Difference between revisions of "Structure Deck: Yugi Volume 2"

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Dark Paladin
 
Dark Paladin
 
Dark/Spellcaster - Fusion/8/2900/2400
 
Dark/Spellcaster - Fusion/8/2900/2400
[[[Dark Magician]]] + [[[Buster Blader]]]
+
[[Dark Magician]] + [[[Buster Blader]]
 +
 
 
This Monster can only be Special Summoned by a Fusion Summon. When this card
 
This Monster can only be Special Summoned by a Fusion Summon. When this card
 
is face-up on the Field, you may discard 1 card from your hand to negate an  
 
is face-up on the Field, you may discard 1 card from your hand to negate an  
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this card (to a maximum of 3).  Remove 3 "Spell Counters" from this card, draw one  
 
this card (to a maximum of 3).  Remove 3 "Spell Counters" from this card, draw one  
 
card from your deck.
 
card from your deck.
 +
  
 
SY2-022
 
SY2-022
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Magic - Normal
 
Magic - Normal
 
Choose a face-up Trap card on the field and destroy it.
 
Choose a face-up Trap card on the field and destroy it.
 +
  
 
SY2-035
 
SY2-035
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[[Huge Revolution]]
 
[[Huge Revolution]]
 
Trap - Normal
 
Trap - Normal
This card can only be activate during your standby when all [People Running About],[Oppressed
+
This card can only be activate during your standby when all [[People Running About]],[[Oppressed
People], and [United Resisitance] are face-up on your field. Put all cards in his/her
+
People]], and [[[United Resisitance]] are face-up on your field. Put all cards in his/her
 
hand to Graveyard, and destroy all cards on your opponent's field.
 
hand to Graveyard, and destroy all cards on your opponent's field.

Revision as of 09:45, 30 April 2006

A list of the card in the deck.


SY2-001 Dark Paladin Dark/Spellcaster - Fusion/8/2900/2400 Dark Magician + [[[Buster Blader]]

This Monster can only be Special Summoned by a Fusion Summon. When this card is face-up on the Field, you may discard 1 card from your hand to negate an activation of a Magic Card and destroy it. Increase this card's attack strength by 500 for each Dragon Sub-Type Monster on all Fields and in all Graveyards. Ultra Rare

SY2-002 Dark Magician Dark/Spellcaster/7/2500/2100 Normal Monster

SY2-003 Feral Imp Dark/Demon/4/1300/1400 Normal Monster

SY2-004 Giant Soldier of Stone Earth/Rock/3/1300/2000 Normal Monster

SY2-005 Gazelle the King of Mythical Beasts Earth/Beast/4/1500/1200 Normal Monster

SY2-006 Mystical Elf Light/Spellcaster/4/800/2000 Normal Monster

SY2-007 Beaver Warrior Earth/Beast-Warrior/4/1200/1500 Normal Monster

SY2-008 Winged Dragon, that Guards the Fortress #1 Wind/Dragon/4/1400/1200 Normal Monster

SY2-009 Dark Blade Dark/Warrior/4/1800/1500 Normal Monster

SY2-010 Buster Blader Earth/Warrior/7/2600/2300 For each Dragon Sub-Type monster on opponent's field and opponent's Graveyard, increase this card's attack strength by 500.

SY2-011 Dark Magician Girl Dark/Spellcaster/6/2000/1700 For each [[[Dark Magician]]] or [[[Magician of Black Chaos]]] in your or your opponent's Graveyard, increase this card's attack strength by 300.

SY2-012 Kuriboh Dark/Demon/1/300/200 Discard this card from your hand. Reduce a battle damage done to you to 0. This effect can only be activate during your opponent's Battle Phase.

SY2-013 Big Shield Gardna Earth/Warrior/4/100/2600 Negate an activation of Magic card that target this one card when in face-down defense mode. At this time, this card is change to face-up defense mode. When this card is attacked, change this card to attack mode in end of damage calculation.

SY2-014 Obnoxious Celtic Guard Earth/Warrior/4/1400/1200 Monster with attack strength of 1900 or more cannot destroy this card as a result of battle. (Damage Calculation is done as normal)

SY2-015 Skilled Dark Magician Dark/Spellcaster/4/1900/1700 For each time you or your opponent activates a Magic card, put one "Spell Counter" on this card (to a maximum of 3). You can sacrifice this card when it have 3 "Spell Counters" on it, special summon a [[[Dark Magician]]] from your hand, deck, or Graveyard.

SY2-016 Sangan Dark/Fiend/3/1000/600 When this card is sent to Graveyard from the field, search your deck for a monster with attack strength 1500 or less, reveal it, and put it into your hand. Shuffle your deck afterward.

SY2-017 Magician of Faith Light/Spellcaster/1/300/400 Reversed: Choose a Magic card from your Graveyard and put it into your hand.

SY2-018 Old Vindictive Magician Dark/Spellcaster/2/450/600 Flip: Destroy one monster on opponent's field.

SY2-019 Zombyra the Dark Dark/Warrior/4/2100/500 This card cannot attack opponent's lifepoints directly. When this card destroy a monster as a result of battle, lower this card's attack strength by 200.

SY2-020 Giant Rat Earth/Beast/4/1400/1450 When this card is sent to the Graveyard as a result of battle, special summon a Earth Main-Type monster with attack strength of 1500 or less from your deck to the field in attack mode. Shuffle your deck afterward.

SY2-021 Royal Magical Library Light/Spellcaster/4/0/2000 For each time you or your opponent activates a Magic card, put 1 "Spell Counter" on this card (to a maximum of 3). Remove 3 "Spell Counters" from this card, draw one card from your deck.


SY2-022 Magical Dimension Magic - Quickplay This card can be activate if you have a face-up Spellcaster sub-type monster on your field. Tribute one monster on your field, special summon a Spellcaster sub-type monster from your hand. Afterward, you may destroy a monster on the field. Ultra Rare

SY2-023 Polymerisation Magic - Normal Choose the Fusion materials from your hand and your field and sent them to Graveyard, special summon the Fusion monster from your Fusion deck.

SY2-024 Fusion Sage Magic - Normal Put a [Fusion] card from your deck into your hand. Shuffle your deck afterward.

SY2-025 Monster Reborn Magic - Normal Choose a monster from your or your opponent's Graveyard, special summon the chosen monster to your field.

SY2-026 Pot of Greed Magic - Normal Draw two cards from your deck.

SY2-027 Mystic Box Magic - Normal Destory one monster on opponent's field, gave the control of one of your monster to your opponent.

SY2-028 Monster Recovery Magic - Quickplay Shuffle one of your monster on the field and your hand into your deck. Draw cards from your deck equal to the number of cards originally in your hand.

SY2-029 United We Stand Magic - Equipment For each face-up monster on your field, increase the attack and defense strength of the equipped monster by 800.

SY2-030 Mystical Space Typhoon Magic - Quickplay Destroy a Magic or Trap card on the field.

SY2-031 Pigeonholing Books of Spell Magic - Quickplay Look at the top 3 cards of your deck, and replace them in any order. Your opponent cannot look at those cards.

SY2-032 Fissure Magic - Normal Destroy the opponent's monster with the lowest attack.

SY2-033 Emblem of Dragon Destroyer Put a [Buster Blader] from your deck or Graveyard into your hand.

SY2-034 Remove Trap Magic - Normal Choose a face-up Trap card on the field and destroy it.


SY2-035 Magic Cylinder Trap - Normal This card can be activate when your opponent declare attack. Negate an attack from an opponent's monster, do damages to opponent's lifepoints equal to the atack strength of that monster.

SY2-036 Spellbinding Circle Trap - Continuous When this card is on the field, one of target opponent's monster cannot attack, nor change its mode. When the target monster is destroy, so is this card.

SY2-037 Mirror Force Trap - Normal This card can only be activate when your opponent declare attack. Destroy all monsters in attack mode on opponent's field.

SY2-038 Lightforce Sword Trap - Normal Select one card from your opponent's hand, and remove it from play face-down. During the opponent's next three turn, that card cannot be use. At the standby phase of the fourth turn, return that card to opponent's hand.

SY2-039 Magic Jammer Trap - Counter Discard one card from your hand. Negate an activation of Magic card and destroy it.

SY2-040 Raigeki Break Trap - Normal Discard one card from your hand. Destroy one card on the field.

SY2-041 Dust Tornado Trap - Normal Destroy one Magic or Trap card on opponent's field. You may set a Magic/Trap card from your hand to your field afterward.

SY2-042 People Running About Fire/Pyro/2/600/600 Normal Monster

SY2-043 Oppressed People Water/Aqua/2/400/2000 Normal Monster

SY2-044 United Resistance Wind/Thunder/3/1000/400 Normal Monster

SY2-045 Thousand Knives Magic - Normal This card can only be activate if you have a [Dark Magician] on the field. Destroy 1 of opponent's monsters on the field.

SY2-046 Curtain of Black Magic Magic - Normal During the turn this card is activate, the player cannot Normal Summon, Reverse Summon, or Special Summon any other monsters. Pay half of your lifepoints, special summon a [Dark Magician] from your deck.

SY2-047 Restructer Revolution Magic - Normal Do 200 damages to your opponent for each card he/she have in his/her hand.

SY2-048 De-Fusion Magic - Quickplay Return one Fusion monster on the field to the Fusion deck. Then, if the Fusion material for the Fusion monster returned during Fusion summon is in your Graveyard, you may special summon the set of monsters to the field.

SY2-049 Fusion Gate Magic - Field When this card is on the field, Fusion Summon do not need the [Fusion] card. The Fusion material would be remove from game instead of sending to Graveyard.

SY2-050 Tribute to the Doomed Magic - Normal Discard one card from your hand, destroy one monster card on the field.

SY2-051 Eye of Truth Trap - Continuous When this card is face-up on the field, opponent's must play with his/her hand revealed. During your opponent's Standby Phase, if he/she have Magic card in his/her hand, he gain 1000 lifepoints.

SY2-052 Trap Hole Trap - Normal This card can only be activate when your opponent Summon or Reverse Summon. If that monster's attack strength is higher than 1000, that monster is destroy.

SY2-053 Royal Decree Trap - Continuous Negate all effect of Trap cards on the field except this card.

SY2-054 Chain Destruction Trap - Normal This card can only be activate when a monster with attack strength of 2000 or lower is Normal Summon, Flip Summon, or Special Summon. Destroy all cards in opponent's hand and deck that have the same name as that card. Shuffle that deck afterward.

SY2-055 Shift Trap - Normal This card can only be activate when your opponent use effect of Magic, Trap that target a monster, or during attack. You may change that target to another monster on your field.

SY2-056 Huge Revolution Trap - Normal This card can only be activate during your standby when all People Running About,[[Oppressed People]], and [[[United Resisitance]] are face-up on your field. Put all cards in his/her hand to Graveyard, and destroy all cards on your opponent's field.