Difference between revisions of "User:Ninja13"

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In order to keep myself from having to buy Staples for ~20 decks, I have two sets of the following Staples that I add to most of my decks (two sets so that I can duel two decks against each other):
 
In order to keep myself from having to buy Staples for ~20 decks, I have two sets of the following Staples that I add to most of my decks (two sets so that I can duel two decks against each other):
  
 +
<br>
 
*[[Book of Moon]]
 
*[[Book of Moon]]
 
*[[Dark Hole]]
 
*[[Dark Hole]]
Line 26: Line 27:
 
*[[Pot of Duality]] x2
 
*[[Pot of Duality]] x2
  
 +
<br>
 +
*[[Solemn Judgment]]
  
 +
<br>
 
*[[Stardust]]
 
*[[Stardust]]
 
*[[BRD]]
 
*[[BRD]]
 
*[[Brionac]]
 
*[[Brionac]]
 
*[[Librarian]]
 
*[[Librarian]]
*[[Number 17: Leviathan Dragon]]
+
*[[Ally of Justice Catastor]]
 +
 
 +
<br>
 
*[[Utopia]]
 
*[[Utopia]]
  
I'll most likely add the Solemn cards to my Staples, as well as a 3rd Duality, when I get enough for 2 sets.  '''Feel free to suggest cards that I should include in my staple lists; It's best if they work in every deck that already uses the Staple spells above, though.'''  Also, I don't have any more really good Synchros/XYZ except more Stardust and Number 17, so that's out unless it's cheap.
+
I'll most likely add the Solemn cards to my Staples, as well as a 3rd Duality, when I get enough for 2 sets.  '''Feel free to suggest cards that I should include in my staple lists; It's best if they work in every deck that already uses the Staple spells above, though.'''  Also, I don't have any more really good Synchros/XYZ except more Stardust, so that's out unless it's cheap.
  
 
====Six Samurai====
 
====Six Samurai====
Line 48: Line 54:
 
*[[Enishi, Shien's Chancellor]]
 
*[[Enishi, Shien's Chancellor]]
 
*[[The Six Samurai - Irou]] x2
 
*[[The Six Samurai - Irou]] x2
*[[The Six Samurai - Zanji]]
+
*[[Kagemusha of the Six Samurai]] x2
*[[Kagemusha of the Six Samurai]]
 
 
*[[Legendary Six Samurai - Kageki]] x3
 
*[[Legendary Six Samurai - Kageki]] x3
 
*[[Legendary Six Samurai - Mizuho]] x3
 
*[[Legendary Six Samurai - Mizuho]] x3
Line 60: Line 65:
 
*[[Colossal Fighter]] x2
 
*[[Colossal Fighter]] x2
 
*[[Stardust Dragon]]
 
*[[Stardust Dragon]]
 +
*[[X-Saber Souza]]
 
*[[Naturia Landoise]]
 
*[[Naturia Landoise]]
 
*[[X-Saber Urbellum]]
 
*[[X-Saber Urbellum]]
*[[Gaia Knight, the Force of Earth]] x2
+
*[[Gaia Knight, the Force of Earth]]
 
*[[X-Saber Wayne]]
 
*[[X-Saber Wayne]]
 
*Staples
 
*Staples
  
|spells = 15
+
|spells = 16
 
*[[Reinforcement of the Army]]
 
*[[Reinforcement of the Army]]
 
*[[Shien's Smoke Signal]]
 
*[[Shien's Smoke Signal]]
 
*[[Smashing Ground]]
 
*[[Smashing Ground]]
 
*[[The Warrior Returning Alive]]
 
*[[The Warrior Returning Alive]]
*[[United We Stand]]
+
*[[Six Samurai United]] x3
*[[Cunning of the Six Samurai]]
 
 
*[[Gateway of the Six]]
 
*[[Gateway of the Six]]
 
*Staples
 
*Staples
  
|traps = 6
+
|traps = 5
 
*[[Double-Edged Sword Technique]]
 
*[[Double-Edged Sword Technique]]
 
*[[Return of the Six Samurai]] x2
 
*[[Return of the Six Samurai]] x2
*[[Six Style - Dual Wield]]
 
 
*[[Solemn Judgment]]
 
*[[Solemn Judgment]]
 
*[[Call of the Haunted]]
 
*[[Call of the Haunted]]
Line 89: Line 93:
  
 
====Counter Fairy (not made yet)====
 
====Counter Fairy (not made yet)====
Coming Soon
+
 
 
{{Decklist|Counter Fairy
 
{{Decklist|Counter Fairy
 
|color= Orange
 
|color= Orange
Line 126: Line 130:
 
*[[Crystal Abundance]] x2
 
*[[Crystal Abundance]] x2
 
*[[Crystal Beacon]] x2
 
*[[Crystal Beacon]] x2
*[[Crystal Blessing]] x2
+
*[[Crystal Blessing]]
 
*[[Dark Hole]]
 
*[[Dark Hole]]
 
*[[Monster Reborn]]
 
*[[Monster Reborn]]
 
*[[Rare Value]] x2
 
*[[Rare Value]] x2
*[[Crystal Release]]
+
*[[Terraforming]] x2
 
*[[Book of Moon]]
 
*[[Book of Moon]]
 
*[[MST]] x3
 
*[[MST]] x3
Line 142: Line 146:
 
Strategy: Summon beaters and beat things.  Can Abundance OTK if needed.
 
Strategy: Summon beaters and beat things.  Can Abundance OTK if needed.
  
Comments: I haven't tested this one much since I was able to get the cards I needed for it, but it's done fairly good when I used itI didn't want to put Solemns in, so Release, Grand Mole and the 2nd Blessing are my replacements from the DFF list.
+
Comments: This deck either does really well or really bad.  It usually stems from getting a hand full of Malefic CED/Hamon/CB spells without a Field Spell/CBsHopefully the 2 Terraforming helps the former.
  
 
====Cyber====
 
====Cyber====
Line 149: Line 153:
 
|color= Silver
 
|color= Silver
 
|color2= white
 
|color2= white
|monsters = 23
+
|monsters = 22
  
 
Effect Monsters
 
Effect Monsters
 
*[[Cyber Dragon]] x3
 
*[[Cyber Dragon]] x3
*[[Machina Fortress]] x2
+
*[[Machina Fortress]]
 
*[[Quickdraw Synchron]] x3
 
*[[Quickdraw Synchron]] x3
 
*[[Cyber Dragon Zwei]] x3
 
*[[Cyber Dragon Zwei]] x3
Line 170: Line 174:
 
*[[Junk Destroyer]]
 
*[[Junk Destroyer]]
 
*[[Nitro Warrior]]
 
*[[Nitro Warrior]]
*[[Turbo Warrior]]
+
*[[Turbo Warrior]] x2
 
*[[Drill Warrior]]
 
*[[Drill Warrior]]
 
*[[Junk Gardna]]
 
*[[Junk Gardna]]
 
*[[Junk Warrior]]
 
*[[Junk Warrior]]
*[[Wind-Up Zenmaister]] x2
+
*[[Wind-Up Zenmaister]]
  
  
Line 184: Line 188:
 
*Staples
 
*Staples
  
|traps = 2
+
|traps = 3
 
*[[BTH]]
 
*[[BTH]]
 
*[[Call of the Haunted]]
 
*[[Call of the Haunted]]
 +
*[[Solemn Judgment]]
 
}}
 
}}
  
Line 260: Line 265:
 
*[[Elemental HERO Great Tornado]] x2
 
*[[Elemental HERO Great Tornado]] x2
 
*[[Elemental HERO Absolute Zero]] x2
 
*[[Elemental HERO Absolute Zero]] x2
 +
*[[Elemental HERO The Shining]] x2
 
*[[Vision HERO Adoration]] x2
 
*[[Vision HERO Adoration]] x2
 
*[[Vision HERO Trinity]]
 
*[[Vision HERO Trinity]]
*Staples
+
 
  
 
|spells = 16
 
|spells = 16
Line 285: Line 291:
  
 
Comments: This deck can be fairly inconsistent, but when it works it works.  Malicious has been annoying so far, since it's dead in hand without D-Draw/Gate, but I'll keep it for now.  I had [[Galaxy-Eyes Photon Dragon]] in over Grinder, but I figured GEPD is more of a "win-more" card in this deck (since I usually only summon it using 2 DED after a Gate Material), and Grinder can either fuel Trade-in or set up Plasma/Dogma, while GEPD can only do the former.
 
Comments: This deck can be fairly inconsistent, but when it works it works.  Malicious has been annoying so far, since it's dead in hand without D-Draw/Gate, but I'll keep it for now.  I had [[Galaxy-Eyes Photon Dragon]] in over Grinder, but I figured GEPD is more of a "win-more" card in this deck (since I usually only summon it using 2 DED after a Gate Material), and Grinder can either fuel Trade-in or set up Plasma/Dogma, while GEPD can only do the former.
 +
 
====Dragon====
 
====Dragon====
  
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|color= White
 
|color= White
 
|color2= blue
 
|color2= blue
|monsters = 19
+
|monsters =  
 
+
|spells =  
Normal Monsters
+
|traps =  
*[[BEWD]] x3
 
 
 
Effect Monsters
 
*[[Galaxy-Eyes Photon Dragon]] x2
 
*[[Tyrant Dragon]]
 
*[[Axe Dragonute]] x3
 
*[[Lancer Lindwurm]]
 
*[[Spear Dragon]] x2
 
*[[Decoy Dragon]]
 
*[[Masked Dragon]] x3
 
*[[The White Stone of Legend]] x3
 
 
 
Extra Deck
 
*[[Five-Headed Dragon]] x2
 
*[[Blue-Eyes Ultimate Dragon]] x2
 
*Staples
 
 
 
|spells = 18
 
*[[Card Destruction]]
 
*[[Dragon's Mirror]] x2
 
*[[Trade-In]] x3
 
*[[Future Fusion]]
 
*[[Solidarity]] x2
 
*[[Dragon Ravine]]
 
*Staples
 
 
 
|traps = 3
 
*[[Mirror Force]]
 
*[[Call of the Haunted]] x2
 
 
 
 
}}
 
}}
  
Strategy: Get dragons in the grave, then revive/Mirror/Solidarity for big beaters.
+
Strategy: Wait until I get Dragon's Collide.
  
Comments: This deck will be getting heavily revamped when I get my hands on the next structure deck.  Solidarity turns my normal beaters into big beaters, my big beaters into huge beaters, and helps me use GEPD's summoning effect easier with Masked and the piercers.
+
Comments: Dragon's Collide.
  
 
====Evil HERO====
 
====Evil HERO====
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|color= violet
 
|color= violet
 
|color2= dark brown
 
|color2= dark brown
|monsters = 20
+
|monsters = 19
 
 
Normal Monsters
 
*[[Elemental HERO Clayman]]
 
*[[Elemental HERO Sparkman]]
 
*[[Elemental HERO Burstinatrix]]
 
  
 
Effect Monsters
 
Effect Monsters
Fiend = 8
+
Fiend = 4 (6 with Edge, Prodigy don't count because too low Atk)
 
*[[Ambitious Gofer]]
 
*[[Ambitious Gofer]]
*[[Belial - Marquis of Darkness]]
 
 
*[[Darkness Neosphere]]
 
*[[Darkness Neosphere]]
*[[Evil HERO Malicious Edge]] x2
 
 
*[[Giant Orc]]
 
*[[Giant Orc]]
*[[Slate Warrior]]
 
 
*[[Sangan]]
 
*[[Sangan]]
  
Line 356: Line 325:
 
*[[The Dark - Hex-Sealed Fusion]] x3
 
*[[The Dark - Hex-Sealed Fusion]] x3
  
HERO
+
HERO = 9
 +
*[[Elemental HERO Clayman]]
 +
*[[Elemental HERO Sparkman]]
 +
*[[Elemental HERO Burstinatrix]]
 
*[[Elemental HERO Stratos]]
 
*[[Elemental HERO Stratos]]
 
*[[Elemental HERO Wildheart]]
 
*[[Elemental HERO Wildheart]]
*[[Evil HERO Infernal Prodigy]]
+
*[[Evil HERO Malicious Edge]] x2
 +
*[[Evil HERO Infernal Prodigy]] x2
  
 
Extra Deck
 
Extra Deck
Line 369: Line 342:
 
*[[Evil HERO Wild Cyclone]] x2
 
*[[Evil HERO Wild Cyclone]] x2
  
|spells = 17
+
|spells = 18
 
*[[Card Destruction]]
 
*[[Card Destruction]]
 
*[[Dark Calling]] x3
 
*[[Dark Calling]] x3
 
*[[Dark Fusion]] x3
 
*[[Dark Fusion]] x3
 
*[[E - Emergency Call]] x2
 
*[[E - Emergency Call]] x2
 +
*[[Foolish Burial]]
 
*Staples
 
*Staples
  
 
|traps = 3
 
|traps = 3
*[[Compulsory Evacuation Device]]
 
 
*[[Torrential Tribute]]
 
*[[Torrential Tribute]]
 
*[[Call of the Haunted]]
 
*[[Call of the Haunted]]
 +
*[[Solemn Judgment]]
 
}}
 
}}
  
Line 395: Line 369:
 
Effect Monsters
 
Effect Monsters
 
*[[Snipe Hunter]]
 
*[[Snipe Hunter]]
*[[Stygian Street Patrol]]
+
*[[Fabled Grimro]] x3
 
*[[Fabled Krus]] x3
 
*[[Fabled Krus]] x3
*[[Fabled Kushano]] x3
+
*[[Fabled Kushano]] x2
 
*[[Fabled Lurrie]] x2
 
*[[Fabled Lurrie]] x2
 
*[[Morphing Jar]]
 
*[[Morphing Jar]]
Line 404: Line 378:
 
*[[The Fabled Chawa]] x3
 
*[[The Fabled Chawa]] x3
 
*[[The Fabled Ganashia]] x3
 
*[[The Fabled Ganashia]] x3
*[[The Fabled Nozoochee]] x3
+
*[[The Fabled Nozoochee]] x2
  
 
Extra Deck
 
Extra Deck
 
*[[Fabled Leviathan]]
 
*[[Fabled Leviathan]]
*[[Red Nova Dragon]]
+
*[[Fabled Valkyrus]] x2
*[[Red Dragon Archfiend]]
 
*[[Fabled Valkyrus]]
 
 
*[[Chaos King Archfiend]]
 
*[[Chaos King Archfiend]]
 
*[[Fabled Ragin]] x2
 
*[[Fabled Ragin]] x2
 
*[[The Fabled Unicore]]
 
*[[The Fabled Unicore]]
 
*[[The Fabled Kudabbi]]
 
*[[The Fabled Kudabbi]]
 +
*[[Formula Synchron]]
 
*Staples
 
*Staples
  
|spells = 15
+
|spells = 14
 
*[[Back to Square One]]
 
*[[Back to Square One]]
 
*[[Foolish Burial]]
 
*[[Foolish Burial]]
Line 423: Line 396:
 
*[[Monster Reincarnation]] x2
 
*[[Monster Reincarnation]] x2
 
*[[Pot of Avarice]]
 
*[[Pot of Avarice]]
*[[Photon Lead]]
 
 
*Staples
 
*Staples
  
|traps = 1
+
|traps = 2
 
*[[Mirror Force]]
 
*[[Mirror Force]]
 +
*[[Solemn Judgment]]
 
}}
 
}}
  
 
Strategy: Two Words: Synchro Summon.  That is all.
 
Strategy: Two Words: Synchro Summon.  That is all.
  
Comments: I like playing this deck, although I usually have to stop and think for a bit on how I want to go about my business.  Before it's mentioned, I am planning on getting 3 Grimro for this deck eventually, probably over Mirror Force (solitary Trap = MST bait), a Krus and a Nozoochee.  Leviathan is reuseable at one, the Reds could go but I've actually been able to summon him before and he's mighty fine, I don't get as much out of Valkyrus as I should, King was my only Lv.7 before BRD and works fairly good against most boss monsters, and I can make 4 and 5 fairly easy.  Lead and Stygian help get more out of the Kushanos in my hand after my Normal Summon.
+
Comments: I like playing this deck, although I usually have to stop and think for a bit on how I want to go about my business.  Leviathan is reuseable at one, King was my only Lv.7 before BRD and works fairly good against most boss monsters, and I can make 4 and 5 fairly easy.  I'm soon getting 3 Grimro and the Reds were wasting space so I took them out.
  
 
====Fairy (DFF made)====
 
====Fairy (DFF made)====
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*I didn't want to bother buying Zerato, and Splendid works decently enough as something I already had.
 
*I didn't want to bother buying Zerato, and Splendid works decently enough as something I already had.
  
====Fortune Lady (not made yet)====
+
====Fortune Lady (waiting on Dragon's Collide to Finish)====
Coming Soon
+
 
 
{{Decklist|Fortune Lady
 
{{Decklist|Fortune Lady
 
|color=purple
 
|color=purple
 
|color2=yellow
 
|color2=yellow
|monsters =
+
|monsters = 19
|spells =
+
 
|traps =
+
Effect Monsters
 +
*[[Fortune Lady Light]] x3
 +
*[[Fortune Lady Dark]] x3
 +
*[[Fortune Lady Water]] x2
 +
*[[BLS-EotB]]
 +
*[[Chaos Sorcerer]] x2
 +
*[[Necroface]]
 +
*[[Dimensional Alchemist]] x2
 +
*[[Battle Fader]] x2
 +
*[[Cyber Valley]] x2
 +
*[[D.D. Sprite]]
 +
 
 +
Extra Deck
 +
*[[Arcanite Magician]]
 +
*[[Tempest Magician]]
 +
*Staples
 +
 
 +
|spells = 16
 +
*[[Dark Hole]]
 +
*[[Heavy Storm]]
 +
*[[Fortune's Future]] x3
 +
*[[Gold Sarcophagus]] x3
 +
*[[Different Dimension Gate]] x2
 +
*[[Allure of Darkness]]
 +
*[[Chaos Zone]] x2
 +
*[[Terraforming]]
 +
*[[Pot of Duality]] x2
 +
 
 +
|traps = 6
 +
*[[Solemn Warning]] x2
 +
*[[Skull Lair]] x2
 +
*[[Return from the Different Dimension]]
 +
*[[Mirror Force]]
 
}}
 
}}
  
Strategy:  
+
Strategy: Manipulate Banish Zone to my advantage.  Preferably, keep Chaos Zone out to rack up counters to help swarm.
  
Comments:  
+
Comments: The original had a full Extra deck, but most were unreleased and the deck works fine without them anyways.  Necroface works really well here.  I don't really Synchro that much, possibly because I put in Sprite over the original's Plaguespreader; I've usually only used Water, Alchemist, or Necroface for Utopia.  My tests were done with a third Chaos Sorcerer over BLS, so it's inclusion may boost the deck higher.
  
 
====HERO====
 
====HERO====
Line 513: Line 518:
  
 
Extra Deck
 
Extra Deck
*[[Elemental HERO Great Tornado]] x2 (Omni Hero)
+
*[[Elemental HERO Great Tornado]] (Omni Hero)
 
*[[Dragon Knight Draco-Equiste]] (Super Poly Dragon Synchros)
 
*[[Dragon Knight Draco-Equiste]] (Super Poly Dragon Synchros)
 
*[[Vision HERO Adoration]] (good stats and effect for any 2 HEROs)
 
*[[Vision HERO Adoration]] (good stats and effect for any 2 HEROs)
 
*[[Elemental HERO Wildedge]] (allows Prisma to dump Bladedge)
 
*[[Elemental HERO Wildedge]] (allows Prisma to dump Bladedge)
 +
*[[Elemental HERO The Shining]] x2 (Omni Hero)
 
*[[Elemental HERO Nova Master]] (Omni Hero)
 
*[[Elemental HERO Nova Master]] (Omni Hero)
*[[Elemental HERO Divine Neos]] (the FHD of HEROes by dumping Neos/Neos Alius and Grand Mole)
+
*[[Elemental HERO Divine Neos]] (sorta the FHD of HEROes by dumping Neos/Neos Alius and Grand Mole)
 
*[[Elemental HERO Absolute Zero]] x2 (Omni Hero)
 
*[[Elemental HERO Absolute Zero]] x2 (Omni Hero)
 
*[[Vision HERO Trinity]] (same as Adoration, but 3 HEROes)
 
*[[Vision HERO Trinity]] (same as Adoration, but 3 HEROes)
 
*[[Elemental HERO Terra Firma]] (combine with Ab0)
 
*[[Elemental HERO Terra Firma]] (combine with Ab0)
*[[Elemental HERO Grand Neos]] (might as well with Grand Mole and Neos in deck)
+
*[[Elemental HERO Grand Neos]] (allows Prisma to dump Neos and Grand Mole)
*[[Elemental HERO Gaia]] x2 (Omni Hero)
+
*[[Elemental HERO Gaia]] (Omni Hero)
 
*[[Elemental HERO Necroid Shaman]] (allows Prisma to dump Necroshade)
 
*[[Elemental HERO Necroid Shaman]] (allows Prisma to dump Necroshade)
  
|spells = 23
+
|spells = 22
 
*[[E - Emergency Call]] x3
 
*[[E - Emergency Call]] x3
 
*[[Miracle Fusion]] x3
 
*[[Miracle Fusion]] x3
 
*[[Parallel World Fusion]]
 
*[[Parallel World Fusion]]
*[[Polymerization]] x2
+
*[[Polymerization]]
 
*[[Reinforcement of the Army]]
 
*[[Reinforcement of the Army]]
 
*[[The Warrior Returning Alive]]
 
*[[The Warrior Returning Alive]]
Line 538: Line 544:
 
*Staples
 
*Staples
  
|traps = 2
+
|traps = 3
 
*[[Mirror Force]]
 
*[[Mirror Force]]
 
*[[Call of the Haunted]]
 
*[[Call of the Haunted]]
 +
*[[Solemn Judgment]]
 
}}
 
}}
  
 
Strategy: Two words:  Fusion Summon.  That is all.  (This sounds familiar...)
 
Strategy: Two words:  Fusion Summon.  That is all.  (This sounds familiar...)
  
Comments: Man, what I wouldn't give for The Shining and a legal Escuridao...  This is one of my favorite decks to use.  While typing this up, I saw a couple things I could probably change out of this (Wildheart, Parallel World, Skyscraper), but I'm not sure of my replacements, so it stays as is for now.
+
Comments: Man, what I wouldn't give for a legal Escuridao...  This is one of my favorite decks to use.  While typing this up, I saw a couple things I could probably change out of this (Wildheart, Parallel World, Skyscraper), but I'm not sure of my replacements, so it stays as is for now.  Getting the Shining when it gets reprinted; until then I'm using substitutes in my real deck.
  
 
====Ice Barrier====
 
====Ice Barrier====
Line 559: Line 566:
 
*[[General Grunard of the Ice Barrier]]
 
*[[General Grunard of the Ice Barrier]]
 
*[[General Raiho of the Ice Barrier]]
 
*[[General Raiho of the Ice Barrier]]
*[[Medium of the Ice Barrier]]
+
*[[Samurai of the Ice Barrier]] x2
*[[Mobius]]
 
 
*[[Dance Princess of the Ice Barrier]]
 
*[[Dance Princess of the Ice Barrier]]
 
*[[Strategist of the Ice Barrier]] x3
 
*[[Strategist of the Ice Barrier]] x3
Line 571: Line 577:
  
 
Extra Deck
 
Extra Deck
*[[Gungnir, Dragon of the Ice Barrier]]
+
*[[Gungnir, Dragon of the Ice Barrier]] x2
 
*[[Dewloren]]
 
*[[Dewloren]]
 
*[[Red Nova Dragon]]
 
*[[Red Nova Dragon]]
Line 580: Line 586:
 
*Staples
 
*Staples
  
|spells = 17
+
|spells = 16
*[[Magic Triangle of the Ice Barrier]]
 
 
*[[Medallion of the Ice Barrier]] x3
 
*[[Medallion of the Ice Barrier]] x3
 
*[[Moray of Greed]]
 
*[[Moray of Greed]]
*[[Salvage]] x3
+
*[[Salvage]] x2
*[[Surface]]
+
*[[Surface]] x2
 
*Staples
 
*Staples
  
|traps = 2
+
|traps = 3
 
*[[Spiritual Water Art - Aoi]] x2
 
*[[Spiritual Water Art - Aoi]] x2
 +
*[[Solemn Judgment]]
 
}}
 
}}
  
Line 619: Line 625:
 
Extra Deck
 
Extra Deck
 
*[[Gachi Gachi Gantetsu]] x3
 
*[[Gachi Gachi Gantetsu]] x3
 +
*[[Number 96: Dark Mist]] x3
 
*Staples
 
*Staples
  
Line 636: Line 643:
 
|color=green
 
|color=green
 
|color2=light green
 
|color2=light green
|monsters = 20
+
|monsters = 19
  
 
Normal Monsters
 
Normal Monsters
Line 644: Line 651:
 
*[[Chaos Command Magician]]
 
*[[Chaos Command Magician]]
 
*[[Chaos Sorcerer]] x2
 
*[[Chaos Sorcerer]] x2
*[[Dark Magician Girl]]
 
 
*[[Endymion, the Master Magician]]
 
*[[Endymion, the Master Magician]]
 
*[[Sorcerer of Dark Magic]] x2
 
*[[Sorcerer of Dark Magic]] x2
Line 654: Line 660:
 
*[[Summoner Monk]]
 
*[[Summoner Monk]]
 
*[[Thunder King Rai-Oh]]
 
*[[Thunder King Rai-Oh]]
*[[Copycat]]
+
*[[Frequency Magician]]
 +
 
  
 
Extra Deck
 
Extra Deck
 +
*[[Tempest Magician]] x3
 +
*[[Explosive Magician]]
 +
*[[Arcanite Magician]] x3
 
*Staples
 
*Staples
  
Line 671: Line 681:
 
|traps = 1
 
|traps = 1
 
*[[Royal Decree]]
 
*[[Royal Decree]]
 +
*[[Solemn Judgment]]
 
}}
 
}}
  
Line 685: Line 696:
  
 
Effect Monsters
 
Effect Monsters
*[[Gravekeeper's Chief]]
 
 
*[[Gravekeeper's Visionary]]
 
*[[Gravekeeper's Visionary]]
*[[Lava Golem]]
+
*[[Malefic Stardust Dragon]] x2
*[[Trag]]
 
 
*[[Gravekeeper's Assailant]]
 
*[[Gravekeeper's Assailant]]
*[[Gravekeeper's Commandant]]
+
*[[Gravekeeper's Commandant]] x3
*[[Gravekeeper's Descendant]]
+
*[[Gravekeeper's Descendant]] x3
*[[Gravekeeper's Guard]]
+
*[[Gravekeeper's Guard]] x2
*[[Gravekeeper's Spy]]
+
*[[Gravekeeper's Spy]] x3
 +
*[[Gravekeeper's Recruiter]] x3
 +
*[[Dark Tinker]]
 
*[[Sangan]]
 
*[[Sangan]]
  
 
Extra Deck
 
Extra Deck
*[[Wind-Up Zenmaister]] x2
+
*[[Stardust Dragon]]
 +
*[[Wind-Up Zenmaister]] x3
 
*Staples
 
*Staples
  
Line 709: Line 721:
 
|traps = 5
 
|traps = 5
 
*[[Dimensional Prison]]
 
*[[Dimensional Prison]]
*[[Magician's Circle]]
+
*[[Rite of Spirit]] x2
*[[Rite of Spirit]] x3
+
*[[Solemn Judgment]]
 
}}
 
}}
  
 
Strategy: Get Necrovalley out.  Swarm with Gravekeepers.  Use Descendant to clear opponent field while recycling with Stele/Rite.
 
Strategy: Get Necrovalley out.  Swarm with Gravekeepers.  Use Descendant to clear opponent field while recycling with Stele/Rite.
  
Comments: This can hurt several decks, though Dark World is basically unfazed and several decks can get around it through various means.  Really depends on Necrovalley to work well.
+
Comments: This can hurt several decks, though Dark World is basically unfazed and several decks can get around it through various means.  Really depends on Necrovalley to work well.  Will have to see what my 3 Recruiters I'm getting do for this.
  
And yes, I know I don't have RecruiterWhen I went to buy some, they were out for the vendor I use, otherwise I'd have 3.
+
====Plant/Beast====
 +
 
 +
{{Decklist|Plant/Beast
 +
|color=Green
 +
|color2= Orange
 +
|monsters = 22
 +
 
 +
Effect Monsters
 +
*[[Tytannial]]
 +
*[[Naturia Pineapple]] x2
 +
*[[Naturia Hydrangea]] x2
 +
*[[Naturia Cosmobeet]] x2
 +
*[[Naturia Eggplant]]
 +
*[[Naturia Ragweed]]
 +
*[[Tanngrisnir of the Nordic Beasts]]
 +
*[[Tanngnjostr of the Nordic Beasts]]
 +
*[[Giant Rat]]
 +
*[[Guldfaxe of the Nordic Beasts]]
 +
*[[Airbellum]]
 +
*[[Botanical Girl]] x2
 +
*[[Gigantic Cephalotus]]
 +
*[[Naturia Marron]] x3
 +
*[[Spore]]
 +
 
 +
Extra Deck
 +
*[[Thor, Lord of the Aesir]]
 +
*[[Gaia Knight, the Force of Earth]]
 +
*[[Number 17: Leviathan Dragon]] x2
 +
*[[Number 34: Terror-Byte]]
 +
*Staples
 +
 
 +
|spells = 13
 +
*[[Pot of Avarice]]
 +
*[[Enemy Controller]] x2
 +
*[[Fragrance Storm]]
 +
*[[Smashing Ground]]
 +
*Staples
 +
 
 +
|traps = 6
 +
*[[Solemn Judgment]]
 +
*[[Solemn Warning]] x2
 +
*[[CED]]
 +
*[[Torrential Tribute]]
 +
*[[Dark Bribe]]
 +
}}
 +
 
 +
Strategy:  Um...uh...well...Synchro?  I guess?  Yeah, not too focused.
 +
 
 +
Comments:  This started with trying to scrounge up a Plant deck, then seeing Pineapple and thinking, "let's try adding Beasts in too" and then when I saw Guldfaxe I thought, "let's throw in this Thor I got while I'm at it"It's fared... better than expected, though mostly against my weakest decks.  It actually got Thor out in it's very first duel, which was nice.  2 biggest things about this deck is that every Synchro and my traps can end up messing with Pineapple, and I never seem to be able to get my Tuners out often enough.
  
 
====Reptile====
 
====Reptile====
Line 724: Line 784:
 
|color=blue
 
|color=blue
 
|color2=orange
 
|color2=orange
|monsters = 18
+
|monsters = 17
  
 
Effect Monsters
 
Effect Monsters
*[[Cosmic Horror Gangi'el]]
 
*[[Spawn Alligator]] x2
 
 
*[[Vennominaga]]
 
*[[Vennominaga]]
 
*[[Vennominon the King of Poisonous Snakes]] x3
 
*[[Vennominon the King of Poisonous Snakes]] x3
*[[Lion Alligator]]
+
*[[Lion Alligator]] x2
*[[Worm Cartaros]]
+
*[[Worm Cartaros]] x2
*[[Worm Solid]]
 
 
*[[Worm Xex]] x2
 
*[[Worm Xex]] x2
 
*[[Worm Yagan]] x3
 
*[[Worm Yagan]] x3
*[[Reptilianne Naga]]
+
*[[Reptilianne Naga]] x2
 
*[[Worm Apocalypse]]
 
*[[Worm Apocalypse]]
 
*[[Worm Jetelikpse]]
 
*[[Worm Jetelikpse]]
Line 743: Line 800:
 
*Staples
 
*Staples
  
|spells = 14
+
|spells = 13
 
*[[Snake Rain]] x3
 
*[[Snake Rain]] x3
*[[Trade-In]]
 
 
*[[Viper's Rebirth]] x2
 
*[[Viper's Rebirth]] x2
 
*Staples
 
*Staples
  
|traps = 8
+
|traps = 10
 
*[[Offering to the Snake Deity]]
 
*[[Offering to the Snake Deity]]
 
*[[Rise of the Snake Deity]] x3
 
*[[Rise of the Snake Deity]] x3
 
*[[Torrential Tribute]]
 
*[[Torrential Tribute]]
*[[Damage = Reptile]]
+
*[[Solemn Judgment]]
 
*[[Limit Reverse]] x2
 
*[[Limit Reverse]] x2
 +
*[[Call of the Haunted]] x2
 
}}
 
}}
  
 
Strategy: DUMP REPTILES INTO GRAVEYARD.  That's very important.  Get Vennominon, kill it with Limit/Rebirth/Offering/Torrential/Dark Hole/battle to use Rise, win with Vennominaga.
 
Strategy: DUMP REPTILES INTO GRAVEYARD.  That's very important.  Get Vennominon, kill it with Limit/Rebirth/Offering/Torrential/Dark Hole/battle to use Rise, win with Vennominaga.
  
Comments: With enough Reptiles in the graveyard, Vennominaga is unstoppable (the only contenders are Cyber's Overdragon and Hero's Terra Firma with several tributes).  The only hope for my non-Cyber decks is to prevent her summon or, if she gets out, to try for a Deck Out.  Thank goodness that there isn't any way to give her Piercing...  I could probably make it more focused on her;  this deck was modified from a regular Reptile deck when I got my Rises, so some things don't fit that well (Gangi'el used to be my only target for W Nebula, which I don't have anymore).
+
Comments: With enough Reptiles in the graveyard, Vennominaga is unstoppable (the only contenders are Cyber's Overdragon and Hero's Terra Firma with several tributes).  The only hope for my non-Cyber decks is to prevent her summon or, if she gets out, to try for a Deck Out.  Thank goodness that there isn't any way to give her Piercing...
  
 
====Spell====
 
====Spell====
Line 778: Line 835:
 
Extra Deck
 
Extra Deck
 
*[[Supreme Arcanite Magician]] x2
 
*[[Supreme Arcanite Magician]] x2
*[[Arcanite Magician]] x2
+
*[[Locomotion R-Genex]]
*[[Psychic Lifetrancer]]
+
*[[Arcanite Magician]] x3
*[[Explosive Magician]]
+
*[[Tempest Magician]] x3
*[[Tempest Magician]] x2
 
 
*Staples
 
*Staples
  
Line 799: Line 855:
 
Strategy: Get Citadel/Exemplar/Library out to gather Spell Counters, Synchro a monster(s) to abuse them with.
 
Strategy: Get Citadel/Exemplar/Library out to gather Spell Counters, Synchro a monster(s) to abuse them with.
  
Comments: This deck can be very quick; unless I draw poorly, I can usually get an Arcanite or Tempest by 1st turn, even a Supreme if I need it.  My cousin gave me this deck too (he has a habit of spending a lot of money on decks, then trading them to me when he's tired of them), which is why I didn't max out Arcanite/Tempest/Supreme Arcanite.  Lifetrancer is there because I'm thinking of adding [[Ultimate Axon Kicker]] to this for an alternate strategy, though it might just hurt it.
+
Comments: This deck can be very quick; unless I draw poorly, I can usually get an Arcanite or Tempest by 1st turn, even a Supreme if I need it.  My cousin gave me this deck too (he has a habit of spending a lot of money on decks, then trading them to me when he's tired of them), which is why I didn't max out Supreme Arcanite.
  
 
====Spirit====
 
====Spirit====
Line 806: Line 862:
 
|color=silver
 
|color=silver
 
|color2= gold
 
|color2= gold
|monsters = 22
+
|monsters = 21
  
 
Effect Monsters
 
Effect Monsters
Line 814: Line 870:
 
*[[Trag]] x2
 
*[[Trag]] x2
 
*[[Yamata Dragon]]
 
*[[Yamata Dragon]]
*[[Yamato-no-Kami]]
 
 
*[[Yaksha]] x3
 
*[[Yaksha]] x3
 
*[[Battle Fader]] x3
 
*[[Battle Fader]] x3
Line 831: Line 886:
 
*Staples
 
*Staples
  
|traps = 6
+
|traps = 7
 
*[[Compulsory Evacuation Device]]
 
*[[Compulsory Evacuation Device]]
 
*[[Legacy of Yata-Garasu]] x3
 
*[[Legacy of Yata-Garasu]] x3
 
*[[Mirror Force]]
 
*[[Mirror Force]]
 
*[[Torrential Tribute]]
 
*[[Torrential Tribute]]
 +
*[[Solemn Judgment]]
 
}}
 
}}
  
Line 847: Line 903:
 
|color=black
 
|color=black
 
|color2=purple
 
|color2=purple
|monsters = 20
+
|monsters = 19
  
 
Effect Monsters
 
Effect Monsters
 
*[[Despair from the Dark]]
 
*[[Despair from the Dark]]
 
*[[Endless Decay]]
 
*[[Endless Decay]]
*[[Il Blud]] x3
+
*[[Il Blud]] x2
 
*[[Malevolent Mech - Goku En]]
 
*[[Malevolent Mech - Goku En]]
*[[Vampire Genesis]]
 
 
*[[Vampire Lord]]
 
*[[Vampire Lord]]
 
*[[Mezuki]]
 
*[[Mezuki]]
Line 862: Line 917:
 
*[[Soul-Absorbing Bone Tower]] x3
 
*[[Soul-Absorbing Bone Tower]] x3
 
*[[Spirit Reaper]] x2
 
*[[Spirit Reaper]] x2
 +
*[[Plaguespreader Zombie]]
  
 
Extra Deck
 
Extra Deck
 +
*[[Iron Chain Dragon]] x2
 +
*[[Doomkaiser Dragon]]
 
*Staples
 
*Staples
  
Line 878: Line 936:
 
*[[Compulsory Evacuation Device]]
 
*[[Compulsory Evacuation Device]]
 
*[[Call of the Haunted]] x2
 
*[[Call of the Haunted]] x2
 +
*[[Solemn Judgment]]
 
}}
 
}}
  

Latest revision as of 10:41, 7 February 2012

Real Decks[edit]

These are listed in alphabetical order. Advice is appreciated, though I don't like pricey cards (which to me means most things >$10).

I don't live in a tournament area, so I only play these the following ways:

  • Against myself, using another one of my decks.
  • Against my cousin, who has been my only other IRL opponent since the Yugi/Kaiba starter decks.
  • On DN (username: Ninja#13).

Therefore, if I mention the strength of a deck, it is relative to my own decks, not against the current meta (unless it's a DN deck, in which case it is relative to the duels I've had with those decks).

All of my real decks are also on DN, though they may not always be up-to-date with any changes I make IRL.

Staples[edit]

In order to keep myself from having to buy Staples for ~20 decks, I have two sets of the following Staples that I add to most of my decks (two sets so that I can duel two decks against each other):





I'll most likely add the Solemn cards to my Staples, as well as a 3rd Duality, when I get enough for 2 sets. Feel free to suggest cards that I should include in my staple lists; It's best if they work in every deck that already uses the Staple spells above, though. Also, I don't have any more really good Synchros/XYZ except more Stardust, so that's out unless it's cheap.

Six Samurai[edit]

Strategy: Swarm with Six Sams. Synchro if needed, especially Shi En.

Comments: This started with a half-assedly-made Six Sam deck using the original six, which worked out so much better than I thought that I started making improvements, especially since I got some good pulls out of some packs I bought for other reasons (Smoke Signal included). I plan on getting 3 Six Samurai United and at least 1 more Kagemusha for this deck. It's too bad Shien and Shi En don't work together like I thought... :<

Counter Fairy (not made yet)[edit]

Counter Fairy

Strategy:

Comments:

Crystal Beast (DFF made)[edit]

Strategy: Summon beaters and beat things. Can Abundance OTK if needed.

Comments: This deck either does really well or really bad. It usually stems from getting a hand full of Malefic CED/Hamon/CB spells without a Field Spell/CBs. Hopefully the 2 Terraforming helps the former.

Cyber[edit]

Strategy: Get machines in the grave for Overdragon finisher. Alternatively, use Quickdraw for synchros (Drill Warrior works especially well).

Comments: I love this deck when it works. A 17600 Overdragon is a thing of beauty, only outshined by a 35200 Overdragon. I'm thinking of replacing the Larva and Zenmaisters, putting a 3rd Overload over a Power Bond (thought they were Semi-limited), and Fortress was put in there when I dismantled another Machine deck, so they might not stay either (since I already get monsters out of hand using Quickdraw, leaving less for it, plus I'd have to - to summon one from the grave).

Dark World (DFF made)[edit]

Strategy: Combos, combos, combos. Hope for no "C-C-C-C-C-COMBO BREAKER!" as I set up my Graphas and what-not.

Comments: This deck was made with the stipulation that it can only use cards from the Dark World structure deck. Long combos can pretty easily wipe a field and get full Graphas out. Sometimes it can have dead hands of Graphas/Goldds and no discard outlets which sucks, or sometimes Gate gets hit by a MST which also sucks. I took out a Dark Deal and Dark World Lightning for Ceruli, which has been working amazingly in this deck, especially with Broww/Snoww/Goldd.

I don't expect to ever use my Synchros, as the only ways this deck can get a tuner are unreliable. They're just there since there's space. I haven't used the XYZs either, thought they could at least be useable.

Destiny Hero/DED[edit]

Strategy: Get Destiny HEROes in grave, Fusion Gate/Chain Material my DEDs, use them continuously until the enemy dies.

Comments: This deck can be fairly inconsistent, but when it works it works. Malicious has been annoying so far, since it's dead in hand without D-Draw/Gate, but I'll keep it for now. I had Galaxy-Eyes Photon Dragon in over Grinder, but I figured GEPD is more of a "win-more" card in this deck (since I usually only summon it using 2 DED after a Gate Material), and Grinder can either fuel Trade-in or set up Plasma/Dogma, while GEPD can only do the former.

Dragon[edit]

Dragon

Strategy: Wait until I get Dragon's Collide.

Comments: Dragon's Collide.

Evil HERO[edit]

Strategy: Summon Evil HERO fusions, especially DG, MF, and LG.

Comments: This is my attempt at making a deck utilizing all 6 Evil HERO fusions. A while ago, this was one of, if not my best deck; however, now it's pretty slow and stoppable compared to the other decks. I think my Fiend and Rock line-up needs work (though I'm on the fence as to whether I want to focus solely on DG, MF, and possibly LG to drop the others for my Staples) and my Trap line-up is kinda odd and out of place.

Fabled[edit]

Strategy: Two Words: Synchro Summon. That is all.

Comments: I like playing this deck, although I usually have to stop and think for a bit on how I want to go about my business. Leviathan is reuseable at one, King was my only Lv.7 before BRD and works fairly good against most boss monsters, and I can make 4 and 5 fairly easy. I'm soon getting 3 Grimro and the Reds were wasting space so I took them out.

Fairy (DFF made)[edit]

Strategy: Get Fairies in the grave, spam using Athena/Superbia.

Comments: I changed a few things from the DFF version to suit my playstyle:

  • I didn't like 2 Asmodeus; Tethys gives me even more draw power than I already have.
  • Court of Justice was dead too often, as was One for One; CotH is awesome with Superbia, and Celestial Transformation was just a physical card-sub for OfO until I realized that every time I had it, CT would be more useful than OfO.
  • I didn't want to bother buying Zerato, and Splendid works decently enough as something I already had.

Fortune Lady (waiting on Dragon's Collide to Finish)[edit]

Strategy: Manipulate Banish Zone to my advantage. Preferably, keep Chaos Zone out to rack up counters to help swarm.

Comments: The original had a full Extra deck, but most were unreleased and the deck works fine without them anyways. Necroface works really well here. I don't really Synchro that much, possibly because I put in Sprite over the original's Plaguespreader; I've usually only used Water, Alchemist, or Necroface for Utopia. My tests were done with a third Chaos Sorcerer over BLS, so it's inclusion may boost the deck higher.

HERO[edit]

Strategy: Two words: Fusion Summon. That is all. (This sounds familiar...)

Comments: Man, what I wouldn't give for a legal Escuridao... This is one of my favorite decks to use. While typing this up, I saw a couple things I could probably change out of this (Wildheart, Parallel World, Skyscraper), but I'm not sure of my replacements, so it stays as is for now. Getting the Shining when it gets reprinted; until then I'm using substitutes in my real deck.

Ice Barrier[edit]

Strategy: Dump IB monsters into grave, bring back with Prior, set up lock down using Gantala/Prior. Synchro as needed (if possible).

Comments: This used to be a generic Legendary Ocean-based Water deck that worked fairly good, then I focused on Ice Barriers and it turned to crap. 3 Medallions and 2 more Prior later, and this has risen possibly even better than it was when generic. Secret Guards + Defender + Dai-sojo make a pretty tough lock, and the generals work pretty good. The old IB deck's main problem was actually doing something after a lock was in place, and while this one has a bit of the same, it's not nearly as bad and is much more consistent.

Lancer Frognarch[edit]

Strategy: Get Frogs in grave ASAP with Swap Frog, use Treeborn and Ronin for tribute fodder and Ronin/other frogs for Gachis, return Ronin-banished Frogs with Lancer for more Ronin abuse along with Poison Draw draw power.

Comments: I was going to make a different Frognarch deck when my cousin made this, which caused me to lose interest. He traded this to me, and it is superb. I put in Obelisk over the original 2nd LADD just because.

Magic[edit]

Strategy: Lock Spells with Village, get out Sorcerer/Decree to lock Traps.

Comments: This deck used to be even shittier than IB was; I had Horus instead of Village, and was trying to utilize Guardian Eatos and Exodius's summoning condition to get Sorcerer while still trying Chaos (needless to say, a monster-less graveyard is not condusive to Chaos). Now, with a good way to lock monster Effects and attacks, this could make a threatening lock. As is, Village still shuts down quite a few of my decks fairly decently, and is a vast improvement from it's original concept.

Marik (Gravekeepers)[edit]

Strategy: Get Necrovalley out. Swarm with Gravekeepers. Use Descendant to clear opponent field while recycling with Stele/Rite.

Comments: This can hurt several decks, though Dark World is basically unfazed and several decks can get around it through various means. Really depends on Necrovalley to work well. Will have to see what my 3 Recruiters I'm getting do for this.

Plant/Beast[edit]

Strategy: Um...uh...well...Synchro? I guess? Yeah, not too focused.

Comments: This started with trying to scrounge up a Plant deck, then seeing Pineapple and thinking, "let's try adding Beasts in too" and then when I saw Guldfaxe I thought, "let's throw in this Thor I got while I'm at it". It's fared... better than expected, though mostly against my weakest decks. It actually got Thor out in it's very first duel, which was nice. 2 biggest things about this deck is that every Synchro and my traps can end up messing with Pineapple, and I never seem to be able to get my Tuners out often enough.

Reptile[edit]

Strategy: DUMP REPTILES INTO GRAVEYARD. That's very important. Get Vennominon, kill it with Limit/Rebirth/Offering/Torrential/Dark Hole/battle to use Rise, win with Vennominaga.

Comments: With enough Reptiles in the graveyard, Vennominaga is unstoppable (the only contenders are Cyber's Overdragon and Hero's Terra Firma with several tributes). The only hope for my non-Cyber decks is to prevent her summon or, if she gets out, to try for a Deck Out. Thank goodness that there isn't any way to give her Piercing...

Spell[edit]

Strategy: Get Citadel/Exemplar/Library out to gather Spell Counters, Synchro a monster(s) to abuse them with.

Comments: This deck can be very quick; unless I draw poorly, I can usually get an Arcanite or Tempest by 1st turn, even a Supreme if I need it. My cousin gave me this deck too (he has a habit of spending a lot of money on decks, then trading them to me when he's tired of them), which is why I didn't max out Supreme Arcanite.

Spirit[edit]

Strategy: Two words: Advantage. Card Advantage, to be precise. Spirit effect maintains Hand advantage, hand traps stop big plays, Legacy baits trap-hate for plusses, Creature Swap makes +1 with Spirits (+2 with Legacy), Yamata refills a low hand, etc.

Comments: This deck is annoying. I love it. With the above said, there's ways I can see to make this deck even more +able, but I prefer not to mess with something that isn't broken.

Zombie[edit]

Strategy: Dump Zombies in grave or suicide Turtle, can either swarm to overwhelm or use Bone Tower to mill and attempt Deck Out.

Comments: I want to get Plaguespreader and maybe Pain Painter in order to add the Zombie Synchros to this, which could assist in both halves of the strategy, but I'm still not sure if I want to spend for him. Hmm... Anyways, this has worked pretty good, though I have yet to test it with the Il-Bluds.

DFF-made DN Decks[edit]

HEROes Unite (DFF-made)[edit]

Strategy: Not sure, actually; I haven't use this yet. I'm guessing the same as HERO above, except with Mask Change.

Comments: I took out a 2nd Vapor and Vision HERO Trinity for Acid and Daian, because they weren't around when the request was made. Otherwise no comment for reason stated in Strategy.

Dragunity Valley (DFF-made)[edit]

Strategy: Get Phalanx in grave for easy synchros with Dux, use Cerburrel with Ravine for more easy synchros and to set up former situation, try and get out Avian/Thunderbird lockdown.

Comments: I liked this deck when I used it. Unfortunately, I ended up scraping the idea of making a real version, and I don't get on DN as often as I'd like.

Missing Staples (DFF-made)[edit]

Strategy: Set as many traps as needed (usually all of them except duplicates along with Strike/Fortune), activate and chain them ASAP for mighty burn/draw. Repeat until win, using Scarecrow and Metaion to stall as needed.

Comments: I stopped using this one after a couple wins. Why? The few duels I had were easy wins. I love this deck, but it's simply too powerful for me to handle :). Though I did just realize that Duality is a Staple, which I requested the deck not to have :( ; I don't think it figured into my wins, though.

Sacred Beasts[edit]

Strategy: CBs = Hamon, Trap Monsters = Uria, either + DNA Surgery = Raviel. XYZs when I can't summon a Beast.

Comments: I made this when I saw a comment on DFF saying you can't make a deck that summons all 3 sacred beasts. Needless to say... he was right. I mean, it worked better than I thought it would, but... eh.

Frog Horakhty[edit]

Strategy: Get my Frogs in the grave ASAP, banish them for Ronin, use Ronin for XYZs, Lancer, or a God card. Lancer returns frogs to keep Ronin live if things fail, which can also mean draw-power with Poison Draw.

Comments: One of two decks made after learning about Horakhty. This one's not very good either, although I love the Lancer Frog strat, and it makes summoning a God easier than the other deck.

Banish Horakhty[edit]

Strategy: Use Survivor as returnable tributes for God cards while cock-blocking a good chunk of meta with the RFP cards. Best play would be to RftDD Obelisk, Slifer, and three other monsters on my turn, tribute the three for Ra, then Horakhty, though that can be unlikely.

Comments: One of two hastily-made decks when I learned about Horakhty. Not the greatest, but I had a fun time when I had a Dark World duelist try (and fail) to draw through their entire deck for a Dark Hole when I had a field of Fissure and Obelisk. Never won with Horakhty, though (same as other deck).