Difference between revisions of "Counter Traps and Chains"

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* Player B chains "[[Magic Jammer]]".
 
* Player B chains "[[Magic Jammer]]".
 
* Player A chains "[[Seven Tools of the Bandit]]".
 
* Player A chains "[[Seven Tools of the Bandit]]".
* Player B cannot [[chain]] a second "[[Magic Jammer]]", "[[Magic Drain]]", etc. The only [[Counter Trap]]s he may [[activate]] are ones that would [[[negate]] the previous step ("[[Seven Tools of the Bandit]]").
+
* Player B cannot [[chain]] a second "[[Magic Jammer]]", "[[Magic Drain]]", etc. The only [[Counter Trap]]s he may [[activate]] are ones that would [[negate]] the previous step ("[[Seven Tools of the Bandit]]").
  
 
This also prevents "loading on" of "[[Magic Drain]]s". So you cannot chain 2 "[[Magic Drain]]s" to the same [[Spell Card]], hoping your opponent won't be able to discard 2 [[Spell Card]]s to save his original [[Spell Card]].
 
This also prevents "loading on" of "[[Magic Drain]]s". So you cannot chain 2 "[[Magic Drain]]s" to the same [[Spell Card]], hoping your opponent won't be able to discard 2 [[Spell Card]]s to save his original [[Spell Card]].
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 23:12, 8 January 2008

The basic rule is that Counter Traps can only be used against the card they are immediately following in a chain.

So for Counter Traps:

So:

This also prevents "loading on" of "Magic Drains". So you cannot chain 2 "Magic Drains" to the same Spell Card, hoping your opponent won't be able to discard 2 Spell Cards to save his original Spell Card.