Difference between revisions of "Card Tips:Jam Breeding Machine"

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* "[[Jam Breeding Machine]]" works well with "[[Wetlands]]" and "[[Aqua Chorus]]".
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* This card can be [[Searcher|searched]] by "[[Rogue of Endymion]]", "[[Watch Cat]]", "[[Watch Dog]]", "[[The Despair Uranus]]", and other [[List of generic searchers#Spells|generic searchers]].
* Two "[[Jam Breeding Machine]]'s" can work together at the same time on the field seeing as their effects negate all summons except "Slime Token's".
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* Summon "[[Cybernetic Magician]]" before activating your "[[Jam Breeding Machine]]" and use the Magician's effect to turn tokens into a 2000 point attackers.
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* Two or even three copies of this card can work together at the same time on the field seeing as their effects negate all Summons except "[[Slime Token]]s".
* Also try summoning "[[Star Boy]]" before activating "[[Jam Breeding Machine]]" along with "[[Wetlands]]" so your jams can have 2200 ATK points per summon. Use this combo along with "[[Aqua Chorus]]" to have 2700 ATK per summon.
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* You can use this card in unison with "[[Mass Driver]]" to inflict 400 points of damage to your opponent's life points every turn.
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* Summon "[[Cybernetic Magician]]" before activating this card and use the effect of "Magician" to turn Tokens into a 2000 point attackers.
* You can combine "[[Cybernetic Magician]]" with "[[Wetlands]]" to get a 3200 [[ATK]] beatstick
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* After stalling to get enough Slime Tokens on the field, use "[[Token Thanksgiving]]" or "[[Token Feastevil]]", or destroy Jam Breeding Machine and summon "[[Parasitic Ticky]]". "[[Ojama Trio]]" can further boost their effects.
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* ** You can combine "Cybernetic Magician" with "Wetlands" to get a 3200 ATK beatstick.
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* Also try Summoning "[[Star Boy]]" before activating "Jam Breeding Machine" along with "[[Wetlands]]" so your "Slimes" can have 2200 [[ATK]] per Summon. Use this combo along with "[[Aqua Chorus]]" to have 2700 ATK per Summon.
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* You can use this card in conjunction with "[[Hydra Viper]]" to continuously generate a fodder every standby phase, allowing "[[Hydra Viper]]" to attack at least three times each turn.
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* You can use this card in unison with "[[Cannon Soldier]]" to inflict 500 points of damage to your opponent's Life Points every turn.
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* After stalling to get enough "Slime Tokens" on the field, use "[[Token Thanksgiving]]" or "[[Token Feastevil]]", or destroy "Jam Breeding Machine" and Summon "[[Parasitic Ticky]]". "[[Ojama Trio]]" can further boost their effects.
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* If you're using this card to stall, you can improve it with a combination of "[[Stumbling]]" to put the Tokens in Defense Position and "[[The Dark Door]]".
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* Setting monsters is not restricted by this card, so if you want to work around the Normal Summoning restrictions (perhaps also Tributing some of your "Slime Tokens"), you can use a set "[[Book of Taiyou]]" combo to get a monster in Attack Position right away.
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* This card works well with "Wetlands", "Aqua Chorus", "[[Chthonian Alliance]]", "[[United We Stand]]" and "[[Pixie Ring]]".
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* Consider using this card with other cards that require Tributes to work well, like "[[Panther Warrior]]" or "[[Destiny HERO - Dasher]]".
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* After you have enough "Slime Tokens", use a card like "[[Emergency Provisions]]" or "[[Mystical Space Typhoon]]" to destroy this card and be able to Summon again.
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** Then, after Tributing the "Slime Tokens" for a Tribute Summon, use "[[Magical Stone Excavation]]" or "[[Spell Reproduction]]" to return "Jam Breeding Machine" to your hand.
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** "Emergency Provisions" in particular can help strengthen "[[The Winged Dragon of Ra]]".
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* Use this card with "[[Cosmic Fortress Gol'gar]]", "[[Mist Valley Falcon]]" or "[[Dewloren, Tiger King of the Ice Barrier]]" to bounce it back to your hand an be able to Summon monsters. This makes these Tokens valuable as Synchro, Ritual, and Tribute Materials.
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* Decks can be based around building up "Slime Tokens". It requires a lot of Spell and Trap support, but they can become very powerful very rapidly. "[[Token Stampede]]" and "Wetlands" are key cards to run it this way. If you are lucky enough to get out "Wetlands" and three copies of "Token Stampede", your "Slime Tokens" will be at 4700. "[[Skill Drain]]" can also be very useful, because the "Slime Tokens" have no effect, so there is no downside to using it. Another bonus is that opponents can use Spells and Traps to destroy them all they want - another one will just spawn next turn. "[[Heavy Storm]]" will wipe this deck out though, so have something to protect your Spell and Trap Cards.
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* Use "[[Tour of Doom]]" with this card. It bets the ability to Normal or Flip Summon, and you can't do that anyway.

Latest revision as of 20:26, 10 April 2023

  • Two or even three copies of this card can work together at the same time on the field seeing as their effects negate all Summons except "Slime Tokens".
  • Summon "Cybernetic Magician" before activating this card and use the effect of "Magician" to turn Tokens into a 2000 point attackers.
  • ** You can combine "Cybernetic Magician" with "Wetlands" to get a 3200 ATK beatstick.
  • Also try Summoning "Star Boy" before activating "Jam Breeding Machine" along with "Wetlands" so your "Slimes" can have 2200 ATK per Summon. Use this combo along with "Aqua Chorus" to have 2700 ATK per Summon.
  • You can use this card in conjunction with "Hydra Viper" to continuously generate a fodder every standby phase, allowing "Hydra Viper" to attack at least three times each turn.
  • You can use this card in unison with "Cannon Soldier" to inflict 500 points of damage to your opponent's Life Points every turn.
  • If you're using this card to stall, you can improve it with a combination of "Stumbling" to put the Tokens in Defense Position and "The Dark Door".
  • Setting monsters is not restricted by this card, so if you want to work around the Normal Summoning restrictions (perhaps also Tributing some of your "Slime Tokens"), you can use a set "Book of Taiyou" combo to get a monster in Attack Position right away.
  • Decks can be based around building up "Slime Tokens". It requires a lot of Spell and Trap support, but they can become very powerful very rapidly. "Token Stampede" and "Wetlands" are key cards to run it this way. If you are lucky enough to get out "Wetlands" and three copies of "Token Stampede", your "Slime Tokens" will be at 4700. "Skill Drain" can also be very useful, because the "Slime Tokens" have no effect, so there is no downside to using it. Another bonus is that opponents can use Spells and Traps to destroy them all they want - another one will just spawn next turn. "Heavy Storm" will wipe this deck out though, so have something to protect your Spell and Trap Cards.
  • Use "Tour of Doom" with this card. It bets the ability to Normal or Flip Summon, and you can't do that anyway.