Difference between revisions of "Card Rulings:Blast with Chain"

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(OCG Ruling - it stays on the field)
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*Normally, for [[Normal Trap Cards]] and [[Counter Trap Cards]], after they are activated and resolve they are destroyed and sent to the Graveyard.  Continuous Trap Cards with the "''Continuous''" icon and Trap Cards like "[[Metalmorph]]" and "[[Blast with Chain]]" which equip themselves to monsters remain face-up on the field after activation.<ref name="BR-TC-Stay">[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=16025&event=FE0006 Konami FAQ]: <nowiki>[Basic Rules]</nowiki> When activating a Trap Card, does that Trap Card remain on the field?</ref>
 
*Normally, for [[Normal Trap Cards]] and [[Counter Trap Cards]], after they are activated and resolve they are destroyed and sent to the Graveyard.  Continuous Trap Cards with the "''Continuous''" icon and Trap Cards like "[[Metalmorph]]" and "[[Blast with Chain]]" which equip themselves to monsters remain face-up on the field after activation.<ref name="BR-TC-Stay">[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=16025&event=FE0006 Konami FAQ]: <nowiki>[Basic Rules]</nowiki> When activating a Trap Card, does that Trap Card remain on the field?</ref>
**The following cards from before [[Magic Ruler]] was released on April 20, 2000 do not have the "''Continuous''" icon, but during the Duel they are still treated as Continuous Trap Cards: "[[Ultimate Offering]]", "[[Royal Decree]]", "[[Magical Thorn]]", "[[Robbin' Goblin]]", "[[Dragon Capture Jar]]", and "[[Call of Darkness]]".<ref name="BR-TC-Stay">
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**The following cards from before [[Magic Ruler]] was released on April 20, 2000 do not have the "''Continuous''" icon, but during the Duel they are still treated as Continuous Trap Cards: "[[Ultimate Offering]]", "[[Royal Decree]]", "[[Magical Thorn]]", "[[Robbin' Goblin]]", "[[Dragon Capture Jar]]", and "[[Call of Darkness]]".<ref name="BR-TC-Stay"/>
  
 
*If you activate a card that does not remain on the field after activation like a Normal/Quickplay Spell Card or a Normal Trap Card, then you cannot [[Chain]] the effect of "[[Thunder Lord of Mist Valley]]" and target the activated card.  However, cards like "[[Swords of Revealing Light]]" and "[[Blast with Chain]]" remain on the field after activation, so you may [[target]] them with the effect of "[[Thunder Lord of Mist Valley]]".  If "[[Swords of Revealing Light]]" is returned to your hand, then all the opponent's monster are flipped face-up, but the effect of not being able to attack is not applied.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=47606&event=FE0006 Konami FAQ]: Can the effect of "Thunder Lord of Mist Valley" be Chained to the activation of a Normal Spell Card?</ref>
 
*If you activate a card that does not remain on the field after activation like a Normal/Quickplay Spell Card or a Normal Trap Card, then you cannot [[Chain]] the effect of "[[Thunder Lord of Mist Valley]]" and target the activated card.  However, cards like "[[Swords of Revealing Light]]" and "[[Blast with Chain]]" remain on the field after activation, so you may [[target]] them with the effect of "[[Thunder Lord of Mist Valley]]".  If "[[Swords of Revealing Light]]" is returned to your hand, then all the opponent's monster are flipped face-up, but the effect of not being able to attack is not applied.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=47606&event=FE0006 Konami FAQ]: Can the effect of "Thunder Lord of Mist Valley" be Chained to the activation of a Normal Spell Card?</ref>

Revision as of 04:33, 3 December 2009

Template:Contradict

TCG Rulings

  • If you equip this card to "Gearfried the Iron Knight", then this card's effect will be activated because it was destroyed by a card effect.[1]
  • You can activate this card during the Damage Step because it specifically modifies ATK.[1]
  • You cannot target "Tyrant Dragon" with this card and if you attempt to, then this card is negated and destroyed, and you do NOT get the effect of this card.[1]
  • If this card is destroyed in the middle of a resolving chain, its effect will start a new chain after current one resolves.[1]

Mentions in Other Rulings

  • Whirlwind Weasel: After "Whirlwind Weasel's" Flip Effect has resolved, the effects of already face-up Spell and Trap Cards, like "Ultimate Offering", can still be activated. The effects of Spell and Trap Cards that activate when the card is destroyed, such as "Blast with Chain" or "Ojamagic" will also still be activated. (In other words, you cannot activate a card, but you can activate an effect.)
  • Woodland Sprite: An Equip Spell Card sent to the Graveyard by this card's effect is not "destroyed". So the effects of ... "Blast with Chain" ... cannot or will not be activated.

OCG Rulings

  • You can equip a Trap Card to an opponent's monster, but only if the Trap Card does not specify "your monster". So, you can equip "Metalmorph" to an opponent's monster because it does not specify otherwise, but you cannot equip "Blast with Chain" nor "Kunai with Chain" to an opponent's monster because these cards specify "your monster".[5]
  • When "Blast with Chain" is destroyed by an effect, you can destroy any card on the field regardless of whether it is a Spell/Trap/Monster Card or whether it is face-up or face-down.[3]

References

  1. a b c d e f g h i Netrep: Individual Card Rulings on Netrep
  2. Konami FAQ: [Damage Step] Can "Blast with Chain" be activated in the Damage Step?
  3. a b Konami FAQ: Trap Card > Blast with Chain
  4. Konami FAQ: When "Blast with Chain" equips to "Gearfried the Iron Knight" at Chain Link 2 or higher, when does the effect activate?
  5. Konami FAQ: [Basic Rules] Can you equip to an opponent's monster a Trap Card which is treated as an Equip Spell Card?
  6. a b Konami FAQ: [Basic Rules] When activating a Trap Card, does that Trap Card remain on the field?
  7. Konami FAQ: Can the effect of "Thunder Lord of Mist Valley" be Chained to the activation of a Normal Spell Card?
  8. Konami FAQ: When "Fake Feather" targets "Metalmorph", will it be equipped?