Difference between revisions of "Clown Control"
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This deck has little to none [[Special Summon]]s or [[Tribute Summon]]s, making cards like [[Grave of the Super Ancient Organism]] and [[Mask of Restrict]] good side-deck options. Clown control decks can also make great use of Anti-meta cards such as "[[Fossil Dyna Pachycephalo]]", "[[Jowgen the Spiritualist]]" and "[[Thunder King Rai-Oh]]". Whether to use Fossil Dyna or Jowgen, depends on preference and play style. [[Jowgen the Spiritualist]] is faster at getting rid of the Special Summoned monsters than Fossil Dyna, but Dyna is more guaranteed to succeed than Jowgen. | This deck has little to none [[Special Summon]]s or [[Tribute Summon]]s, making cards like [[Grave of the Super Ancient Organism]] and [[Mask of Restrict]] good side-deck options. Clown control decks can also make great use of Anti-meta cards such as "[[Fossil Dyna Pachycephalo]]", "[[Jowgen the Spiritualist]]" and "[[Thunder King Rai-Oh]]". Whether to use Fossil Dyna or Jowgen, depends on preference and play style. [[Jowgen the Spiritualist]] is faster at getting rid of the Special Summoned monsters than Fossil Dyna, but Dyna is more guaranteed to succeed than Jowgen. |
Revision as of 20:35, 16 October 2012
Never run Clown Control
This deck has little to none Special Summons or Tribute Summons, making cards like Grave of the Super Ancient Organism and Mask of Restrict good side-deck options. Clown control decks can also make great use of Anti-meta cards such as "Fossil Dyna Pachycephalo", "Jowgen the Spiritualist" and "Thunder King Rai-Oh". Whether to use Fossil Dyna or Jowgen, depends on preference and play style. Jowgen the Spiritualist is faster at getting rid of the Special Summoned monsters than Fossil Dyna, but Dyna is more guaranteed to succeed than Jowgen.
Clown Control decks often revolve around either "Stumbling" or "Labyrinth of Nightmare" as the Deck works differently depending on which is chosen. Builds that use both need to focus the deck around one of them, using the other for support purposes.
- "Stumbling" lets the player stall from opponent attacks AND trigger "Dream Clown" and "Blade Rabbit", thereby protecting his or her monsters and Life Points while maintaining field presence. The strategy at large is to get any two of a "Dream Clown", "Blade Rabbit" or "Crass Clown" on the field (with one in each position) so you can use one to destroy or return a monster, while the other attacks. An excellent card to combine with "Stumbling" is "Horus the Black Flame Dragon LV6" as it is unaffected by "Stumbling", "Earthquake" and "Messenger of Peace". "Black Salvo" is another useful card that can be used to summon "Karakuri Shogun mdl 00 "Burei"". Its effect can then be used to manipulate positions once per turn, allowing It to attack the same turn it is summoned, even when "Stumbling" is on the field. An additional position change can occur if a "Karakuri Strategist mdl 248 “Nishipachi”" was summoned by its effect.
- "Labyrinth of Nightmare", on the other hand, doesn’t switch monsters to Defense Position until the End Phase of the turn, allowing un-delayed attacks from both players. Monsters that inflict Piercing damage like "Enraged Battle Ox" and powerful beatsticks, such as "Ninja Grandmaster Sasuke", are welcome in Clown Control Decks that utilize "Labyrinth of Nightmare". Monsters such as "Goblin Attack Force", "Spear Dragon", and "Lyla, Lightsworn Sorceress" should be included, since they switch to Defense Position after they attack or activate their effects, and they will be switched back to Attack Position during your End Phase, ready for use again during your next turn.
Recommended cards
Monsters
- Dream Clown
- Crass Clown
- Blade Rabbit
- Tsukuyomi
- Flip Flop Frog ( Easier to use then Crass Clown)
- Sangan
- Giant Rat
- Guardian Sphinx
- Cloudian - Eye of the Typhoon (with Raging Cloudian)
- Black Salvo (Used to get Karakuri Shogun mdl 00 "Burei")
- Dekoichi the Battlechanted Locomotive
- Injection Fairy Lily
- Neo-Spacian Grand Mole
- Blackwing - Gale the Whirlwind
- Card Guard (Card protection)
- Junk Synchron (Blade Rabbit, Worm Linx or Flip Flop Frog)
- Debris Dragon (Blade Rabbit, Worm Linx, Flip Flop Frog or Jowgen the Spiritualist)
- Marshmallon/Spirit Reaper (Stall)
- Fossil Dyna Pachycephalo (Protection from Special Summons)
- Jowgen the Spiritualist (Faster Protection from Special Summons)
- Karakuri Strategist mdl 248 “Nishipachi” (Tuning + Position change)
- Ryu-Kishin Clown (Position Change)
- Chronomaly Colossal Head (Position change)
- A/D Changer (Position Change)
- Banisher of the Radiance (Graveyard control)
- Banisher of the Light (Graveyard control)
- Effect Veiler (Effect negation)
If using "Stumbling":
- Swarm of Scarabs (Monster control, slower than clowns)
- Swarm of Locusts (Spell and Trap control)
- Des Lacooda (Draw power)
- Worm Linx (Draw power)
If using "Labyrinth of Nightmare":
- Goblin Attack Force
- Indomitable Fighter Lei Lei
- Goblin Elite Attack Force
- Giant Orc
- Spear Dragon
- Power Breaker
- Lyla, Lightsworn Sorceress
- Ninja Grandmaster Sasuke
- Cameraclops
Spells
- Guard Penalty
- Reinforcement of the Army
- Allure of Darkness ( if using a lot of Dark Monters)
- Book of Moon
- Swords of Revealing Light
- Vengeful Bog Spirit
- Forbidden Chalice (Effect negation, ATK boost on clowns)
- Gravity Axe - Grarl (Lock position, ATK boost on clowns)
- Heart of Clear Water
- Mist Body
If using "Stumbling":
- Stumbling
- Swords of Concealing Light
- Spider Web
- Spirit Burner (Position Change)
- Curse of Fiend
- Earthquake
- Book of Moon
- Book of Eclipse
- Messenger of Peace
- Dimensional Fissure
- Polymerization (Optional)
- De-Fusion (Optional) (help get Crass and Dream Clown at the same time)
Traps
- Labyrinth of Nightmare (card)
- Zero Gravity (Position change)
- No Entry (Position change)
- Desert Sunlight (Position change)
- Fiendish Chain (Effect negation, Stops attack)
- Grave of the Super Ancient Organism (Effect negation, Stops attack)
- Gorgon's Eye (Effect negation)
- Defenders Intersect
- Compulsory Evacuation Device
- Tragedy
- Ordeal of a Traveler
- Call of the Haunted
- Scrap-Iron Scarecrow
- Safe Zone
- Dark Bribe
- Curse of Royal (Back-row protection)
- The Huge Revolution is Over (Back-row protection)
- Starlight Road
- Solemn Judgment
- Macro Cosmos
- Gravity Bind (Stumbling builds)
Extra Deck
- Bickuribox (Optional)
- Scarred Warrior
- X-Saber Wayne
- Brionac, Dragon of the Ice Barrier (Traditional Only)
- Naturia Barkion
- Naturia Landoise
- Karakuri Shogun mdl 00 "Burei"
- Stardust Dragon
- Red Dragon Archfiend
- Number 17: Leviathan Dragon
- Number 39: Utopia
- Wind-Up Zenmaister
- Photon Papilloperative
- Chronomaly Crystal Chrononaut
- Wind-Up Zenmaines
- Fairy King Albverdich
If using "Junk Synchron"