Difference between revisions of "Forum:Cyber Wild Wingman Control"

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--[[User:LumenAcerbus|LumenAcerbus]] 22:57, February 6, 2010 (UTC)
 
--[[User:LumenAcerbus|LumenAcerbus]] 22:57, February 6, 2010 (UTC)
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Try using [[Elemental Hero Woodsman]] to get up to 3 [[Polymerization]] to your hand each turn (assuming you have 3 woodsman on the field). If you empty your hand quickly you can use [[Cyber Archfiend]] to gain additional hand advantage each turn.
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If you want to take it further, add in a [[Card Trader]].
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* With [[Card Trader]] you can return a polymerization to your deck to get a new card, in case you don't have your 2 main cards on the field to discard poly.
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* You can also use card trader with [[Volcanic Shell]], returning volcanic shell to your deck to get a new card to discard every turn when you have a shell in your graveyard.
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Adding a [[Snipe Hunter]] can be a good alternative since it can destroy set monsters.
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[[Anti-Spell Fragrance]] can be good when your strategy is set up to stop your opponent's spells.
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[[Special:Contributions/71.198.110.88|71.198.110.88]] 03:12, February 7, 2010 (UTC)

Revision as of 03:12, 7 February 2010


I'm getting inspired, damnit! The main idea is to mantain Cyber Gymnast and Elemental Hero Wild Wingman on the field and using their efects to destroy monsters and spells/traps alike, attacking directly with the two of them each turn until win. I'll have to include many protections in this Deck such Dark Bribe, Bottomless Trap Hole, Sakuretsu Armor. The idea until now is to use a DNA Transplant-Honest Combo to protect both Cyber Gymnast and Elemental Hero Wild Wingman.

So what do you think?

--LumenAcerbus 21:05, February 5, 2010 (UTC)

Good idea, but I was wondering, how will you be able to use their effect if you didn't tell us some of your ways to get more cards into your hand? For example use ojamagic for your monster effect to discard it then you'll get the effect of ojamagic to add three more cards to use a tribute fodder or something. this might not be a good idea but at least i'm trying. . 75.2.218.189 01:58, February 6, 2010 (UTC)

Ojamagic is achly a really good idea, Thins the deck too. OjaOwnage 08:19, February 6, 2010 (UTC)

But if you use Ojamagic I might reccomend Magical mallet just incase if you draw the Ojamas! OjaOwnage 08:31, February 6, 2010 (UTC)

I have thought about Reckless Greed, Hand Destruction, and others. The idea is to keep hand Advantage and use the effects wisely, not discard the entire hand. Although that could work if I splash this idea into a Infernity Deck, but that would be almost impossible.

Ojamagic; could be, could be. And I have thought about Forced Requisition too...

--LumenAcerbus 10:37, February 6, 2010 (UTC)

Ok, this are the ideas until now:

  • Splash this strategy into an Infernity Deck, which I personally think would be impossible.

I'll try to learn more about the Infernities, and try to came up with the Deck.

--LumenAcerbus 22:57, February 6, 2010 (UTC)

Try using Elemental Hero Woodsman to get up to 3 Polymerization to your hand each turn (assuming you have 3 woodsman on the field). If you empty your hand quickly you can use Cyber Archfiend to gain additional hand advantage each turn.

If you want to take it further, add in a Card Trader.

  • With Card Trader you can return a polymerization to your deck to get a new card, in case you don't have your 2 main cards on the field to discard poly.
  • You can also use card trader with Volcanic Shell, returning volcanic shell to your deck to get a new card to discard every turn when you have a shell in your graveyard.

Adding a Snipe Hunter can be a good alternative since it can destroy set monsters. Anti-Spell Fragrance can be good when your strategy is set up to stop your opponent's spells. 71.198.110.88 03:12, February 7, 2010 (UTC)