Difference between revisions of "Evil Eye"
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== References == | == References == |
Revision as of 12:59, 3 August 2023
Defiler of my Pareidolia, sink before Selene!
— The archetype's tagline in promotional material
"Evil Eye", known as "Cursed Eye" (
Contents
Lore
- Those who have fallen under the spell of the all-consuming "Evil Eye"...
"Serziel" and "Medusa" clash over the "Evil Eye of Selene", which is said to grant great power. "Serziel" overloads the "Evil Eye of Selene" during their battle, and thus is reborn as "Zerrziel", who begins plotting to take over the world... [2]
Design
Etymology
"Evil Eye" refers to the evil eye, a supernatural belief that a malevolent gaze can curse someone. This concept is present across multiple religions and cultures. The members of the archetype are named after various creatures and beings associated with cursed gazes or eyes. "Evil Eye Domain - Pareidolia" is named after pareidolia, the tendency to impose a meaningful interpretation onto a visual stimulus. "Evil Eye of Gorgoneio" and "Evil Eye of Selene" are named after the amulet Gorgoneion and the goddess Selene, respectively.
Members
Effect Monsters
Level | Evil Eye | Name origin |
---|---|---|
3 | Basilius, Familiar | Basilisk |
Basiltrice, Familiar | Basilisk Cockatrice | |
Catoblepas, Familiar | Catoblepas | |
4 | Medusa, Watcher | Medusa |
Serziel, Watcher | Sariel |
Link Monsters
LINK | Evil Eye | Original form | Associated Equip Spell |
Name origin |
---|---|---|---|---|
2 | Gorgon, Empress | Medusa, Watcher of the Evil Eye | Evil Eye of Gorgoneio | Gorgon |
3 | Zerrziel, Ruler | Serziel, Watcher of the Evil Eye | Evil Eye of Selene | Säräqael |
Playing style
The "Evil Eye" archetype revolves around the Equip Spell "Evil Eye of Selene". The human-formed "Evil Eye" monsters all gain disruptive Quick Effects if they are equipped with "Evil Eye of Selene", and all "Evil Eye" Spell/Traps (outside of Equip Spells) gain additional beneficial effects if "Evil Eye of Selene" is in the player's S/T Zone. "Evil Eye of Selene" is a powerful Equip Spell that can only be equipped to an "Evil Eye" monster, and provides them with destruction protection, targeting protection, and ATK boosts (with LP payment costs). The human-formed "Evil Eye" monsters each gain access to a disruptive Quick Effect if they are equipped with "Evil Eye of Selene", further boosting their combat efficacy. However, during the next Standby Phase after using their Quick Effect, each of them will mandatorily trigger a second effect that is usually a negative for the player.
Evil Eye | Level/Link Arrows | Quick Effect | Standby Phase effect |
---|---|---|---|
Serziel | 4 | Destroy 1 opponent's Special Summoned monster | Destroy 1 of your cards |
Medusa | 4 | Banish 1 monster from opponent's GY | Banish 1 card from your GY |
Zerrziel | Destroy 1 opponent's card | Negate the effects of 1 monster it points to | |
Gorgon | Negate 1 opponent's monster's effects for 1 turn | Destroy 1 monster it points to |
Aside from these "Evil Eye of Selene"-related effects, each of them also has an individual effect. "Serziel" searches on Normal Summon, "Medusa" recovers from GY on Normal Summon, while "Zerrziel" and "Gorgon" have additional battle-boosting effects. "Serziel" is the most important monster among them: it can search any "Evil Eye" card, including "Evil Eye of Selene", when Normal Summoned, making it the central searcher for the Deck and the Deck's primary Normal Summon and board presence. The other "Evil Eye" monsters, "Basilius" and "Catoblepas" provide additional situational utility, such as extension, milling, and protection. Outside of "Evil Eye of Selene", there are three other "Evil Eye" Spell/Traps of note: "Evil Eye Domain - Pareidolia" is the Deck's Field Spell, and is an "Evil Eye" monster searcher. "Evil Eye of Gorgoneio" is a weaker substitute for "Evil Eye of Selene" that provides different utility effects. "Evil Eye Repose" is a situational resource cycling and removal card. The other "Evil Eye" Spell/Traps round out the strategy with additional interruptions and utility, and they are also strengthened if the player has "Evil Eye of Selene" active. They typically require the player to control an "Evil Eye" monster to be activated.
Evil Eye | Type | Effect | Effect w/ "Selene" |
---|---|---|---|
Reemergence | Normal Spell | Summon 1 Token | Can Summon up to 2 Tokens instead |
Awakening | Normal Spell | Summon 1 "Evil Eye" monster from hand or GY | Can Summon from Deck instead |
Confrontation | Quick-Play Spell | Destroy 1 opponent's Spell/Trap | Banish the destroyed card |
Defeat | Normal Trap | Bounce 1 monster | Can bounce up to 2 instead |
Mesmerism | Continuous Trap | Take control of 1 opponent's monster | Taken monster becomes an "Evil Eye" monster |
Retribution | Counter Trap | Negate a Spell/Trap Card's activation | Activation and effect cannot be negated |
"Evil Eye" is almost always played as a control Deck, and typically centers on Normal Summoning "Serziel" (which itself can be searched through "Pareidolia") to search for "Evil Eye of Selene" and equipping it to "Serziel". The high-protection "Serziel" would then typically be backed up with staple cards; additional in-archetype cards beyond the "Serziel" engine is typically kept to a minimum, and are only searched if the player has additional searching capacity. Similarily to the minimalist "Evil Eye" control builds, "Serziel", "Evil Eye of Selene", and "Pareidolia" can also be played as a splashable engine, providing a potent Normal Summon for Decks that do not rely on Normal Summons.
Recommended cards
References
- ↑ "Deck Build Pack – Infinity Chasers Themes Confirmed". The Organization. December 4, 2018. Retrieved December 4, 2018.
- ↑ https://ygorganization.com/dbic-evil-eye-story-notes-on-witchcraft-and-infinite-ignition/