Difference between revisions of "The Agent"
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{{Infobox archseries | {{Infobox archseries | ||
− | | image | + | | image = TheAgentofCreationVenus-TF04-JP-VG.png |
− | | caption | + | | caption = "[[The Agent of Creation - Venus]]" surrounded by three "[[Mystical Shine Ball]]s", in the artwork of the former card. |
− | | ja_name | + | | ja_name = {{Ruby|代|だい}}{{Ruby|行|こう}}{{Ruby|者|しゃ}} |
− | | romaji | + | | romaji = Daikōsha |
− | + | | fr_name = Agent | |
− | + | | de_name = Sendbot | |
− | | fr_name | + | | de_name2 = Sendbote/-in (formerly) |
− | | de_name | + | | it_name = L'Agente |
− | | de_name2 | + | | ko_name = 대행자 |
− | | it_name | + | | ko_hanja = 代行者 |
− | | ko_name | + | | ko_romanized = Daehaengja |
− | | ko_hanja | + | | pt_name = O Representante |
− | | ko_romanized | + | | es_name = El Agente |
− | | pt_name | + | | other_names = |
− | | es_name | + | * Arabic<br />وكيل<br />وكيلة |
− | | sets | + | | sets = |
+ | * [[Ancient Sanctuary]] | ||
+ | * [[Duelist Alliance]] | ||
+ | | tcg = | ||
+ | * [[Dark Revelation Volume 2]] | ||
+ | * [[Champion Pack: Game Three]] | ||
+ | * [[Lost Sanctuary Structure Deck]] | ||
+ | * [[Legendary Collection 3: Yugi's World Mega Pack]] | ||
+ | * [[Gold Series: Haunted Mine]] | ||
+ | * [[Primal Origin: Deluxe Edition]] | ||
+ | * [[Premium Gold: Return of the Bling]] | ||
+ | * [[OTS Tournament Pack 5]] | ||
+ | | ocg = | ||
* [[The Sanctuary in the Sky (set)|The Sanctuary in the Sky]] | * [[The Sanctuary in the Sky (set)|The Sanctuary in the Sky]] | ||
− | |||
* [[Expert Edition Volume.2]] | * [[Expert Edition Volume.2]] | ||
− | * [[ | + | * [[Structure Deck: Surge of Radiance]] |
+ | * [[Expansion Pack Vol.3]] | ||
* [[Structure Deck: Lost Sanctuary]] | * [[Structure Deck: Lost Sanctuary]] | ||
− | * [[ | + | * [[Tournament Pack 2017 Vol.2]] |
− | * [[ | + | * [[Advanced Event Pack 2017 Vol.2]] |
}} | }} | ||
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==Playing style== | ==Playing style== | ||
− | Similar to [[Psychic]] | + | Similar to [[Psychic]] and "[[Archfiend]]" monsters, the first of "The Agents" focused on [[Life Points]]: the ATK of "[[The Agent of Force - Mars]]" is increased when the [[controller]]'s Life Points are higher than the opponent's. "[[The Agent of Judgment - Saturn]]" can inflict damage to opponent equal to the difference in the players' Life Points. Their rather weak effects saw them almost totally ignored in favor of more powerful cards (such as "[[Zaborg the Thunder Monarch]]" which was released around the same time). |
− | With the archetype's reintroduction in ''[[Lost Sanctuary Structure Deck]]''/''[[Structure Deck: Lost Sanctuary]]'', the archetype as a whole now focus on [[banish]]ing. For example, "[[The Agent of Miracles - Jupiter]]" can banish any "The Agent" monster in the [[Graveyard]] to increase a | + | With the archetype's reintroduction in ''[[Lost Sanctuary Structure Deck]]''/''[[Structure Deck: Lost Sanctuary]]'', the archetype as a whole now focus on [[banish]]ing. For example, "[[The Agent of Miracles - Jupiter]]" can banish any "The Agent" monster in the [[Graveyard]] to increase a LIGHT Fairy monster's [[ATK]] by 800. Also, when "The Sanctuary in the Sky" is on the field, Jupiter allows the player Special Summon 1 banished LIGHT Fairy monster by discarding a Fairy monster. |
− | More importantly, "[[Master Hyperion]]" can be [[Special Summoned]] by banishing an "The Agent" from your [[hand]], field or Graveyard. Also, by banishing another LIGHT Fairy | + | More importantly, "[[Master Hyperion]]" can be [[Special Summoned]] by banishing an "The Agent" from your [[hand]], field or Graveyard. Also, by banishing another LIGHT Fairy monster, you can select and destroy any card on the field. If you have "The Sanctuary in the Sky" on the field the player may use this effect twice per turn. |
"[[The Agent of Mystery - Earth]]" lets the player add any "The Agent" monster or "Master Hyperion" (if "The Sanctuary in the Sky" is on the field) to the hand from the Deck, and is a [[Tuner monster]] to boot. | "[[The Agent of Mystery - Earth]]" lets the player add any "The Agent" monster or "Master Hyperion" (if "The Sanctuary in the Sky" is on the field) to the hand from the Deck, and is a [[Tuner monster]] to boot. | ||
− | + | ===Strategies and Tips=== | |
+ | A common strategy is to use "[[The Agent of Creation - Venus]]" to Special Summon 1-3 "[[Mystical Shine Ball]]s" by [[pay]]ing 500-1500 [[Life Points]] in order to set up the Graveyard for either the Summon of an "[[Archlord Kristya]]" or "[[Master Hyperion]]" as soon as the very next turn. "The Agent" Decks can also Summon strong monsters from the Extra Deck. If the opponent tries to avoid such a fate by not attacking the "Mystical Shine Balls", then they still run the risk of a Summoned "Earth" being Tuned into a Level 4, 5, 6, 7, 8, 9, or 11 [[Synchro Monster]], in addition to the Fairy player gaining a free card with the effect of "Earth". The Summoned "Mystical Shine Balls" can also be used to summon Rank 2 [[Xyz Monster]]s. "Earth", can search for any "The Agent" or "Master Hyperion" (provided "The Sanctuary in the Sky" is on the field) when it is [[Normal Summon]]ed. "[[Genex Ally Birdman]]" can also be used for Synchro Summoning or Xyz Summoning a Rank 3 monster. "Hyperion" can also be used alongside "Earth" for Level 10 Synchro Summons, such as "[[Leo, the Keeper of the Sacred Tree]]". If there are two copies of "Hyperion", they can even be used for Rank 8 Xyz Summons, such as "[[Number 107: Galaxy-Eyes Tachyon Dragon]]", which can be deadly when used in conjunction with "Hyperion" and "[[Honest]]". | ||
− | + | "[[The Agent of Force - Mars|Mars]]", "[[The Agent of Wisdom - Mercury|Mercury]]" and "[[The Agent of Judgment - Saturn|Saturn]]" seldom see play in a competitive-scene "The Agent" Deck. In fact, even the signature Fairy Field Spell Card "The Sanctuary in the Sky" is a rare card to see played. This is usually due to the rather weak effect of the Field Spell. however, it does allow the abilities of some key cards to activate, such as allowing "Earth" to search for "Master Hyperion", as well as the second use of the effect of said "Master Hyperion". Therefore, it is good to keep at least 1-2 copies. | |
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− | + | ===Recommended cards=== | |
− | + | {{Decklist| | |
− | + | |normal monsters = | |
+ | * [[Mystical Shine Ball]] | ||
− | + | |effect monsters = | |
− | + | * [[The Agent of Creation - Venus]] | |
− | + | * [[The Agent of Miracles - Jupiter]] | |
− | + | * [[Master Hyperion]] | |
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* [[Archlord Kristya]] | * [[Archlord Kristya]] | ||
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* [[Honest]] | * [[Honest]] | ||
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* [[Tethys, Goddess of Light]] | * [[Tethys, Goddess of Light]] | ||
+ | * [[Zeradias, Herald of Heaven]] | ||
+ | |||
+ | |tuner monsters = | ||
+ | * [[The Agent of Entropy - Uranus]] | ||
* [[The Agent of Mystery - Earth]] | * [[The Agent of Mystery - Earth]] | ||
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|synchro monsters = | |synchro monsters = | ||
* [[Ancient Sacred Wyvern]] | * [[Ancient Sacred Wyvern]] | ||
− | * [[ | + | * [[Trishula, Dragon of the Ice Barrier]] |
+ | |||
|xyz monsters = | |xyz monsters = | ||
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* [[Leviair the Sea Dragon]] | * [[Leviair the Sea Dragon]] | ||
− | * [[ | + | |
− | * [[Number | + | |link monsters = |
− | + | * [[Hip Hoshiningen]] | |
+ | * [[Number 38: Hope Harbinger Dragon Titanic Galaxy]] | ||
|spells = | |spells = | ||
− | * [[ | + | * [[Burial from a Different Dimension]] |
− | * [[ | + | * [[Celestial Transformation]] |
− | * [[ | + | * [[D.D.R. - Different Dimension Reincarnation]] |
− | + | * [[The Sanctuary in the Sky]] | |
− | * [[Sanctuary in the Sky]] | + | * [[The Sanctum of Parshath]] |
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− | * [[ | ||
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|traps = | |traps = | ||
− | * [[ | + | * [[Back to the Front]] / [[Call of the Haunted]] |
}} | }} | ||
− | == | + | ===Weaknesses=== |
− | + | Despite the enormous potential and consistency that "The Agent" Decks can have, they are not without their weaknesses. "[[Archlord Kristya]]", a oft-played trump card in "The Agent" Decks themselves, can be as strong of a foe as it is an ally. Kristya's effect prevents a "The Agent" Duelist from Summoning "Master Hyperion" and "[[Black Luster Soldier - Envoy of the Beginning]]", key cards to maintaining a foothold in the game. Due to the LIGHT monster emphasis, "[[Light-Imprisoning Mirror]]". Most of the competitive "The Agent" Decks are also hybrids, i.e. ([[Chaos]], "[[T.G.]]", and [[Emergency Teleport|Tele-Agents]]), making "[[Gozen Match]]" another potential threat. | |
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− | Despite the enormous potential and consistency that "The Agent" Decks can have, they are not without their weaknesses. "[[Archlord Kristya]]", a oft-played trump card in "The Agent" Decks themselves, can be as strong of a foe as it is an ally. Kristya's effect prevents a "The Agent" Duelist from Summoning " | ||
[[Gravekeeper]]s also pose a distinct threat with "[[Necrovalley]]". Its effect of sealing the graveyard locks down most of the power plays a "The Agent" Deck may have."[[Skill Drain]]", "[[Effect Veiler]]" and the opposing "[[Herald of Orange Light]]" are also grave issues, as the combos in most "The Agent" Decks are highly reliant on monster effects. | [[Gravekeeper]]s also pose a distinct threat with "[[Necrovalley]]". Its effect of sealing the graveyard locks down most of the power plays a "The Agent" Deck may have."[[Skill Drain]]", "[[Effect Veiler]]" and the opposing "[[Herald of Orange Light]]" are also grave issues, as the combos in most "The Agent" Decks are highly reliant on monster effects. |
Revision as of 05:58, 7 October 2018
The Agent | |||||||||||||
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"The Agent of Creation - Venus" surrounded by three "Mystical Shine Balls", in the artwork of the former card. | |||||||||||||
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Lists |
"The Agent" (
Members
The Agent | Planet |
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Wisdom | Mercury |
Creation | Venus |
Mystery | Earth |
Force | Mars |
Miracles | Jupiter |
Judgment | Saturn |
Entropy | Uranus |
Playing style
Similar to Psychic and "Archfiend" monsters, the first of "The Agents" focused on Life Points: the ATK of "The Agent of Force - Mars" is increased when the controller's Life Points are higher than the opponent's. "The Agent of Judgment - Saturn" can inflict damage to opponent equal to the difference in the players' Life Points. Their rather weak effects saw them almost totally ignored in favor of more powerful cards (such as "Zaborg the Thunder Monarch" which was released around the same time).
With the archetype's reintroduction in Lost Sanctuary Structure Deck/Structure Deck: Lost Sanctuary, the archetype as a whole now focus on banishing. For example, "The Agent of Miracles - Jupiter" can banish any "The Agent" monster in the Graveyard to increase a LIGHT Fairy monster's ATK by 800. Also, when "The Sanctuary in the Sky" is on the field, Jupiter allows the player Special Summon 1 banished LIGHT Fairy monster by discarding a Fairy monster.
More importantly, "Master Hyperion" can be Special Summoned by banishing an "The Agent" from your hand, field or Graveyard. Also, by banishing another LIGHT Fairy monster, you can select and destroy any card on the field. If you have "The Sanctuary in the Sky" on the field the player may use this effect twice per turn.
"The Agent of Mystery - Earth" lets the player add any "The Agent" monster or "Master Hyperion" (if "The Sanctuary in the Sky" is on the field) to the hand from the Deck, and is a Tuner monster to boot.
Strategies and Tips
A common strategy is to use "The Agent of Creation - Venus" to Special Summon 1-3 "Mystical Shine Balls" by paying 500-1500 Life Points in order to set up the Graveyard for either the Summon of an "Archlord Kristya" or "Master Hyperion" as soon as the very next turn. "The Agent" Decks can also Summon strong monsters from the Extra Deck. If the opponent tries to avoid such a fate by not attacking the "Mystical Shine Balls", then they still run the risk of a Summoned "Earth" being Tuned into a Level 4, 5, 6, 7, 8, 9, or 11 Synchro Monster, in addition to the Fairy player gaining a free card with the effect of "Earth". The Summoned "Mystical Shine Balls" can also be used to summon Rank 2 Xyz Monsters. "Earth", can search for any "The Agent" or "Master Hyperion" (provided "The Sanctuary in the Sky" is on the field) when it is Normal Summoned. "Genex Ally Birdman" can also be used for Synchro Summoning or Xyz Summoning a Rank 3 monster. "Hyperion" can also be used alongside "Earth" for Level 10 Synchro Summons, such as "Leo, the Keeper of the Sacred Tree". If there are two copies of "Hyperion", they can even be used for Rank 8 Xyz Summons, such as "Number 107: Galaxy-Eyes Tachyon Dragon", which can be deadly when used in conjunction with "Hyperion" and "Honest".
"Mars", "Mercury" and "Saturn" seldom see play in a competitive-scene "The Agent" Deck. In fact, even the signature Fairy Field Spell Card "The Sanctuary in the Sky" is a rare card to see played. This is usually due to the rather weak effect of the Field Spell. however, it does allow the abilities of some key cards to activate, such as allowing "Earth" to search for "Master Hyperion", as well as the second use of the effect of said "Master Hyperion". Therefore, it is good to keep at least 1-2 copies.
Recommended cards
Weaknesses
Despite the enormous potential and consistency that "The Agent" Decks can have, they are not without their weaknesses. "Archlord Kristya", a oft-played trump card in "The Agent" Decks themselves, can be as strong of a foe as it is an ally. Kristya's effect prevents a "The Agent" Duelist from Summoning "Master Hyperion" and "Black Luster Soldier - Envoy of the Beginning", key cards to maintaining a foothold in the game. Due to the LIGHT monster emphasis, "Light-Imprisoning Mirror". Most of the competitive "The Agent" Decks are also hybrids, i.e. (Chaos, "T.G.", and Tele-Agents), making "Gozen Match" another potential threat.
Gravekeepers also pose a distinct threat with "Necrovalley". Its effect of sealing the graveyard locks down most of the power plays a "The Agent" Deck may have."Skill Drain", "Effect Veiler" and the opposing "Herald of Orange Light" are also grave issues, as the combos in most "The Agent" Decks are highly reliant on monster effects.
Perhaps the most effective cards to play against "The Agent" cards are "Dimensional Fissure" and "Macro Cosmos", because they instantly close any Graveyard access for storing resources. They also render "Effect Veiler" and "Herald of Orange Light" useless, as their activation costs cannot be paid. For this reason, one should consider siding, if not maining multiple copies of "Mystical Space Typhoon," "Twister," and "Dust Tornado."