Difference between revisions of "Alien"

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{{For|the character|A-lien}}
 
{{Infobox archseries
 
{{Infobox archseries
 
| cut_from_names = true
 
| cut_from_names = true
| image          = ACellRecombinationDevice-DULI-EN-VG-CA.png
+
| image          = ACellRecombinationDevice-MADU-EN-VG-artwork.png
 
| caption        = "[["A" Cell Breeding Device]]", "[["A" Cell Incubator]]", "[[Alien Grey]]", and "[[Corruption Cell "A"]]" in the artwork of "[["A" Cell Recombination Device]]".
 
| caption        = "[["A" Cell Breeding Device]]", "[["A" Cell Incubator]]", "[[Alien Grey]]", and "[[Corruption Cell "A"]]" in the artwork of "[["A" Cell Recombination Device]]".
 
| ja_name        = エーリアン
 
| ja_name        = エーリアン
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| es_name        = Alienígena
 
| es_name        = Alienígena
 
| es_name2      = Alien (formerly)
 
| es_name2      = Alien (formerly)
| other_names    = المخلوق الفضائي<br/>Arabic
 
 
| sets          =
 
| sets          =
 
* [[Power of the Duelist]]
 
* [[Power of the Duelist]]
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* [[Absolute Powerforce]]
 
* [[Absolute Powerforce]]
 
* [[Invasion: Vengeance]]
 
* [[Invasion: Vengeance]]
 +
* [[Dawn of Majesty]]
 
| tcg            =
 
| tcg            =
 
* [[Champion Pack: Game Eight]]
 
* [[Champion Pack: Game Eight]]
 
* [[Battle Pack 3: Monster League]]
 
* [[Battle Pack 3: Monster League]]
 +
* [[OTS Tournament Pack 16]]
 
| ocg            =
 
| ocg            =
 
* [[Extra Pack Volume 2]]
 
* [[Extra Pack Volume 2]]
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| manga          = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
 
| manga          = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
 
}}
 
}}
 
 
"'''Alien'''" (Japanese: エーリアン ''Ērian'') is an [[archetype]] of [[Reptile]] [[Monster Card|monsters]] introduced in ''[[Power of the Duelist]]''.
 
"'''Alien'''" (Japanese: エーリアン ''Ērian'') is an [[archetype]] of [[Reptile]] [[Monster Card|monsters]] introduced in ''[[Power of the Duelist]]''.
 
 
"Alien" Decks focus heavily on exploiting [[A-Counter]]s, which weaken opposing monsters when they battle "Alien" monsters and facilitate the effects of "Alien" cards and related support.
 
"Alien" Decks focus heavily on exploiting [[A-Counter]]s, which weaken opposing monsters when they battle "Alien" monsters and facilitate the effects of "Alien" cards and related support.
 
Some members of this archetype appears as characters in video-games:
 
* "[[Alien Mars (character)|Alien Mars]]", "[[Alien Psychic (character)|Psychic]]", "[[Alien Infiltrator (character)|Infiltrator]]", "[[Alien Shocktrooper (character)|Shocktrooper]]", and "[[Alien Hypno (character)|Hypno]]" all appear in ''[[Yu-Gi-Oh! World Championship 2008|World Championship 2008]]'';
 
* "[[Alien Overlord (character)|Alien Overlord]]" appears in ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|World Championship 2009]]'';
 
* "[[Alien Kid (character)|Alien Kid]]" appears in ''[[Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus|World Championship 2011]]''.
 
 
 
==Design==
 
==Design==
 
===Appearance===
 
===Appearance===
They seem to be based on many science-fiction views of aliens, and the way they operate in stories, making use of such tropes as brainwashing, genetic manipulation, and biological experimentation (as evidenced by "[[Interplanetary Invader "A"]]", which appears to be a mutated, living, or even intelligent form of an A-Counter). Their appearance seems to draw inspiration from these as well, like [[Alien Hypno|big eyes]], [[Alien Hypno|tails]] [[Alien Telepath|instead of feet]], [[Alien Warrior|large]] [[Alien Mother|claws]], [[Cosmic Horror Gangi'el|long tentacles]], [[Alien Grey|slender bodies]], [[Alien Overlord|multiple arms]], etc. Some "Alien" monsters resemble the stereotypical [[wikipedia:Grey alien|Grey aliens]], while others are more reptilian in appearance.
+
They seem to be based on many science-fiction views of aliens, and the way they operate in stories, making use of such tropes as brainwashing, genetic manipulation, and biological experimentation (as evidenced by "[[Interplanetary Invader "A"]]", which appears to be a mutated, living, or even intelligent form of an A-Counter). Their appearance seems to draw inspiration from these as well, like [[Alien Hypno|big eyes]], [[Alien Hypno|tails]] [[Alien Telepath|instead of feet]], [[Alien Warrior|large]] [[Alien Mother|claws]], [[Cosmic Horror Gangi'el|long tentacles]], [[Alien Grey|slender bodies]], [[Alien Overlord|multiple arms]], etc. Some "Alien" monsters resemble the stereotypical [[wikipedia:Grey alien|Grey aliens]], while others are more reptilian in appearance. Design-wise they also appear to be inspired by "[[Zeta Reticulant]]", a monster who debuted in the manga as part of the alien-based [[Cosmic]] series before the "Alien" archetype was created.
 
+
The archetype features three supporting non-archetypal monsters that contain the string "Cosmic" in their names: "[[Cosmic Horror Gangi'el]]", "[[Cosmic Fortress Gol'gar]]", and "[[Cosmic Slicer Zer'oll]]". They have the appearance of large, multi-tentacled monsters.
 
===Etymology===
 
===Etymology===
 
The archetype's name comes from the term: "[[wikipedia:Extraterrestrial life|Space Alien]]", an extraterrestrial being from outer space.
 
The archetype's name comes from the term: "[[wikipedia:Extraterrestrial life|Space Alien]]", an extraterrestrial being from outer space.
 
 
==Playing style==
 
==Playing style==
"Aliens" have a variety of lower-[[Level]] monsters, such as "[[Alien Warrior]]" and "[[Alien Grey]]", that generate those essential A-Counters. However, prior to ''[[Crimson Crisis]]'', they suffered from a distinct lack of effects to exploit these counters once created.  Cards like "[[Alien Telepath]]", "[[Alien Hypno]]", and "[[Alien Mars]]" have potentially disruptive, yet situational, effects. The powerful [[field]]-clearing effect of "[[Cosmic Fortress Gol'gar]]", as well as the revival engine provided by "[[Code A Ancient Ruins]]", lends the Deck a more reliable means of converting A-Counters into [[Card Advantage]]. "Crimson Crisis" introduced "[[Planet Pollutant Virus]]", a card which doubles as mass-removal and lingering A-Counter generation.  Cards like "[[Alien Overlord]]" from "Crimson Crisis" and "[[Alien Dog]]" from the subsequent ''[[Raging Battle]]'' also gave "Aliens" a bit of [[swarm]]ing power.  
+
"Aliens" have a variety of lower-[[Level]] monsters, such as "[[Alien Warrior]]" and "[[Alien Grey]]", that generate A-Counters. However, prior to ''[[Crimson Crisis]]'', they suffered from a distinct lack of effects to exploit these counters once created.  Cards like "[[Alien Telepath]]", "[[Alien Hypno]]", and "[[Alien Mars]]" have potentially disruptive, yet situational, effects. The powerful [[field]]-clearing effect of "[[Cosmic Fortress Gol'gar]]", as well as the revival engine provided by "[[Code A Ancient Ruins]]", lends the Deck a more reliable means of converting A-Counters into [[card advantage]]. "Crimson Crisis" introduced "[[Planet Pollutant Virus]]", a card which doubles as mass-removal and lingering A-Counter generation and "[[Alien Overlord]]". "[[Alien Dog]]" from the subsequent ''[[Raging Battle]]'' also gave "Aliens" a bit of [[swarm]]ing power.  
 
+
There are several different builds and play styles for the archetype. The "Alien" cards prior to "[[Crimson Crisis]]" emphasized lower-Level effect monsters like "[[Alien Psychic]]" and "[[Alien Hunter]]", and monster manipulation in the form of "[[Brainwashing Beam]]" and "[[Mass Hypnosis]]". Modernized builds emphasize on utilising [[Cosmic Fortress Gol'gar]] to destroy the field or [[Cosmic Slicer Zer'oll]] to disrupt the opponent from generating an effective field. The easy destruction and revival it supplies through its quick A-Counter generation for "Code A Ancient Ruins".  "Gol'gar" can further be paired with powerful [[Floodgate]] [[Continuous Spell Card]]s like "[[Prohibition]]"
There are several different builds and play styles for the archetype. The "Alien" cards prior to "[[Crimson Crisis]]" emphasized lower-Level effect monsters like "[[Alien Psychic]]" and "[[Alien Hunter]]", and monster manipulation in the form of "[[Brainwashing Beam]]" and "[[Mass Hypnosis]]". A viable strategy, it is distinctly suboptimal when compared to modernized builds that emphasize "Gol'gar" and the easy destruction and revival it supplies through its quick counter generation for "Code A Ancient Ruins".  "Gol'gar" can further be paired with powerful [[Continuous Spell Card]]s like "[[Prohibition]]", along with cards like "[[Ancient Forest]]" and "[[Swords of Revealing Light]]," to create a strong control archetype that excels at A-Counter generation via the effect of "Gol'gar".
+
No monster in the archetype has over 2600 [[ATK]], a value shared by "Gol'gar" and its underrated predecessor, "[[Cosmic Horror Gangi'el]]" as well as [[Cosmic Slicer Zer'oll|Zer'oll]] together the so-called "boss monsters" of the "Aliens".  The Reptile "[[Evil Dragon Ananta]]" is often included as a final "boss monster" However "[[Reptilliane]]" and "[[Ogdoadic]]" versions of the deck have become common.  None of these monsters count as "Alien" monsters, and hence do not weaken or generate Counters on opposing monsters.
 
+
"Alien" Decks ultimately rely on A-Counters to operate. A swarming "Alien" Deck needs ample A-Counters to Special Summon "[[Alien Overlord|Overlord]]" and activate "[[Code A Ancient Ruins]]". "Alien" Decks that manipulate the opponent's monsters via "[[Alien Hypno]]", "[[Brainwashing Beam]]", and "[[Mass Hypnosis]]" require A-Counters to maintain control of pilfered monsters.  Another important effect of an "Alien" Deck is the A-Counter's ability to reduce the ATK and DEF of a monster by 300 points for every counter on it. The effect reduces the ATK of Monsters fighting "Aliens" for each "Alien" with that effect on the field. More easily explained, (Number of monsters with ability) × (Number of counters on monster fighting an "Alien") × 300 = Amount of ATK lost. Most "Alien" monsters have this effect built in. Some "Aliens" with powerful effects, like "Hypno" and "Dog", do not.
No monster in the archetype has over 2600 [[ATK]], a value shared by "Gol'gar" and its underrated predecessor, "[[Cosmic Horror Gangi'el]]", together the so-called "boss monsters" of the "Aliens".  The Reptile "[[Evil Dragon Ananta]]" is often included as a third "boss monster" and can often turn the tide of a duel via its field clearing abilities.  None of these monsters count as "Alien" monsters, per se, and hence do not weaken opposing monsters burdened with [[A-Counter]]s.
+
The main difficulty of the Deck is that "Gol'gar" requires "[[Alien Ammonite]]" to used as the Tuner for its Synchro Summon, which is difficult to Special Summon with "Alien" cards.
 
 
All "Alien" Decks ultimately rely on A-Counters to operate. A swarming "Alien" Deck needs ample A-Counters to Special Summon "[[Alien Overlord|Overlord]]" and activate "[[Code A Ancient Ruins]]". "Alien" Decks that manipulate the opponent's monsters via "[[Alien Hypno]]", "[[Brainwashing Beam]]", and "[[Mass Hypnosis]]" require A-Counters to maintain control of pilfered monsters.  Another important effect of an "Alien" Deck is the A-Counter's ability to reduce the ATK and DEF of a monster by 300 points for every counter on it. The effect reduces the ATK of Monsters fighting "Aliens" for each "Alien" with that effect on the field. More easily explained, (Number of monsters with ability) X (Number of counters on monster fighting an "Alien") X 300 = Amount of ATK lost. Most "Alien" monsters have this effect built in. Some "Aliens" with powerful effects, like "Alien Hypno" and "Alien Dog", do not.
 
 
 
'''Gol'gar control''' variants obviously exploit the effect of "Gol'gar" to both generate A-Counters and to instantly convert those counters into free removal. A popular combo involves "[[Cosmic Fortress Gol'gar]]" and "[[Swords of Revealing Light]]": By using the effect of "Gol'gar" to return face up Spell and Trap cards of your choosing back to the owner's hand, you can return your "Swords of Revealing Light" back to your hand and play it back on the field. By repeating this you'll have unlimited "Swords of Revealing Light". Also you'll put A-counters on all face up monsters on the field including your own, and destroy pesky cards that your opponent controls (you can only use this combo once per-turn).
 
 
 
 
===Recommended cards===
 
===Recommended cards===
 
{{Decklist|Recommended cards
 
{{Decklist|Recommended cards
 
 
|normal monsters =
 
|normal monsters =
 
* [[Alien Shocktrooper]]
 
* [[Alien Shocktrooper]]
 
 
|effect monsters =  
 
|effect monsters =  
 
* [[Alien Dog]]
 
* [[Alien Dog]]
 
* [[Alien Kid]]
 
* [[Alien Kid]]
 +
* [[Alien Mars]]
 +
* [[Alien Mother]]
 
* [[Alien Overlord]]
 
* [[Alien Overlord]]
 +
* [[Alien Psychic]]
 +
* [[Alien Stealthbuster]]
 
* [[Alien Telepath]]
 
* [[Alien Telepath]]
* [[Black Luster Soldier - Envoy of the Beginning]]
+
* [[Danger!? Tsuchinoko?]]
 +
* [[Kagetokage]]
 +
* [[Nauya, the Ogdoadic Remnant]]
 
* [[Rescue Rabbit]]
 
* [[Rescue Rabbit]]
 
|spirit monsters =
 
* [[Kinka-byo]]
 
 
|gemini monsters =
 
* [[Alien Hypno]]
 
 
 
|tuner monsters =
 
|tuner monsters =
 
* [[Alien Ammonite]]
 
* [[Alien Ammonite]]
 +
* [[Reptilianne Coatl]]
 
* [[Reptilianne Lamia]]
 
* [[Reptilianne Lamia]]
 
|fusion monsters =
 
* [[Elder Entity N'tss]]
 
 
 
|synchro monsters =
 
|synchro monsters =
 
* [[Cosmic Fortress Gol'gar]]
 
* [[Cosmic Fortress Gol'gar]]
* [[Ancient Sacred Wyvern]]
+
* [[Reptilianne Melusine]]
* [[Armades, Keeper of Boundaries]]
 
* [[Armory Arm]]
 
* [[Formula Synchron]]
 
* [[Old Entity Cthugua]]
 
* [[Old Entity Hastorr]]
 
* [[Puralis, the Purple Pyrotile]]
 
* [[Shooting Quasar Dragon]]
 
* [[T.G. Hyper Librarian]]
 
 
 
 
|xyz monsters =  
 
|xyz monsters =  
 
* [[King of the Feral Imps]]
 
* [[King of the Feral Imps]]
* [[Outer Entity Azathot]]
 
* [[Outer Entity Nyarla]]
 
 
 
|link monsters =
 
|link monsters =
* [[Alien Shocktrooper Mighty/Frame]]
+
* [[Alien Shocktrooper M-Frame]]
 +
* [[Cosmic Slicer Zer'oll]]
 +
* [[Draco Masters of the Tenyi]]
 +
* [[Hiita the Fire Charmer, Ablaze]]
 +
* [[Lyna the Light Charmer, Lustrous]]
 
* [[Reptilianne Echidna]]
 
* [[Reptilianne Echidna]]
 
 
|spells =
 
|spells =
 
* [["A" Cell Recombination Device]]
 
* [["A" Cell Recombination Device]]
 +
* [["A" Cell Scatter Burst]]
 
* [[Code A Ancient Ruins]]
 
* [[Code A Ancient Ruins]]
 
* [[Mysterious Triangle]]
 
* [[Mysterious Triangle]]
* [[Dreamland]]
+
* [[Cauldron of the Old Man]]
* [[Forbidden Trapezohedron]]
+
* [[Ogdoadic Origin]]
* [[Supply Squad]]
+
* [[Ogdoadic Water Lily]]
* [[Symbols of Duty]]
+
* [[One for One]]
* [[Terraforming]]
+
* [[Small World]]
* [[Unexpected Dai]]
+
* [[Viper's Rebirth]]
 
 
 
|traps =
 
|traps =
* [[Alien Brain]]
+
* [[Brainwashing Beam]]
 
* [[Mass Hypnosis]]
 
* [[Mass Hypnosis]]
 
* [[Planet Pollutant Virus]]
 
* [[Planet Pollutant Virus]]
* [[Back to the Front]] / [[Call of the Haunted]]
 
* [[Fiendish Chain]]
 
 
* [[Offering to the Snake Deity]]
 
* [[Offering to the Snake Deity]]
 +
* [[Rivalry of Warlords]]
 
}}
 
}}
 
 
===Weaknesses===
 
===Weaknesses===
"Aliens" are weak against Decks with superior speed, such as "[[X-Saber]]", "[[Legendary Six Samurai]]" or "[[Blackwing]]". The Deck itself has little draw power outside of "Grey", which causes it to have trouble against faster Decks. Specialized [[searcher]]s such as "[[Gold Sarcophagus]]", "[[Oshaleon]]", "[[Snake Whistle]]", and "[[Damage = Reptile]]" can partially alleviate this problem by letting you retrieve your combo pieces more efficiently, but not all of them fit comfortably into the archetype and many of them can be situational as draws. You can also add "[[Pot of Duality]]" for more consistency to the deck.
+
* "[[Counter Cleaner]]" and "[[Book of Lunar Eclipse]]" can seriously hamper "Alien" Decks if used correctly due to their high reliance on A-Counters. "[[Ghostrick]]" also has no difficulty in removing counters placed on their monsters.
 
+
* "[[Gozen Match]]" can also slow down how quickly they progress through their strategy, often forcing a choice between [[LIGHT]] or [[DARK]] unless the [[FIRE]] [[Attribute]] "Telepath" is on the Field.
The deck is also weak against "[[Fire King]]" Decks, as Fire Kings rely upon the destruction of cards and Special Summoning from the Graveyard, as well as clearing the field of monsters and Spells, which can force Aliens to stall. It is difficult for Aliens to overcome a card with high ATK and no DEF.
 
 
 
The "Alien"-based Deck is also bad against "[[Gladiator Beast]]", as they constantly tag out, preventing A-Counters from piling up. In this matchup, Aliens have to rely on pure power, which is not generally their focus. You can put a "[[G.B. Hunter]]" in your Side Deck to counter this. 
 
 
 
"Aliens" aren't much use against "[[Ghostrick]]" Decks, as most "Ghostricks" have the ability to flip themselves facedown, clearing away any counters on them and preventing more from being added. Additionally, their low attack power means it will be difficult to do damage even while a "Ghostrick" [[Field Spell Card]] is active.
 
 
 
"Aliens" also have no native, major offensive threat outside of "Gol'gar".  Although "Warrior" and "Shocktrooper" boast high ATK for [[Level 4 Monster Cards]], they quickly lose value after the few first turns of the game, when [[Fusion Monster]]s, [[Synchro Monster]]s, [[Xyz Monster]]s and other powerful cards begin hitting the field. Gol'gar helps to keep "Aliens" in the race. Other Synchros, like "[[Ally of Justice Catastor]]" (instantly Summonable by "Ammonite" and useful against "Lightsworns" in particular), also help the Deck to keep a solid footing against speedy Decks. "[[Counter Cleaner]]" and "[[Enervating Mist]]" can also seriously hamper "Alien" Decks if used correctly due to their high reliance on A-Counters.
 
 
 
 
{{Archseries navbox}}
 
{{Archseries navbox}}
 
{{Archseries navbox (Duel Links)}}
 
{{Archseries navbox (Duel Links)}}
 
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Revision as of 00:09, 18 March 2023

Alien
""A" Cell Breeding Device", ""A" Cell Incubator", "Alien Grey", and "Corruption Cell "A"" in the artwork of ""A" Cell Recombination Device".
Japanese
  • エーリアン
  • Ērian (romanized)
French
  • Alien
German
  • Außerirdisch
  • Außerirdischer (formerly)
    Außerirdische (formerly)
Italian
  • Alieno
Korean
  • 에일리언
  • Eillieon (romanized)
Portuguese
  • Alienígena
Spanish
  • Alienígena
  • Alien (formerly)
Sets
TCG
OCG
Korean
Anime appearances
Manga appearances
Lists

"Alien" (Japanese: エーリアン Ērian) is an archetype of Reptile monsters introduced in Power of the Duelist. "Alien" Decks focus heavily on exploiting A-Counters, which weaken opposing monsters when they battle "Alien" monsters and facilitate the effects of "Alien" cards and related support.

Design

Appearance

They seem to be based on many science-fiction views of aliens, and the way they operate in stories, making use of such tropes as brainwashing, genetic manipulation, and biological experimentation (as evidenced by "Interplanetary Invader "A"", which appears to be a mutated, living, or even intelligent form of an A-Counter). Their appearance seems to draw inspiration from these as well, like big eyes, tails instead of feet, large claws, long tentacles, slender bodies, multiple arms, etc. Some "Alien" monsters resemble the stereotypical Grey aliens, while others are more reptilian in appearance. Design-wise they also appear to be inspired by "Zeta Reticulant", a monster who debuted in the manga as part of the alien-based Cosmic series before the "Alien" archetype was created. The archetype features three supporting non-archetypal monsters that contain the string "Cosmic" in their names: "Cosmic Horror Gangi'el", "Cosmic Fortress Gol'gar", and "Cosmic Slicer Zer'oll". They have the appearance of large, multi-tentacled monsters.

Etymology

The archetype's name comes from the term: "Space Alien", an extraterrestrial being from outer space.

Playing style

"Aliens" have a variety of lower-Level monsters, such as "Alien Warrior" and "Alien Grey", that generate A-Counters. However, prior to Crimson Crisis, they suffered from a distinct lack of effects to exploit these counters once created. Cards like "Alien Telepath", "Alien Hypno", and "Alien Mars" have potentially disruptive, yet situational, effects. The powerful field-clearing effect of "Cosmic Fortress Gol'gar", as well as the revival engine provided by "Code A Ancient Ruins", lends the Deck a more reliable means of converting A-Counters into card advantage. "Crimson Crisis" introduced "Planet Pollutant Virus", a card which doubles as mass-removal and lingering A-Counter generation and "Alien Overlord". "Alien Dog" from the subsequent Raging Battle also gave "Aliens" a bit of swarming power. There are several different builds and play styles for the archetype. The "Alien" cards prior to "Crimson Crisis" emphasized lower-Level effect monsters like "Alien Psychic" and "Alien Hunter", and monster manipulation in the form of "Brainwashing Beam" and "Mass Hypnosis". Modernized builds emphasize on utilising Cosmic Fortress Gol'gar to destroy the field or Cosmic Slicer Zer'oll to disrupt the opponent from generating an effective field. The easy destruction and revival it supplies through its quick A-Counter generation for "Code A Ancient Ruins". "Gol'gar" can further be paired with powerful Floodgate Continuous Spell Cards like "Prohibition" No monster in the archetype has over 2600 ATK, a value shared by "Gol'gar" and its underrated predecessor, "Cosmic Horror Gangi'el" as well as Zer'oll together the so-called "boss monsters" of the "Aliens". The Reptile "Evil Dragon Ananta" is often included as a final "boss monster" However "Reptilliane" and "Ogdoadic" versions of the deck have become common. None of these monsters count as "Alien" monsters, and hence do not weaken or generate Counters on opposing monsters. "Alien" Decks ultimately rely on A-Counters to operate. A swarming "Alien" Deck needs ample A-Counters to Special Summon "Overlord" and activate "Code A Ancient Ruins". "Alien" Decks that manipulate the opponent's monsters via "Alien Hypno", "Brainwashing Beam", and "Mass Hypnosis" require A-Counters to maintain control of pilfered monsters. Another important effect of an "Alien" Deck is the A-Counter's ability to reduce the ATK and DEF of a monster by 300 points for every counter on it. The effect reduces the ATK of Monsters fighting "Aliens" for each "Alien" with that effect on the field. More easily explained, (Number of monsters with ability) × (Number of counters on monster fighting an "Alien") × 300 = Amount of ATK lost. Most "Alien" monsters have this effect built in. Some "Aliens" with powerful effects, like "Hypno" and "Dog", do not. The main difficulty of the Deck is that "Gol'gar" requires "Alien Ammonite" to used as the Tuner for its Synchro Summon, which is difficult to Special Summon with "Alien" cards.

Recommended cards

Weaknesses

  • "Counter Cleaner" and "Book of Lunar Eclipse" can seriously hamper "Alien" Decks if used correctly due to their high reliance on A-Counters. "Ghostrick" also has no difficulty in removing counters placed on their monsters.
  • "Gozen Match" can also slow down how quickly they progress through their strategy, often forcing a choice between LIGHT or DARK unless the FIRE Attribute "Telepath" is on the Field.