Difference between revisions of "Card Tips:Spirit Burner"

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* This card is useful when equipped to [[Spirit]] Monsters, "[[Honest]]" or "[[Kuribon]]" while "[[Bad Reaction to Simochi]]" is on the field.
 
* This card is useful when equipped to [[Spirit]] Monsters, "[[Honest]]" or "[[Kuribon]]" while "[[Bad Reaction to Simochi]]" is on the field.
  
* This card is also useful in [[Morphtronics]] deck that focus on [[Morph Counter]]s and deal damage to opponent's [[Life Points]].  
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* This card is also useful in "[[Morphtronics]]" decks that focus on "[[Morph Counter]]s" and deal damage to opponent's [[Life Points]].  
** This card is also helpful in combination with [[Morphtronic Videon]], since it's ATK or DEF will rise depending on it's battle position. This strategy is mainly used to [[Attack]] and then switch to [[Defense]] mode with this card's effect.
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** This card is also helpful in combination with "[[Morphtronic Videon]]", since its ATK or DEF will rise depending on it's battle position. This strategy is mainly used to [[Attack]] and then switch to [[Defense Position]] with this card's effect.
  
* This card works well with [[Power Tool Dragon]]. If you equip this card and use [[Power Tool Dragon]]'s effect to add another [[Equip Spell Card]] to your hand, you can protect [[Power Tool Dragon]] from destruction up to twice.
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* This card works well with "[[Power Tool Dragon]]". If you equip this card and use "Power Tool Dragon's" effect to add another [[Equip Spell Card]] to your hand, you can protect "Power Tool Dragon" from destruction up to twice.
  
* Equip this card to "[[Dancing Fairy]]" and switches to [[Defense Position]] and trigger its' effect during each [[Standby Phase|Standby Phases]]
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* Equip this card to "[[Dancing Fairy]]" and switches to Defense Position and trigger its effect during each [[Standby Phase]].
  
 
* Equip this card on "[[Dream Clown]]" for it to destroy a monster once per turn.
 
* Equip this card on "[[Dream Clown]]" for it to destroy a monster once per turn.
  
* You can also use this card on your opponent's face-up monsters, in order to activate the effects of monsters who get effects from attacking face-up Defense Position monsters.  This includes "[[Twin-Sword Marauder]]", "[[Drillroid]]", "[[Ehren, Lightsworn Monk]]", or "[[Ninja Grandmaster Sasuke]]".
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* You can also use this card on your opponent's face-up monsters, in order to activate the effects of monsters who get effects from attacking face-up Defense Position monsters.  This includes "[[Twin-Sword Marauder]]", "[[Drillroid]]", "[[Ehren, Lightsworn Monk]]" or "[[Ninja Grandmaster Sasuke]]".
 
**This card works with "[[Shield Crush]]" and equipping it to your opponent's face-up monsters when you control [[Piercing]] monsters like "[[Evil Hero Malicious Edge]]".
 
**This card works with "[[Shield Crush]]" and equipping it to your opponent's face-up monsters when you control [[Piercing]] monsters like "[[Evil Hero Malicious Edge]]".
  
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* Equip this card to "[[Earthbound Immortal Chacu Challhua]]" to prevent your opponent from attacking after your attack.
 
* Equip this card to "[[Earthbound Immortal Chacu Challhua]]" to prevent your opponent from attacking after your attack.
  
* This card is useful for [[Infernity]] decks, as it can guarantee you receive a Spell card during your [[Draw Phase]], allowing you to set it or equip it to "[[Infernity Guardian]]" so it can attack, then move to defense once per turn.
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* This card is useful for "[[Infernity]]" decks, as it can guarantee you receive a Spell card during your [[Draw Phase]], allowing you to set it or equip it to "[[Infernity Guardian]]" so it can attack, then move to defense once per turn.

Revision as of 18:53, 6 September 2010

  • Combo this card with "Tragedy" to destroy your opponent's monsters.
  • This card works well with "Power Tool Dragon". If you equip this card and use "Power Tool Dragon's" effect to add another Equip Spell Card to your hand, you can protect "Power Tool Dragon" from destruction up to twice.
  • Equip this card on "Dream Clown" for it to destroy a monster once per turn.
  • This card is useful for "Infernity" decks, as it can guarantee you receive a Spell card during your Draw Phase, allowing you to set it or equip it to "Infernity Guardian" so it can attack, then move to defense once per turn.