Difference between revisions of "Control"

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'''Control''' is the term used to describe who can use what card on the [[Playing Field|field]]. Most of the time, cards remain under the control of their [[owner]]s, but a few cards can bend this situation.
 
'''Control''' is the term used to describe who can use what card on the [[Playing Field|field]]. Most of the time, cards remain under the control of their [[owner]]s, but a few cards can bend this situation.
  
[[Change of Heart]], [[Enemy Controller]], [[Creature Swap]], [[Mind Control]], [[Dark Necrofear]], [[Brain Control]], [[Snatch Steal]] and [[Brain Jacker]] are all capable of taking control of your opponent's [[Monster Cards|monster]].
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Cards such as "[[Change of Heart]]", "[[Creature Swap]]" and "[[Enemy Controller]]" allow one to take control of [[Monster Cards|monsters]] owned by one's opponent.
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When a monster switches Control to you, place it on your side of the field. It is returned to the original owner's [[Graveyard]] when sent to the Graveyard in any way.  
  
When a monster switches Control to you, place it on your side of the field. It is returned to the original owner's [[Graveyard]] when sent to the [[Graveyard]] in any way. Monsters in the graveyard can only be considered under control only when a card effect allows it.
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 18:12, 27 August 2010

Control is the term used to describe who can use what card on the field. Most of the time, cards remain under the control of their owners, but a few cards can bend this situation.

Cards such as "Change of Heart", "Creature Swap" and "Enemy Controller" allow one to take control of monsters owned by one's opponent.

When a monster switches Control to you, place it on your side of the field. It is returned to the original owner's Graveyard when sent to the Graveyard in any way.