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− | The basic rule is that [[Counter Trap]]s can only be used against the card they are immediately following in a chain.
| + | #REDIRECT [[Counter Trap Card]] |
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− | So for Counter Traps:
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− | * [[Chain Link]] 2 used against [[Chain Link]] 1 only
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− | * [[Chain Link]] 3 used against [[Chain Link]] 2 only
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− | * [[Chain Link]] 4 used against [[Chain Link]] 3 only
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− | * [[Chain Link]] 5 used against [[Chain Link]] 4 only
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− | * [[Chain Link]] 4 CANNOT be used against [[Chain Link]] 1's effect.
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− | So:
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− | * Player A activates "[[Raigeki]]".
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− | * Player B chains "[[Magic Jammer]]".
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− | * Player A chains "[[Seven Tools of the Bandit]]".
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− | * Player B cannot [[chain]] a second "[[Magic Jammer]]", "[[Magic Drain]]", etc. The only [[Counter Trap]]s he may [[activate]] are ones that would [[negate]] the previous step ("[[Seven Tools of the Bandit]]").
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− | This also prevents "loading on" of "[[Magic Drain]]s". So you cannot chain 2 "[[Magic Drain]]s" to the same [[Spell Card]], hoping your opponent won't be able to discard 2 [[Spell Card]]s to save his original [[Spell Card]].
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− | [[Category:Gameplay]]
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