Difference between revisions of "Eldlich"

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(Imported revision from yaml-yugipedia. (2022-12-27 22:16:06+00:00))
(Tag: New user edit)
 
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* [[Eldlich the Mad Golden Lord]]
 
* [[Eldlich the Mad Golden Lord]]
 
* [[Dragonecro Nethersoul Dragon]]
 
* [[Dragonecro Nethersoul Dragon]]
* [[First of the Dragons]] (using the Trap cards treated as normal monsters)
+
* [[First of the Dragons]] ''(using the Trap cards treated as normal monsters)''
 
|xyz monsters =
 
|xyz monsters =
 
* [[Crimson Knight Vampire Bram]]
 
* [[Crimson Knight Vampire Bram]]
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* [[Avendread Savior]]
 
* [[Avendread Savior]]
 
* [[Vampire Sucker]]
 
* [[Vampire Sucker]]
|spells =
+
|normal spells =
* [[Cursed Eldland]]
 
 
* [[Eldlixir of Black Awakening]]
 
* [[Eldlixir of Black Awakening]]
* [[Eldlixir of White Destiny]]
 
* [[Seven Cities of the Golden Land]]
 
 
* [[Foolish Burial]]
 
* [[Foolish Burial]]
 
* [[Foolish Burial Goods]]
 
* [[Foolish Burial Goods]]
 
* [[Zombie Necronize]]
 
* [[Zombie Necronize]]
 +
* [[Magic Planter]] ''(for the continuous trap cards)''
 +
* [[Ghost Fusion]]
 +
|field spells =
 
* [[Zombie World]]
 
* [[Zombie World]]
* [[Magic Planter]] (for the continuous trap cards)
+
|continuous spells =
* [[Ghost Fusion]]
+
* [[Cursed Eldland]]
* [[Super Polymerization]] (with "Zombie World")
+
* [[Seven Cities of the Golden Land]]
|traps =
+
|quick-play spells =
* [[Enma's Judgment]]
+
* [[Eldlixir of White Destiny]]
 +
* [[Super Polymerization]] ''(with "Zombie World")''
 +
|normal traps =
 
* [[El Dorado Adelantado]]
 
* [[El Dorado Adelantado]]
 
* [[Eldlixir of Scarlet Sanguine]]
 
* [[Eldlixir of Scarlet Sanguine]]
 +
* [[Enma's Judgment]]
 +
* [[Trap Trick]]
 +
|counter traps =
 +
* [[Golden Land Forever!]]
 +
|continuous traps =
 
* [[Conquistador of the Golden Land]]
 
* [[Conquistador of the Golden Land]]
* [[Golden Land Forever!]]
 
 
* [[Guardian of the Golden Land]]
 
* [[Guardian of the Golden Land]]
 
* [[Huaquero of the Golden Land]]
 
* [[Huaquero of the Golden Land]]
* [[Imperial Order]] (Traditional Format)
 
* [[Rivalry of Warlords]]
 
* [[Skill Drain]]
 
 
* [[Statue of Anguish Pattern]]
 
* [[Statue of Anguish Pattern]]
* [[Summon Limit]]
+
* [[Floodgate]] cards
* [[Trap Trick]]
+
** [[Imperial Order]] ''(Traditional Format)''
 +
** [[Rivalry of Warlords]]
 +
** [[Skill Drain]]
 +
** [[Summon Limit]]
 
}}
 
}}
 
{{Archseries navbox}}
 
{{Archseries navbox}}
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Revision as of 12:36, 3 August 2023

Eldlich
"Eldlich the Golden Lord"
Japanese
  • エルドリッチ
  • Erudoritchi (romanized)
Simplified Chinese
  • 埃尔德里奇
French
  • Surnaliche
German
  • Eldlich
Italian
  • Spettralich
Korean
  • 엘드리치
Portuguese
  • Eldlich
Spanish
  • Arcalich
Sets
TCG
OCG
Lists

"Eldlich" (エルドリッチ Erudoritchi) is an archetype that debutted in Deck Build Pack: Secret Slayers with further support in Blazing Vortex.

Lore

Etymology

"Eldlich" is a portmanteau of "Eldritch" and "lich", and also a play on the name of the mythical city of gold El Dorado.

Playing style

The archetype is centered on the monster "Eldlich the Golden Lord", who is supported by the "Eldlixir" and "Golden Land" Spell/Trap archetypes. The deck's playstyle is control-focused, with a game plan based on summoning "Eldlich" as quickly as possible (either through his own effect or the "Eldlixir" cards), controlling the field using "Golden Land" cards, and using the GY effects of these cards to recover card advantage and out-grind the opponent.

  • "Eldlich the Golden Lord", the deck's central Main Deck monster, has a non-destruction removal effect and a GY self-recovery effect, both of which have a cost of sending 1 Spell/Trap to the GY.
  • The "Eldlixir" cards are Spell/Trap cards that can Special Summon Zombie monsters directly from the hand, Deck, and/or GY, but must summon "Eldlich" if he isn't on the field.
  • "Golden Land" cards are power Spell/Traps with disruptive or destructive effects, including 3 Trap Monsters, whose effects require "Eldlich" to be on the field to take full effect.

Central to the deck's function are the GY effects of the "Eldlixir" cards and the "Golden Land" trap monsters: they can banish themselves from the GY to set a card from the opposite archetype onto the field. They therefore provide a continuous source of advantage over several turns, supplying the costs for "Eldlich" to revive itself and giving the deck an extremely impressive grind game. Non-"Eldlixir" and "Golden Land" cards that support "Eldlich" include "Cursed Eldland", an important search card for "Eldlich" and "Golden Land" cards, and "El Dorado Adelantado", a last resort field nuke/life equalizer that also recycles "Eldlixir" or "Golden Land" cards. Additionally, introduced in Blazing Vortex, "Eldlich the Mad Golden Lord" is an extra Fusion Boss Monster for the archetype that can be made using "Seven Cities of the Golden Land" and fusing "Eldlich" with a "Golden Land" trap monster, who is treated as the original Golden Lord, has high protection, and can take control of the opponent's monsters. Commonly, the deck is played as a pure control deck, with its core engine complemented with staple Spell/Trap power cards and floodgates to suppress the opponent and feed the costs for "Eldlich". However, due to the sheer compactness and efficiency of the "Eldlich" core engine, the deck is also commonly built as a half-control half-combo deck, with another compact combo engine (e.g.: 1-card "Crystron Halqifibrax" combo engines) complementing the "Eldlich" core. The deck notably has great synergy with combo engines that require discards (e.g.: "Jet Synchron" 1-card "Halqifibrax"), as the GY effects of "Eldlixir" cards and "Golden Land" Trap Monsters can easily recover the discard disadvantage.