Difference between revisions of "Card Tips:Power Bond"

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* This card's drawback can severely lower your chances of winning, so it's best not to use this card until you are sure you can go for a One Turn Knockout.  
 
* This card's drawback can severely lower your chances of winning, so it's best not to use this card until you are sure you can go for a One Turn Knockout.  
  
* However, this card's damage is still classed as [[Damage#Effect Damage|Effect Damage]], so it can be [[negate]]d by way of "[[Des Wombat]]", "[[Cyber Kirin]]", "[[Pikeru's Circle of Enchantment]]", "[[Prime Material Dragon]" or "[[Hanewata]]".  
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* However, this card's damage is still classed as [[Damage#Effect Damage|Effect Damage]], so it can be [[negate]]d by way of "[[Des Wombat]]", "[[Cyber Kirin]]", "[[Pikeru's Circle of Enchantment]]", "[[Prime Material Dragon]]" or "[[Hanewata]]".  
  
 
* Monsters that gain the most benefits from this card are [[Cyber Dragon]]-based fusions, [[Vehicroid]] fusions, and [[Ultimate Ancient Gear Golem]].
 
* Monsters that gain the most benefits from this card are [[Cyber Dragon]]-based fusions, [[Vehicroid]] fusions, and [[Ultimate Ancient Gear Golem]].

Revision as of 00:29, 9 November 2009

  • This card's drawback can severely lower your chances of winning, so it's best not to use this card until you are sure you can go for a One Turn Knockout.
  • Use this card with Rainbow Life to gain life points instead of losing them when Power Bond's "negative" effect kicks in.