Difference between revisions of "Card Tips:Macro Cosmos"

From Yugipedia
Jump to: navigation, search
(Made an arbitrary number more appealing)
m
Line 1: Line 1:
 
{{Navigation}}
 
{{Navigation}}
  
* This card works well with "[[D.D. Survivor]]" and "[[D.D. Scout Plane]]". Every time "D.D. Survivor" and "D.D. Scout Plane" leaves the field, whether it be by destruction or from being Tributed, they will return at the [[End Phase]].
+
* This card works well with "[[D.D. Survivor]]" and "[[D.D. Scout Plane]]". Every time "Survivor" and "Scout Plane" leaves the field, whether it be by destruction or from being Tributed, they will return at the [[End Phase]].
  
* Combine "[[Gravekeeper's Servant]]" with "[[Dimensional Fissure]]" or "Macro Cosmos". Your opponent will be unable to pay the cost of "Gravekeeper's Servant" and cannot attack.
+
* Combine "[[Gravekeeper's Servant]]" with "[[Dimensional Fissure]]" or "Macro Cosmos". Your opponent will be unable to pay the cost of "Servant" and cannot attack.
  
 
* When you have this card on the field you might use "[[Grand Convergence]]" to clear the field to use "[[Return from the Different Dimension]]" for a devastating blow.
 
* When you have this card on the field you might use "[[Grand Convergence]]" to clear the field to use "[[Return from the Different Dimension]]" for a devastating blow.
Line 9: Line 9:
 
* Having this card face-up makes "[[Soul Absorption]]" very powerful. In a quick-paced duel, the combo can easily garner enough extra Life Points to maybe even get over 9000.
 
* Having this card face-up makes "[[Soul Absorption]]" very powerful. In a quick-paced duel, the combo can easily garner enough extra Life Points to maybe even get over 9000.
  
* After a lengthy duel (which is probable with a good defensive D.D. deck), with this card face-up, "[[Helios - The Primordial Sun]]" can be pretty strong. It can pretty easily get over 2000 ATK, with it's evolutions "[[Helios Duo Megistus]]" and "[[Helios Trice Megistus]]" racking up even higher ATK
+
* After a lengthy duel (which is probable with a good defensive "[[D.D.]]" Deck), with this card face-up, "[[Helios - The Primordial Sun]]" can be pretty strong. It can pretty easily get over 2000 ATK, with it's evolutions "[[Helios Duo Megistus]]" and "[[Helios Trice Megistus]]" racking up even higher ATK
  
* Use this card against "[[Stardust Dragon]]" to keep it from reviving itself (or to a lesser extent "[[Sacred Phoenix of Nephthys]]") or [[Lightsworn]]s to completely shut down the deck since they can't use their effects that involve the Graveyard (same with [[Zombie]]s, "[[Dark World]]" and "[[Infernity]]s").
+
* Use this card against "[[Stardust Dragon]]" to keep it from reviving itself (or to a lesser extent "[[Sacred Phoenix of Nephthys]]") or "[[Lightsworn]]s" to completely shut down the Deck since they can't use their effects that involve the Graveyard (same with "[[Zombie]]s", "[[Dark World]]" and "[[Infernity]]s").
  
 
* "[[D.D. Dynamite]]" is a good support card, dealing 300 points of damage for each of their removed from play cards.
 
* "[[D.D. Dynamite]]" is a good support card, dealing 300 points of damage for each of their removed from play cards.
Line 21: Line 21:
 
==Traditional Format==
 
==Traditional Format==
  
* Combine this card with "[[Future Fusion]]", "[[Chimeratech Overdragon]]", and any of "[[Helios - The Primordial Sun]]", "[[Helios Duo Megistus]]", "[[Helios Trice Megistus]]" or "[[Gren Maju Da Eiza]]" in a machine-deck for a devastating monster.
+
* Combine this card with "[[Future Fusion]]", "[[Chimeratech Overdragon]]", and any of "Helios - The Primordial Sun", "Helios Duo Megistus", "Helios Trice Megistus" or "[[Gren Maju Da Eiza]]" in a "Machine"-Deck for a devastating monster.

Revision as of 18:12, 23 December 2013

  • This card works well with "D.D. Survivor" and "D.D. Scout Plane". Every time "Survivor" and "Scout Plane" leaves the field, whether it be by destruction or from being Tributed, they will return at the End Phase.
  • Having this card face-up makes "Soul Absorption" very powerful. In a quick-paced duel, the combo can easily garner enough extra Life Points to maybe even get over 9000.
  • "D.D. Dynamite" is a good support card, dealing 300 points of damage for each of their removed from play cards.
  • You can combo this with "Tyrant's Tantrum" to lock your opponent from activating any more spells.

Traditional Format