Difference between revisions of "Forum:Burning Hearts - The Beginning Of The End: Warrior Deck"

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[[User:Eminentjonfrost|Eminentjonfrost]] 02:33, 31 May 2008 (UTC)
 
[[User:Eminentjonfrost|Eminentjonfrost]] 02:33, 31 May 2008 (UTC)
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To search your deck put in reinforcment of the army. With that card you can search  marauding captain. Also a swift gaia the fierce knight can be usefull.

Revision as of 09:31, 31 May 2008


Deck Name: Burning Hearts - The Beginning Of The End

Main Deck Cards(42):

Monster Cards(21):

  • D.D. Warrior Lady x1
  • Exiled Force x2
  • D.D. Assailant x3
  • Mataza the Zapper x2
  • Gilford the Lightning x1
  • Holy Knight Ishzark x2
  • Elemental hero WildHeart x2
  • Command Knight x3
  • Marauding Captain x3
  • Morphing Jar x1

Spell Cards(15):

  • The A. Forces x3
  • United We Stand x1
  • Monster Reborn x1
  • Premature Burial x1
  • Fusion Sword Murasame Blade x2
  • Lightning Vortex x2
  • Brain Control x1
  • Heavy Storm x1
  • Nobleman of Crossout x1
  • Mystical Space Typhoon x1

Trap Cards(9):

  • Mirror Force x1
  • Sakuretsu Armor x2
  • Solemn Judgment x3
  • Bottomless Trap Hole x3


  • What do you want to do with this deck? What is its strategy? Please sign your posts with the 4 tildes, and remember that a Side Deck can only have either 0 cards, or 15, but not 6. 90.208.147.114 18:22, 30 May 2008 (UTC)

Always like Amazoness Swordswoman in a warrior deck. Another idea is Limit Rebirth to get more use out of your Exiled Force's. Lightspeed1967 20:59, 30 May 2008 (UTC) 220.255.7.226 01:14, 31 May 2008 (UTC)


  • This deck rely on monster swamping and removing strong monster from the field through exiled force, D.D. Warrior Lady and D.D. Assailant, hence clearing a path for direct attacks. Also this deck boost my lower attack monster through The A. Force, Command Knight and Equip spell, almost every match I will see that my marauding captain attack point rises to 2000 at least. But the problem is that this deck is too inconsistent as I find it quite hard to have enough cards in hand to play(No Hand Advantage) because of my monster marauding captain monster swamping... Well I did think of adding Amazoness Swords Woman but putting her in means that i have to sacrifice 2 Mataza The Zapper which happens to be my favourite card although it is not very useful... 220.255.7.226 01:17, 31 May 2008 (UTC)



It's inconsistent cause you don't have any searchers or much drawing power. My "specialty" is zombies. The strong point of zombies is that I can special summon them like crazy from the graveyard and swarm the field. To make that strong point more useful, I put in Card of Safe Return. Lets me draw a card every time a monster is special summoned from the graveyard. I have Giant Rats to get Pyramid Turtles out, which get anything else I want out.

See the connections? I don't know any for Warrior decks, but try to find something like the zombie combos if you want consistency.

Adding in Giant Rats can be a start, bringing out the Mataza the Zappers and Marauding Captains (and I think the Command Knights and Elemental WildHeart, not sure if they're earth)

Also, adding cards that bring others out is a (small but) useful way of slimming the deck down to increase the chances of getting other things you need.

Eminentjonfrost 02:33, 31 May 2008 (UTC)

To search your deck put in reinforcment of the army. With that card you can search marauding captain. Also a swift gaia the fierce knight can be usefull.