Difference between revisions of "Card Tips:Ancient Gear Tank"

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*Equip this card to an Ancient Gear monster that you plan to Tribute. The ATK boost will help keep it on the field, and, since Equip cards are destroyed when the equipped monster is removed from the field, you end up with a high-level monster and dealing 600 damage to your opponent.
 
*Equip this card to an Ancient Gear monster that you plan to Tribute. The ATK boost will help keep it on the field, and, since Equip cards are destroyed when the equipped monster is removed from the field, you end up with a high-level monster and dealing 600 damage to your opponent.
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* This card is a better "[[Black Pendant]]" especially for ancient gears. It works well with "[[Limiter Removal]]":
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** the ATK-boost of this card is doubled
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** in the end phase the equiped monster is destroyed and this card inflicts another 600 effect damage.
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* Since this card does not have to be faceup when it gets destroyed for its effect to activate you can set it on the field to ...
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** ... lure an opponents spell/trap destroyer.
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** ... destroy it with a "[[Heavy Storm]]" in addition to destroying your opponents spells/traps.

Revision as of 15:17, 12 January 2013

  • This card has an additional use besides the extra ATK and effect damage it provides: It counts as a face-up "Ancient Gear" card, so it can be sent to the Graveyard for the effect of "Spell Gear". It is also vital to the success of low-ATK Ancient Gears such as "Ancient Gear Engineer" and the monster on the picture, "Ancient Gear Soldier".
  • Equip this card to an Ancient Gear monster that you plan to Tribute. The ATK boost will help keep it on the field, and, since Equip cards are destroyed when the equipped monster is removed from the field, you end up with a high-level monster and dealing 600 damage to your opponent.
  • This card is a better "Black Pendant" especially for ancient gears. It works well with "Limiter Removal":
    • the ATK-boost of this card is doubled
    • in the end phase the equiped monster is destroyed and this card inflicts another 600 effect damage.
  • Since this card does not have to be faceup when it gets destroyed for its effect to activate you can set it on the field to ...
    • ... lure an opponents spell/trap destroyer.
    • ... destroy it with a "Heavy Storm" in addition to destroying your opponents spells/traps.