen possibly even better than it was when generic.  Secret Guards + Defender + Dai-sojo make a pretty tough lock, and the generals work pretty good.  The old IB deck's main problem was actually doing something after a lock was in place, and while this one has a bit of the same, it's not nearly as bad and is much more consistent.
 +
 
 +
====Lancer Frognarch====
 +
 
 +
{{Decklist|Lancer Frognarch
 +
|color=green
 +
|color2=black
 +
|monsters = 27
 +
 
 +
Effect Monsters
 +
*[[Caius]] x3
 +
*[[LADD]]
 +
*[[Obelisk]]
 +
*[[Raiza]] x2
 +
*[[Sea Lancer]] x3
 +
*[[Trag]]
 +
*[[Battle Fader]] x2
 +
*[[Dupe Frog]] x3
 +
*[[Poison Draw Frog]] x3
 +
*[[Ronintoadin]] x3
 +
*[[Swap Frog]] x3
 +
*[[Treeborn]] x2
 +
 
 +
Extra Deck
 +
*[[Gachi Gachi Gantetsu]] x3
 +
*[[Number 96: Dark Mist]] x3
 +
*Staples
 +
 
 +
|spells = 13
 +
*[[Salvage]] x2
 +
*[[Enemy Controller]] x3
 +
*Staples
 +
}}
 +
 
 +
Strategy: Get Frogs in grave ASAP with Swap Frog, use Treeborn and Ronin for tribute fodder and Ronin/other frogs for Gachis, return Ronin-banished Frogs with Lancer for more Ronin abuse along with Poison Draw draw power.
 +
 
 +
Comments: I was going to make a different Frognarch deck when my cousin made this, which caused me to lose interest.  He traded this to me, and it is superb.  I put in Obelisk over the original 2nd LADD just because.
 +
 
 
====Magic====
 
====Magic====
 +
 +
{{Decklist|Magic
 +
|color=green
 +
|color2=light green
 +
|monsters = 19
 +
 +
Normal Monsters
 +
*[[Dark Magician]]
 +
 +
Effect Monsters
 +
*[[Chaos Command Magician]]
 +
*[[Chaos Sorcerer]] x2
 +
*[[Endymion, the Master Magician]]
 +
*[[Sorcerer of Dark Magic]] x2
 +
*[[Gagaga Magician]] x3
 +
*[[Herald of Creation]]
 +
*[[Magician's Valkyria]] x2
 +
*[[Milla the Temporal Magician]]
 +
*[[Skilled Dark Magician]] x2
 +
*[[Summoner Monk]]
 +
*[[Thunder King Rai-Oh]]
 +
*[[Frequency Magician]]
 +
 +
 +
Extra Deck
 +
*[[Tempest Magician]] x3
 +
*[[Explosive Magician]]
 +
*[[Arcanite Magician]] x3
 +
*Staples
 +
 +
|spells = 19
 +
*[[Allure of Darkness]]
 +
*[[Card Destruction]]
 +
*[[Soul Exchange]]
 +
*[[Terraforming]]
 +
*[[Wonder Wand]] x2
 +
*[[Magical Dimension]] x2
 +
*[[Secret Village of the Spellcasters]] x3
 +
*Staples
 +
 +
|traps = 1
 +
*[[Royal Decree]]
 +
*[[Solemn Judgment]]
 +
}}
 +
 +
Strategy: Lock Spells with Village, get out Sorcerer/Decree to lock Traps.
 +
 +
Comments: This deck used to be even shittier than IB was;  I had Horus instead of Village, and was trying to utilize Guardian Eatos and Exodius's summoning condition to get Sorcerer while still trying Chaos (needless to say, a monster-less graveyard is not condusive to Chaos).  Now, with a good way to lock monster Effects and attacks, this could make a threatening lock.  As is, Village still shuts down quite a few of my decks fairly decently, and is a vast improvement from it's original concept.
 +
 
====Marik (Gravekeepers)====
 
====Marik (Gravekeepers)====
 +
 +
{{Decklist|Marik
 +
|color= purple
 +
|color2= red
 +
|monsters = 19
 +
 +
Effect Monsters
 +
*[[Gravekeeper's Visionary]]
 +
*[[Malefic Stardust Dragon]] x2
 +
*[[Gravekeeper's Assailant]]
 +
*[[Gravekeeper's Commandant]] x3
 +
*[[Gravekeeper's Descendant]] x3
 +
*[[Gravekeeper's Guard]] x2
 +
*[[Gravekeeper's Spy]] x3
 +
*[[Gravekeeper's Recruiter]] x3
 +
*[[Dark Tinker]]
 +
*[[Sangan]]
 +
 +
Extra Deck
 +
*[[Stardust Dragon]]
 +
*[[Wind-Up Zenmaister]] x3
 +
*Staples
 +
 +
|spells = 16
 +
*[[Allure of Darkness]]
 +
*[[Gravekeeper's Stele]] x3
 +
*[[Royal Tribute]]
 +
*[[Necrovalley]] x3
 +
*Staples (yes, even Reborn)
 +
 +
|traps = 5
 +
*[[Dimensional Prison]]
 +
*[[Rite of Spirit]] x2
 +
*[[Solemn Judgment]]
 +
}}
 +
 +
Strategy: Get Necrovalley out.  Swarm with Gravekeepers.  Use Descendant to clear opponent field while recycling with Stele/Rite.
 +
 +
Comments: This can hurt several decks, though Dark World is basically unfazed and several decks can get around it through various means.  Really depends on Necrovalley to work well.  Will have to see what my 3 Recruiters I'm getting do for this.
 +
 +
====Plant/Beast====
 +
 +
{{Decklist|Plant/Beast
 +
|color=Green
 +
|color2= Orange
 +
|monsters = 22
 +
 +
Effect Monsters
 +
*[[Tytannial]]
 +
*[[Naturia Pineapple]] x2
 +
*[[Naturia Hydrangea]] x2
 +
*[[Naturia Cosmobeet]] x2
 +
*[[Naturia Eggplant]]
 +
*[[Naturia Ragweed]]
 +
*[[Tanngrisnir of the Nordic Beasts]]
 +
*[[Tanngnjostr of the Nordic Beasts]]
 +
*[[Giant Rat]]
 +
*[[Guldfaxe of the Nordic Beasts]]
 +
*[[Airbellum]]
 +
*[[Botanical Girl]] x2
 +
*[[Gigantic Cephalotus]]
 +
*[[Naturia Marron]] x3
 +
*[[Spore]]
 +
 +
Extra Deck
 +
*[[Thor, Lord of the Aesir]]
 +
*[[Gaia Knight, the Force of Earth]]
 +
*[[Number 17: Leviathan Dragon]] x2
 +
*[[Number 34: Terror-Byte]]
 +
*Staples
 +
 +
|spells = 13
 +
*[[Pot of Avarice]]
 +
*[[Enemy Controller]] x2
 +
*[[Fragrance Storm]]
 +
*[[Smashing Ground]]
 +
*Staples
 +
 +
|traps = 6
 +
*[[Solemn Judgment]]
 +
*[[Solemn Warning]] x2
 +
*[[CED]]
 +
*[[Torrential Tribute]]
 +
*[[Dark Bribe]]
 +
}}
 +
 +
Strategy:  Um...uh...well...Synchro?  I guess?  Yeah, not too focused.
 +
 +
Comments:  This started with trying to scrounge up a Plant deck, then seeing Pineapple and thinking, "let's try adding Beasts in too" and then when I saw Guldfaxe I thought, "let's throw in this Thor I got while I'm at it".  It's fared... better than expected, though mostly against my weakest decks.  It actually got Thor out in it's very first duel, which was nice.  2 biggest things about this deck is that every Synchro and my traps can end up messing with Pineapple, and I never seem to be able to get my Tuners out often enough.
 +
 
====Reptile====
 
====Reptile====
 +
 +
{{Decklist|Reptile
 +
|color=blue
 +
|color2=orange
 +
|monsters = 17
 +
 +
Effect Monsters
 +
*[[Vennominaga]]
 +
*[[Vennominon the King of Poisonous Snakes]] x3
 +
*[[Lion Alligator]] x2
 +
*[[Worm Cartaros]] x2
 +
*[[Worm Xex]] x2
 +
*[[Worm Yagan]] x3
 +
*[[Reptilianne Naga]] x2
 +
*[[Worm Apocalypse]]
 +
*[[Worm Jetelikpse]]
 +
 +
Extra Deck
 +
*Staples
 +
 +
|spells = 13
 +
*[[Snake Rain]] x3
 +
*[[Viper's Rebirth]] x2
 +
*Staples
 +
 +
|traps = 10
 +
*[[Offering to the Snake Deity]]
 +
*[[Rise of the Snake Deity]] x3
 +
*[[Torrential Tribute]]
 +
*[[Solemn Judgment]]
 +
*[[Limit Reverse]] x2
 +
*[[Call of the Haunted]] x2
 +
}}
 +
 +
Strategy: DUMP REPTILES INTO GRAVEYARD.  That's very important.  Get Vennominon, kill it with Limit/Rebirth/Offering/Torrential/Dark Hole/battle to use Rise, win with Vennominaga.
 +
 +
Comments: With enough Reptiles in the graveyard, Vennominaga is unstoppable (the only contenders are Cyber's Overdragon and Hero's Terra Firma with several tributes).  The only hope for my non-Cyber decks is to prevent her summon or, if she gets out, to try for a Deck Out.  Thank goodness that there isn't any way to give her Piercing...
 +
 
====Spell====
 
====Spell====
 +
 +
{{Decklist|Spell
 +
|color=light green
 +
|color2=green
 +
|monsters = 16
 +
*[[Breaker the Magical Warrior]]
 +
*[[Defender, the Magical Knight]]
 +
*[[Genex Blastfan]] x3
 +
*[[Magical Exemplar]] x3
 +
*[[Royal Magical Library]]
 +
*[[Summoner Monk]] x2
 +
*[[Genex Ally Birdman]] x3
 +
*[[Night's End Sorcerer]] x2
 +
 +
Extra Deck
 +
*[[Supreme Arcanite Magician]] x2
 +
*[[Locomotion R-Genex]]
 +
*[[Arcanite Magician]] x3
 +
*[[Tempest Magician]] x3
 +
*Staples
 +
 +
|spells = 24
 +
*[[Foolish Burial]]
 +
*[[Mind Control]]
 +
*[[Miracle Synchro Fusion]] x3
 +
*[[Spell Power Grasp]] x2
 +
*[[Terraforming]] x2
 +
*[[Toon Table of Contents]] x3
 +
*[[Toon World]]
 +
*[[Wonder Wand]]
 +
*[[Magical Citadel of Endymion]] x2
 +
*Staples
 +
}}
 +
 +
Strategy: Get Citadel/Exemplar/Library out to gather Spell Counters, Synchro a monster(s) to abuse them with.
 +
 +
Comments: This deck can be very quick; unless I draw poorly, I can usually get an Arcanite or Tempest by 1st turn, even a Supreme if I need it.  My cousin gave me this deck too (he has a habit of spending a lot of money on decks, then trading them to me when he's tired of them), which is why I didn't max out Supreme Arcanite.
 +
 
====Spirit====
 
====Spirit====
====Warrior====
+
 
 +
{{Decklist|Spirit
 +
|color=silver
 +
|color2= gold
 +
|monsters = 21
 +
 
 +
Effect Monsters
 +
*[[Dark Dust Spirit]] x3
 +
*[[Gorz]]
 +
*[[Izanagi]]
 +
*[[Trag]] x2
 +
*[[Yamata Dragon]]
 +
*[[Yaksha]] x3
 +
*[[Battle Fader]] x3
 +
*[[Inaba White Rabbit]]
 +
*[[Sangan]]
 +
*[[Spirit Reaper]]
 +
*[[Swap Frog]] x2
 +
*[[Treeborn Frog]] x2
 +
 
 +
Extra Deck
 +
*Staples
 +
 
 +
|spells = 12
 +
*[[Creature Swap]] x3
 +
*[[Pot of Duality]]
 +
*Staples
 +
 
 +
|traps = 7
 +
*[[Compulsory Evacuation Device]]
 +
*[[Legacy of Yata-Garasu]] x3
 +
*[[Mirror Force]]
 +
*[[Torrential Tribute]]
 +
*[[Solemn Judgment]]
 +
}}
 +
 
 +
Strategy: Two words: Advantage.  Card Advantage, to be precise.  Spirit effect maintains Hand advantage, hand traps stop big plays, Legacy baits trap-hate for plusses, Creature Swap makes +1 with Spirits (+2 with Legacy), Yamata refills a low hand, etc.
 +
 
 +
Comments: This deck is annoying.  I love it.  With the above said, there's ways I can see to make this deck even more +able, but I prefer not to mess with something that isn't broken.
 +
 
 
====Zombie====
 
====Zombie====
 +
 +
{{Decklist|Zombie
 +
|color=black
 +
|color2=purple
 +
|monsters = 19
 +
 +
Effect Monsters
 +
*[[Despair from the Dark]]
 +
*[[Endless Decay]]
 +
*[[Il Blud]] x2
 +
*[[Malevolent Mech - Goku En]]
 +
*[[Vampire Lord]]
 +
*[[Mezuki]]
 +
*[[Pyramid Turtle]] x3
 +
*[[Shutendoji]]
 +
*[[Zombie Master]] x2
 +
*[[Soul-Absorbing Bone Tower]] x3
 +
*[[Spirit Reaper]] x2
 +
*[[Plaguespreader Zombie]]
 +
 +
Extra Deck
 +
*[[Iron Chain Dragon]] x2
 +
*[[Doomkaiser Dragon]]
 +
*Staples
 +
 +
|spells = 17
 +
*[[Allure of Darkness]]
 +
*[[Book of Life]] x3
 +
*[[Card Destruction]]
 +
*[[Creature Swap]]
 +
*[[Foolish Burial]]
 +
*[[Call of the Mummy]] x2
 +
*Staples
 +
 +
|traps = 3
 +
*[[Compulsory Evacuation Device]]
 +
*[[Call of the Haunted]] x2
 +
*[[Solemn Judgment]]
 +
}}
 +
 +
Strategy: Dump Zombies in grave or suicide Turtle, can either swarm to overwhelm or use Bone Tower to mill and attempt Deck Out.
 +
 +
Comments: I want to get Plaguespreader and maybe Pain Painter in order to add the Zombie Synchros to this, which could assist in both halves of the strategy, but I'm still not sure if I want to spend for him.  Hmm...  Anyways, this has worked pretty good, though I have yet to test it with the Il-Bluds.
 +
 
==DFF-made DN Decks==
 
==DFF-made DN Decks==
  
ALSO COMING SOON
+
====HEROes Unite (DFF-made)====
 +
 
 +
{{Decklist|HEROes Unite
 +
|color= white
 +
|color2= purple
 +
|monsters = 18
 +
Effect Monsters
 +
*[[Destiny HERO - Malicious]] x2
 +
*[[Evil HERO Malicious Edge]]
 +
*[[Destiny HERO - Diamond Dude]] x3
 +
*[[Elemental HERO Heat]] x2
 +
*[[Elemental HERO Neos Alius]] x3
 +
*[[Elemental HERO Ocean]] x2
 +
*[[Elemental HERO Stratos]]
 +
*[[Elemental HERO Voltic]]
 +
*[[Elemental HERO Ice Edge]]
 +
*[[Evil HERO Infernal Prodigy]] x2
 +
 
 +
Extra Deck
 +
*[[Elemental HERO Absolute Zero]] x2
 +
*[[Elemental HERO Escuridao]] x2
 +
*[[Elemental HERO Gaia]]
 +
*[[Elemental HERO Great Tornado]]
 +
*[[Elemental HERO Nova Master]] x2
 +
*[[Elemental HERO The Shining]] x2
 +
*[[Masked HERO Acid]]
 +
*[[Masked HERO Daian]]
 +
*[[Masked HERO Goka]]
 +
*[[Masked HERO Vapor]]
 +
*[[Vision HERO Adoration]]
 +
 
 +
|spells = 22
 +
*[[Dark Hole]]
 +
*[[Destiny Draw]] x2
 +
*[[E - Emergency Call]] x3
 +
*[[Future Fusion]]
 +
*[[Heavy Storm]]
 +
*[[Mask Change]] x2
 +
*[[Miracle Fusion]] x3
 +
*[[Monster Reborn]]
 +
*[[MST]] x2
 +
*[[Pot of Duality]] x3
 +
*[[Reinforcement of the Army]]
 +
*[[Super Polymerization]] x2
 +
}}
 +
 
 +
Strategy: Not sure, actually; I haven't use this yet.  I'm guessing the same as HERO above, except with Mask Change.
 +
 
 +
Comments: I took out a 2nd Vapor and Vision HERO Trinity for Acid and Daian, because they weren't around when the request was made.  Otherwise no comment for reason stated in Strategy.
  
====HEROes Unite (DFF-made)====
 
 
====Dragunity Valley (DFF-made)====
 
====Dragunity Valley (DFF-made)====
 +
 +
{{Decklist|Dragunity Valley
 +
|color=Green
 +
|color2=white
 +
|monsters = 17
 +
*[[Mist Valley Apex Avian]] x2
 +
*[[Mist Valley Falcon]] x3
 +
*[[Mist Valley Thunderbird]] x3
 +
*[[Mist Valley Soldier]] x2
 +
*[[Dragunity Dux]] x3
 +
*[[Dragunity Phalanx]]
 +
*[[The Fabled Cerburrel]] x3
 +
 +
|spells = 13
 +
*[[Dragon Ravine]] x3
 +
*[[MST]] x3
 +
*[[Swords of Revealing Light]] x2
 +
*[[Monster Reborn]]
 +
*[[Dark Hole]]
 +
*[[Terraforming]]
 +
*[[Foolish Burial]]
 +
*[[Book of Moon]]
 +
 +
|traps = 10
 +
*[[Call of the Haunted]] x2
 +
*[[Bottomless]] x2
 +
*[[Solemn Judgment]]
 +
*[[Solemn Warning]] x2
 +
*[[Mirror Force]]
 +
*[[Trap Dustshoot]]
 +
*[[Torrential Tribute]]
 +
}}
 +
 +
Strategy:  Get Phalanx in grave for easy synchros with Dux, use Cerburrel with Ravine for more easy synchros and to set up former situation, try and get out Avian/Thunderbird lockdown.
 +
 +
Comments:  I liked this deck when I used it.  Unfortunately, I ended up scraping the idea of making a real version, and I don't get on DN as often as I'd like.
 +
 
====Missing Staples (DFF-made)====
 
====Missing Staples (DFF-made)====
 +
 +
{{Decklist|Chain Win
 +
|color = Red
 +
|color2 = Black
 +
|monsters = 6
 +
*[[Lava Golem]]
 +
*[[Metaion, the Time Lord]]
 +
*[[Morphing Jar]]
 +
*[[Swift Scarecrow]] x3
 +
 +
|spells = 9
 +
*[[Chain Strike]] x2
 +
*[[Pot of Duality]] x3
 +
*[[One Day of Peace]] x3
 +
*[[Thunder Short]]
 +
 +
|traps = 25
 +
*[[Ceasefire]]
 +
*[[Jar of Greed]] x3
 +
*[[Accumulated Fortune]] x3
 +
*[[Legacy of Yata-Garasu]] x3
 +
*[[Secret Barrel]] x3
 +
*[[Just Desserts]] x3
 +
*[[Magic Cylinder]] x2
 +
*[[Ojama Trio]] x2
 +
*[[Reckless Greed]] x3
 +
*[[Dimension Wall]] x2
 +
}}
 +
 +
Strategy:  Set as many traps as needed (usually all of them except duplicates along with Strike/Fortune), activate and chain them ASAP for mighty burn/draw. Repeat until win, using Scarecrow and Metaion to stall as needed.
 +
 +
Comments:  I stopped using this one after a couple wins.  Why?  The few duels I had were easy wins.  I love this deck, but it's simply too powerful for me to handle :).  Though I did just realize that Duality is a Staple, which I requested the deck not to have :( ; I don't think it figured into my wins, though.
 +
 
====Sacred Beasts====
 
====Sacred Beasts====
 +
 +
{{Decklist|Sacred Beasts
 +
|color = orange
 +
|color2 = blue
 +
|monsters = 19
 +
 +
<u>Sacred Beasts</u>
 +
* [[Raviel]] x3
 +
* [[Hamon]] x3
 +
* [[Uria]] x3
 +
<u>Crystal Beasts</u>
 +
* [[Crystal Beast Sapphire Pegasus]] x3
 +
* [[Crystal Beast Amber Mammoth]] x3
 +
* [[Crystal Beast Topaz Tiger]] x2
 +
* [[Crystal Beast Cobalt Eagle]] x2
 +
<u>Extra Deck</u>
 +
* Lv. 4 XYZ
 +
* [[Super Dreadnought Cannon Express Gustaph Max]] x3
 +
 +
|spells = 8
 +
* [[Crystal Blessing]] x2
 +
* [[Monster Reborn]]
 +
* [[Dark Hole]]
 +
* [[Heavy Storm]]
 +
* [[MST]] x3
 +
 +
|traps = 13
 +
* [[DNA Surgery]] x3
 +
* [[Metal Reflect Slime]] x3
 +
* [[Imperial Custom]] x2
 +
* [[Tiki Soul]] x3
 +
* [[Tiki Curse]] x2
 +
}}
 +
 +
Strategy:  CBs = Hamon, Trap Monsters = Uria, either + DNA Surgery = Raviel.  XYZs when I can't summon a Beast.
 +
 +
Comments:  I made this when I saw a comment on DFF saying you can't make a deck that summons all 3 sacred beasts.  Needless to say... he was right.  I mean, it worked better than I thought it would, but...  eh.
 +
 
====Frog Horakhty====
 
====Frog Horakhty====
  
Line 80: Line 1,129:
 
* [[Gachi Gachi Gantetsu]] x3
 
* [[Gachi Gachi Gantetsu]] x3
 
* [[Number 96: Dark Mist]] x3
 
* [[Number 96: Dark Mist]] x3
 
  
 
|spells = 11
 
|spells = 11
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* [[Heavy Storm]]
 
* [[Heavy Storm]]
 
* [[MST]] x3
 
* [[MST]] x3
 
  
 
|traps = 5
 
|traps = 5
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}}
 
}}
  
Playstyle:  Get my Frogs in the grave ASAP, banish them for Ronin, use Ronin for XYZs, Lancer, or a God card.  Lancer returns frogs to keep Ronin live if things fail, which can also mean draw-power with Poison Draw.
+
Strategy:  Get my Frogs in the grave ASAP, banish them for Ronin, use Ronin for XYZs, Lancer, or a God card.  Lancer returns frogs to keep Ronin live if things fail, which can also mean draw-power with Poison Draw.
  
 
Comments:  One of two decks made after learning about Horakhty.  This one's not very good either, although I love the Lancer Frog strat, and it makes summoning a God easier than the other deck.
 
Comments:  One of two decks made after learning about Horakhty.  This one's not very good either, although I love the Lancer Frog strat, and it makes summoning a God easier than the other deck.
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* [[Ryko]] x3
 
* [[Ryko]] x3
 
* [[Lyla]] x2
 
* [[Lyla]] x2
<u>Extra Deck</u>
 
None
 
 
  
 
|spells = 17
 
|spells = 17
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* [[Card Destruction]]
 
* [[Card Destruction]]
 
* [[MST]] x3
 
* [[MST]] x3
 
  
 
|traps = 4
 
|traps = 4
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}}
 
}}
  
Playstyle:  Use Survivor as returnable tributes for God cards while cock-blocking a good chunk of meta with the RFP cards.  Best play would be to RftDD Obelisk, Slifer, and three other monsters on my turn, tribute the three for Ra, then Horakhty, though that can be unlikely.
+
Strategy:  Use Survivor as returnable tributes for God cards while cock-blocking a good chunk of meta with the RFP cards.  Best play would be to RftDD Obelisk, Slifer, and three other monsters on my turn, tribute the three for Ra, then Horakhty, though that can be unlikely.
  
 
Comments:  One of two hastily-made decks when I learned about Horakhty.  Not the greatest, but I had a fun time when I had a Dark World duelist try (and fail) to draw through their entire deck for a Dark Hole when I had a field of Fissure and Obelisk.  Never won with Horakhty, though (same as other deck).
 
Comments:  One of two hastily-made decks when I learned about Horakhty.  Not the greatest, but I had a fun time when I had a Dark World duelist try (and fail) to draw through their entire deck for a Dark Hole when I had a field of Fissure and Obelisk.  Never won with Horakhty, though (same as other deck).

Latest revision as of 10:41, 7 February 2012

Real Decks[edit]

These are listed in alphabetical order. Advice is appreciated, though I don't like pricey cards (which to me means most things >$10).

I don't live in a tournament area, so I only play these the following ways:

  • Against myself, using another one of my decks.
  • Against my cousin, who has been my only other IRL opponent since the Yugi/Kaiba starter decks.
  • On DN (username: Ninja#13).

Therefore, if I mention the strength of a deck, it is relative to my own decks, not against the current meta (unless it's a DN deck, in which case it is relative to the duels I've had with those decks).

All of my real decks are also on DN, though they may not always be up-to-date with any changes I make IRL.

Staples[edit]

In order to keep myself from having to buy Staples for ~20 decks, I have two sets of the following Staples that I add to most of my decks (two sets so that I can duel two decks against each other):





I'll most likely add the Solemn cards to my Staples, as well as a 3rd Duality, when I get enough for 2 sets. Feel free to suggest cards that I should include in my staple lists; It's best if they work in every deck that already uses the Staple spells above, though. Also, I don't have any more really good Synchros/XYZ except more Stardust, so that's out unless it's cheap.

Six Samurai[edit]

Strategy: Swarm with Six Sams. Synchro if needed, especially Shi En.

Comments: This started with a half-assedly-made Six Sam deck using the original six, which worked out so much better than I thought that I started making improvements, especially since I got some good pulls out of some packs I bought for other reasons (Smoke Signal included). I plan on getting 3 Six Samurai United and at least 1 more Kagemusha for this deck. It's too bad Shien and Shi En don't work together like I thought... :<

Counter Fairy (not made yet)[edit]

Counter Fairy

Strategy:

Comments:

Crystal Beast (DFF made)[edit]

Strategy: Summon beaters and beat things. Can Abundance OTK if needed.

Comments: This deck either does really well or really bad. It usually stems from getting a hand full of Malefic CED/Hamon/CB spells without a Field Spell/CBs. Hopefully the 2 Terraforming helps the former.

Cyber[edit]

Strategy: Get machines in the grave for Overdragon finisher. Alternatively, use Quickdraw for synchros (Drill Warrior works especially well).

Comments: I love this deck when it works. A 17600 Overdragon is a thing of beauty, only outshined by a 35200 Overdragon. I'm thinking of replacing the Larva and Zenmaisters, putting a 3rd Overload over a Power Bond (thought they were Semi-limited), and Fortress was put in there when I dismantled another Machine deck, so they might not stay either (since I already get monsters out of hand using Quickdraw, leaving less for it, plus I'd have to - to summon one from the grave).

Dark World (DFF made)[edit]

Strategy: Combos, combos, combos. Hope for no "C-C-C-C-C-COMBO BREAKER!" as I set up my Graphas and what-not.

Comments: This deck was made with the stipulation that it can only use cards from the Dark World structure deck. Long combos can pretty easily wipe a field and get full Graphas out. Sometimes it can have dead hands of Graphas/Goldds and no discard outlets which sucks, or sometimes Gate gets hit by a MST which also sucks. I took out a Dark Deal and Dark World Lightning for Ceruli, which has been working amazingly in this deck, especially with Broww/Snoww/Goldd.

I don't expect to ever use my Synchros, as the only ways this deck can get a tuner are unreliable. They're just there since there's space. I haven't used the XYZs either, thought they could at least be useable.

Destiny Hero/DED[edit]

Strategy: Get Destiny HEROes in grave, Fusion Gate/Chain Material my DEDs, use them continuously until the enemy dies.

Comments: This deck can be fairly inconsistent, but when it works it works. Malicious has been annoying so far, since it's dead in hand without D-Draw/Gate, but I'll keep it for now. I had Galaxy-Eyes Photon Dragon in over Grinder, but I figured GEPD is more of a "win-more" card in this deck (since I usually only summon it using 2 DED after a Gate Material), and Grinder can either fuel Trade-in or set up Plasma/Dogma, while GEPD can only do the former.

Dragon[edit]

Dragon

Strategy: Wait until I get Dragon's Collide.

Comments: Dragon's Collide.

Evil HERO[edit]

Strategy: Summon Evil HERO fusions, especially DG, MF, and LG.

Comments: This is my attempt at making a deck utilizing all 6 Evil HERO fusions. A while ago, this was one of, if not my best deck; however, now it's pretty slow and stoppable compared to the other decks. I think my Fiend and Rock line-up needs work (though I'm on the fence as to whether I want to focus solely on DG, MF, and possibly LG to drop the others for my Staples) and my Trap line-up is kinda odd and out of place.

Fabled[edit]

Strategy: Two Words: Synchro Summon. That is all.

Comments: I like playing this deck, although I usually have to stop and think for a bit on how I want to go about my business. Leviathan is reuseable at one, King was my only Lv.7 before BRD and works fairly good against most boss monsters, and I can make 4 and 5 fairly easy. I'm soon getting 3 Grimro and the Reds were wasting space so I took them out.

Fairy (DFF made)[edit]

Strategy: Get Fairies in the grave, spam using Athena/Superbia.

Comments: I changed a few things from the DFF version to suit my playstyle:

  • I didn't like 2 Asmodeus; Tethys gives me even more draw power than I already have.
  • Court of Justice was dead too often, as was One for One; CotH is awesome with Superbia, and Celestial Transformation was just a physical card-sub for OfO until I realized that every time I had it, CT would be more useful than OfO.
  • I didn't want to bother buying Zerato, and Splendid works decently enough as something I already had.

Fortune Lady (waiting on Dragon's Collide to Finish)[edit]

Strategy: Manipulate Banish Zone to my advantage. Preferably, keep Chaos Zone out to rack up counters to help swarm.

Comments: The original had a full Extra deck, but most were unreleased and the deck works fine without them anyways. Necroface works really well here. I don't really Synchro that much, possibly because I put in Sprite over the original's Plaguespreader; I've usually only used Water, Alchemist, or Necroface for Utopia. My tests were done with a third Chaos Sorcerer over BLS, so it's inclusion may boost the deck higher.

HERO[edit]

Strategy: Two words: Fusion Summon. That is all. (This sounds familiar...)

Comments: Man, what I wouldn't give for a legal Escuridao... This is one of my favorite decks to use. While typing this up, I saw a couple things I could probably change out of this (Wildheart, Parallel World, Skyscraper), but I'm not sure of my replacements, so it stays as is for now. Getting the Shining when it gets reprinted; until then I'm using substitutes in my real deck.

Ice Barrier[edit]

Strategy: Dump IB monsters into grave, bring back with Prior, set up lock down using Gantala/Prior. Synchro as needed (if possible).

Comments: This used to be a generic Legendary Ocean-based Water deck that worked fairly good, then I focused on Ice Barriers and it turned to crap. 3 Medallions and 2 more Prior later, and this has risen possibly even better than it was when generic. Secret Guards + Defender + Dai-sojo make a pretty tough lock, and the generals work pretty good. The old IB deck's main problem was actually doing something after a lock was in place, and while this one has a bit of the same, it's not nearly as bad and is much more consistent.

Lancer Frognarch[edit]

Strategy: Get Frogs in grave ASAP with Swap Frog, use Treeborn and Ronin for tribute fodder and Ronin/other frogs for Gachis, return Ronin-banished Frogs with Lancer for more Ronin abuse along with Poison Draw draw power.

Comments: I was going to make a different Frognarch deck when my cousin made this, which caused me to lose interest. He traded this to me, and it is superb. I put in Obelisk over the original 2nd LADD just because.

Magic[edit]

Strategy: Lock Spells with Village, get out Sorcerer/Decree to lock Traps.

Comments: This deck used to be even shittier than IB was; I had Horus instead of Village, and was trying to utilize Guardian Eatos and Exodius's summoning condition to get Sorcerer while still trying Chaos (needless to say, a monster-less graveyard is not condusive to Chaos). Now, with a good way to lock monster Effects and attacks, this could make a threatening lock. As is, Village still shuts down quite a few of my decks fairly decently, and is a vast improvement from it's original concept.

Marik (Gravekeepers)[edit]

Strategy: Get Necrovalley out. Swarm with Gravekeepers. Use Descendant to clear opponent field while recycling with Stele/Rite.

Comments: This can hurt several decks, though Dark World is basically unfazed and several decks can get around it through various means. Really depends on Necrovalley to work well. Will have to see what my 3 Recruiters I'm getting do for this.

Plant/Beast[edit]

Strategy: Um...uh...well...Synchro? I guess? Yeah, not too focused.

Comments: This started with trying to scrounge up a Plant deck, then seeing Pineapple and thinking, "let's try adding Beasts in too" and then when I saw Guldfaxe I thought, "let's throw in this Thor I got while I'm at it". It's fared... better than expected, though mostly against my weakest decks. It actually got Thor out in it's very first duel, which was nice. 2 biggest things about this deck is that every Synchro and my traps can end up messing with Pineapple, and I never seem to be able to get my Tuners out often enough.

Reptile[edit]

Strategy: DUMP REPTILES INTO GRAVEYARD. That's very important. Get Vennominon, kill it with Limit/Rebirth/Offering/Torrential/Dark Hole/battle to use Rise, win with Vennominaga.

Comments: With enough Reptiles in the graveyard, Vennominaga is unstoppable (the only contenders are Cyber's Overdragon and Hero's Terra Firma with several tributes). The only hope for my non-Cyber decks is to prevent her summon or, if she gets out, to try for a Deck Out. Thank goodness that there isn't any way to give her Piercing...

Spell[edit]

Strategy: Get Citadel/Exemplar/Library out to gather Spell Counters, Synchro a monster(s) to abuse them with.

Comments: This deck can be very quick; unless I draw poorly, I can usually get an Arcanite or Tempest by 1st turn, even a Supreme if I need it. My cousin gave me this deck too (he has a habit of spending a lot of money on decks, then trading them to me when he's tired of them), which is why I didn't max out Supreme Arcanite.

Spirit[edit]

Strategy: Two words: Advantage. Card Advantage, to be precise. Spirit effect maintains Hand advantage, hand traps stop big plays, Legacy baits trap-hate for plusses, Creature Swap makes +1 with Spirits (+2 with Legacy), Yamata refills a low hand, etc.

Comments: This deck is annoying. I love it. With the above said, there's ways I can see to make this deck even more +able, but I prefer not to mess with something that isn't broken.

Zombie[edit]

Strategy: Dump Zombies in grave or suicide Turtle, can either swarm to overwhelm or use Bone Tower to mill and attempt Deck Out.

Comments: I want to get Plaguespreader and maybe Pain Painter in order to add the Zombie Synchros to this, which could assist in both halves of the strategy, but I'm still not sure if I want to spend for him. Hmm... Anyways, this has worked pretty good, though I have yet to test it with the Il-Bluds.

DFF-made DN Decks[edit]

HEROes Unite (DFF-made)[edit]

Strategy: Not sure, actually; I haven't use this yet. I'm guessing the same as HERO above, except with Mask Change.

Comments: I took out a 2nd Vapor and Vision HERO Trinity for Acid and Daian, because they weren't around when the request was made. Otherwise no comment for reason stated in Strategy.

Dragunity Valley (DFF-made)[edit]

Strategy: Get Phalanx in grave for easy synchros with Dux, use Cerburrel with Ravine for more easy synchros and to set up former situation, try and get out Avian/Thunderbird lockdown.

Comments: I liked this deck when I used it. Unfortunately, I ended up scraping the idea of making a real version, and I don't get on DN as often as I'd like.

Missing Staples (DFF-made)[edit]

Strategy: Set as many traps as needed (usually all of them except duplicates along with Strike/Fortune), activate and chain them ASAP for mighty burn/draw. Repeat until win, using Scarecrow and Metaion to stall as needed.

Comments: I stopped using this one after a couple wins. Why? The few duels I had were easy wins. I love this deck, but it's simply too powerful for me to handle :). Though I did just realize that Duality is a Staple, which I requested the deck not to have :( ; I don't think it figured into my wins, though.

Sacred Beasts[edit]

Strategy: CBs = Hamon, Trap Monsters = Uria, either + DNA Surgery = Raviel. XYZs when I can't summon a Beast.

Comments: I made this when I saw a comment on DFF saying you can't make a deck that summons all 3 sacred beasts. Needless to say... he was right. I mean, it worked better than I thought it would, but... eh.

Frog Horakhty[edit]

Strategy: Get my Frogs in the grave ASAP, banish them for Ronin, use Ronin for XYZs, Lancer, or a God card. Lancer returns frogs to keep Ronin live if things fail, which can also mean draw-power with Poison Draw.

Comments: One of two decks made after learning about Horakhty. This one's not very good either, although I love the Lancer Frog strat, and it makes summoning a God easier than the other deck.

Banish Horakhty[edit]

Strategy: Use Survivor as returnable tributes for God cards while cock-blocking a good chunk of meta with the RFP cards. Best play would be to RftDD Obelisk, Slifer, and three other monsters on my turn, tribute the three for Ra, then Horakhty, though that can be unlikely.

Comments: One of two hastily-made decks when I learned about Horakhty. Not the greatest, but I had a fun time when I had a Dark World duelist try (and fail) to draw through their entire deck for a Dark Hole when I had a field of Fissure and Obelisk. Never won with Horakhty, though (same as other deck).