Difference between revisions of "Card Rulings:Self-Destruct Button"
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==TCG Rulings== | ==TCG Rulings== | ||
* If you activate "[[Self-Destruct Button]]", and an effect is chained so that the difference in [[Life Points]] is less than 7000, "[[Self-Destruct Button]]" still resolves because its conditions were correct at the time of activation.<ref>[http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=Self-Destruct%20Butto&last=Self-Destruct%20Button UDE FAQ]: Individual Card Rulings for "Self-Destruct Button"</ref> | * If you activate "[[Self-Destruct Button]]", and an effect is chained so that the difference in [[Life Points]] is less than 7000, "[[Self-Destruct Button]]" still resolves because its conditions were correct at the time of activation.<ref>[http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=Self-Destruct%20Butto&last=Self-Destruct%20Button UDE FAQ]: Individual Card Rulings for "Self-Destruct Button"</ref> | ||
+ | * If you activate [[Relay Soul]] in combo with this card, you do not lose the game. | ||
===Mentions in Other Rulings=== | ===Mentions in Other Rulings=== |
Revision as of 07:07, 13 October 2009
TCG Rulings
- If you activate "Self-Destruct Button", and an effect is chained so that the difference in Life Points is less than 7000, "Self-Destruct Button" still resolves because its conditions were correct at the time of activation.[1]
- If you activate Relay Soul in combo with this card, you do not lose the game.
Mentions in Other Rulings
- Amplifier: If you have "Jinzo with Amplifier", your Trap Cards are not negated and their effects are applied, including..."Self-Destruct Button"...