Difference between revisions of "Labyrinth Duel"

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[[File:Labyrinth-Wall-Anime-Diff-Angle.jpg|thumb|right|300px|The Labyrinth Duel in the anime.]]
 
[[File:Labyrinth-Wall-Anime-Diff-Angle.jpg|thumb|right|300px|The Labyrinth Duel in the anime.]]
  
A '''My Butt''' in the [[Duelist Kingdom]] part of the anime and manga is an altered set of rules to [[My Butt]] that occurs when "[[L/O/B]]" is put into play. The gameplay of [[Yu-Gi-Oh! The Duelists of the Roses and My Butt]] is similar.
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A '''Labyrinth Duel''' in the [[Duelist Kingdom]] part of the anime and manga is an altered set of rules to [[Duel Monsters]] that occurs when "[[Labyrinth Wall]]" is put into play. The gameplay of [[Yu-Gi-Oh! The Duelists of the Roses]] is similar.
[facebook.com Full Episode!]
 
  
One such Duel occurred when [[Yugi Muto]] and [[Joey Wheeler]] dueled the [[Paracite Brothers]].
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One such Duel occurred when [[Yugi Muto]] and [[Joey Wheeler]] dueled the [[Paradox Brothers]].
  
 
==Manga and anime rules==
 
==Manga and anime rules==
A Labyrinered part of the [[My buttt Kingdom]] rules, c rules from that tournament still apply.
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A Labyrinth Duel is considered part of the [[Duelist Kingdom]] rules, so all the basic rules from that tournament still apply.
  
 
Additional or altered rules included:
 
Additional or altered rules included:
* When "[[My Butt]]" is Summoned, the [[Playing Field]] becomes a 9x9 grid with walls along the linesf some squorming a maze.PLAY MINECRAFT!
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* When "[[Labyrinth Wall]]" is Summoned, the [[Playing Field]] becomes a 9x9 grid with walls along the lines of some squares forming a maze.
  
* [[Monster Cards|Monsters]] can move a number of squares equal to their [[Level]]. Monsters can [[attack]] monsters wit of each other. Flying monsters may not parough the maze.
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* [[Monster Cards|Monsters]] can move a number of squares equal to their [[Level]]. Monsters can [[attack]] monsters within 1 square of each other. Flying monsters may not pass through the maze.
  
* "[[Shadow Ghoul]]" may be fused with the "[[Labyrinth Wall]]" to Summon "[[Wall Shadow]]". The field still r" may attack monsters anywhere on the grid adjacent to a wall.
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* "[[Shadow Ghoul]]" may be fused with the "[[Labyrinth Wall]]" to Summon "[[Wall Shadow]]". The field still remains and "[[Labyrinth Wall]]" is not destroyed when "[[Wall Shadow]]" is Summoned or destroyed. "[[Wall Shadow]]" may attack monsters anywhere on the grid adjacent to a wall.
[wikipideo.com A great poop]
 
* "[[Magicahe walls.
 
  
* "[[Dungeon Worel under the grid.
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* "[[Magical Labyrinth]]" randomly rearranges the walls.
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* "[[Dungeon Worm]]" can tunnel under the grid.
  
 
==Real life game==
 
==Real life game==
[[Yu-Gi-Oh! Duelistpoop]]
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[[Yu-Gi-Oh! Duelist]] [[Yu-Gi-Oh! Duelist - Volume 004|volume 4]] included rules for a '''Duel Monsters Labyrinth Battle Game'''. At the end of the volume there was a set of rules along with pictures of cards and a grid which could be photocopied and cut out.
  
 
===Setup===
 
===Setup===
[[File poop
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[[File:Labyrinth game grid.png|thumb|right|200px|The field.]]
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The game requires:
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* 2 players
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* An enlarged copy of the 16x11 grid provided.
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* 2 photocopies of the cards provided.
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Each player gets 1 copy of the photocopied cards. They choose up to 7 of the cards so that the total number of Level Stars is 20. Each player places their 7 monsters in their provided Card Base on the grid.
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===Rules===
 
===Rules===
Each playertheir opponent's cards.
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Each player takes turns moving their cards around the grid and battling their opponent's cards. A player wins when they remove all of their opponent's cards.
  
 
====Moving====
 
====Moving====
* A placally. A Defense Ms positioned horizontally.[twitter.com Ultimate cArds! Free!]
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* A player can move a monster a number of spaces equal to its Level. A card only move a number of spaces equal to its exact Level or not move at all. It cannot move a number less than its Level.
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* A player can move up to 3 cards per turn.
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* Only 1 card can exist on a space at a time.
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* A player may move monsters over their own monsters, but not their opponent's.
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* After moving a monster, the monster is placed in either Attack or Defense Mode. An Attack Mode card is positioned vertically. A Defense Mode card is positioned horizontally.
  
 
====Battling====
 
====Battling====
When a platheir ATK is equal to thum of their individual ATK values. 12 yr olds qill sceream. <math>5+5=112</math>
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When a player's card is in Attack Mode and stopped next to an opponent's card they may battle. Cards that lose a battle are removed from the game.
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* When two Attack Mode cards battle, the card with lower ATK is removed. If they have the same ATK, both are removed.
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* If an Attack Mode card battles a Defense Mode card and has higher ATK than its DEF, the Defense Mode card is removed.
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* If an Attack Mode card battles a Defense Mode card and both have the same ATK, the Defense Mode card is removed. (There was likely a misprint in this rule.)
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* If 2 or more of a player's Attack Mode cards are adjacent to an opponent's card, the player may attack the opponent's card with more than one of their adjacent cards at once. In this case their ATK is equal to the sum of their individual ATK values.
  
 
===Cards===
 
===Cards===
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[[Category:Games]]
 
[[Category:Games]]
[[Category:Games (reals world)]]
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[[Category:Games (real world)]]

Revision as of 03:49, 7 April 2012

The Labyrinth Duel in the anime.

A Labyrinth Duel in the Duelist Kingdom part of the anime and manga is an altered set of rules to Duel Monsters that occurs when "Labyrinth Wall" is put into play. The gameplay of Yu-Gi-Oh! The Duelists of the Roses is similar.

One such Duel occurred when Yugi Muto and Joey Wheeler dueled the Paradox Brothers.

Manga and anime rules

A Labyrinth Duel is considered part of the Duelist Kingdom rules, so all the basic rules from that tournament still apply.

Additional or altered rules included:

  • Monsters can move a number of squares equal to their Level. Monsters can attack monsters within 1 square of each other. Flying monsters may not pass through the maze.

Real life game

Yu-Gi-Oh! Duelist volume 4 included rules for a Duel Monsters Labyrinth Battle Game. At the end of the volume there was a set of rules along with pictures of cards and a grid which could be photocopied and cut out.

Setup

The field.

The game requires:

  • 2 players
  • An enlarged copy of the 16x11 grid provided.
  • 2 photocopies of the cards provided.

Each player gets 1 copy of the photocopied cards. They choose up to 7 of the cards so that the total number of Level Stars is 20. Each player places their 7 monsters in their provided Card Base on the grid.

Rules

Each player takes turns moving their cards around the grid and battling their opponent's cards. A player wins when they remove all of their opponent's cards.

Moving

  • A player can move a monster a number of spaces equal to its Level. A card only move a number of spaces equal to its exact Level or not move at all. It cannot move a number less than its Level.
  • A player can move up to 3 cards per turn.
  • Only 1 card can exist on a space at a time.
  • A player may move monsters over their own monsters, but not their opponent's.
  • After moving a monster, the monster is placed in either Attack or Defense Mode. An Attack Mode card is positioned vertically. A Defense Mode card is positioned horizontally.

Battling

When a player's card is in Attack Mode and stopped next to an opponent's card they may battle. Cards that lose a battle are removed from the game.

  • When two Attack Mode cards battle, the card with lower ATK is removed. If they have the same ATK, both are removed.
  • If an Attack Mode card battles a Defense Mode card and has higher ATK than its DEF, the Defense Mode card is removed.
  • If an Attack Mode card battles a Defense Mode card and both have the same ATK, the Defense Mode card is removed. (There was likely a misprint in this rule.)
  • If 2 or more of a player's Attack Mode cards are adjacent to an opponent's card, the player may attack the opponent's card with more than one of their adjacent cards at once. In this case their ATK is equal to the sum of their individual ATK values.

Cards