Difference between revisions of "Card Rulings:Mage Power"
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− | * "Mage Power" includes itself, Field Spell Cards on your side of the field, and monsters acting like Equip Spell Cards, such as Union Monsters. | + | * "[[Mage Power]]" includes itself, [[Field Spell Cards]] on your side of the [[Playing Field|field]], and [[Monster Cards|monsters]] acting like [[Equip Spell Cards]], such as [[Union Monster Cards|Union Monsters]]. |
− | * If you control "Cannon Soldier" equipped with "Mage Power", and you activate "Limiter Removal", then the ATK of "Cannon Soldier" is (1400 + 500 + 500) x 2 = 4800. | + | * If you [[control]] "[[Cannon Soldier]]" [[equipped]] with "[[Mage Power]]", and you [[activate]] "[[Limiter Removal]]", then the [[ATK]] of "[[Cannon Soldier]]" is (1400 + 500 + 500) x 2 = 4800. |
− | * [ | + | ==Mentions in Other Rulings== |
+ | * '''[[Card Rulings:Union Rider|Union Rider]]''': The [[Union Monster Cards|Union Monster]] you [[equipped|equip]] to your "[[Union Rider]]" is actually placed in your [[Spell & Trap Card Zones|Spell & Trap Card Zone]], so it counts for you for "[[Mage Power]]", etc. |
Revision as of 02:24, 2 July 2007
- "Mage Power" includes itself, Field Spell Cards on your side of the field, and monsters acting like Equip Spell Cards, such as Union Monsters.
- If you control "Cannon Soldier" equipped with "Mage Power", and you activate "Limiter Removal", then the ATK of "Cannon Soldier" is (1400 + 500 + 500) x 2 = 4800.
Mentions in Other Rulings
- Union Rider: The Union Monster you equip to your "Union Rider" is actually placed in your Spell & Trap Card Zone, so it counts for you for "Mage Power", etc.