Card Rulings:Dark Calling

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Revision as of 18:37, 28 August 2013 by ATEMVEGETA (talk) (With the new Konami's official OCG website this card's name don't redirect to that ruling(s) anymore.)
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OCG Rulings

  • Do not apply the effect "The Special Summoned monster cannot be targeted by the effects of your opponent's Monsters, Spells, and Traps this turn." from "Dark Fusion" to a Fusion Monster Special Summoned by "Dark Calling".[3]

Mentions in Other Rulings

Previously Official Rulings

  • You can remove from play monsters both in your hand and your Graveyard, so you can remove from play only monsters in your Graveyard, only monsters in your hand, or monsters in your hand and your Graveyard.
  • The Fusion Monster is treated as if it was Fusion Summoned with "Dark Fusion", but the effect of "Dark Fusion" that prevents the monster from being targeted by the opponent's card effects is not applied.


References

  1. Konami OCG FAQ: Spell Card > Dark Calling
  2. Konami OCG FAQ: Can you Special Summon through the effect of "Dark Calling" by only Banishing Fusion Material Monsters from your hand?
  3. Konami OCG FAQ: Can an "Evil HERO" Special Summoned by "Dark Calling" not be targeted by an opponent's Spell Card/Trap Card/monster effects?
  4. Konami OCG FAQ: Please explain the details of "Chain Material"'s effect.
  5. Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
  6. UDE FAQ: Individual Card Rulings [A-C]
  7. UDE FAQ: Individual Card Rulings [D-E]
  8. UDE FAQ: Individual Card Rulings [F-H]
  9. UDE FAQ: Individual Card Rulings [I-K]
  10. UDE FAQ: Individual Card Rulings [L-O]
  11. UDE FAQ: Individual Card Rulings [P-R]
  12. UDE FAQ: Individual Card Rulings [S-T]
  13. UDE FAQ: Individual Card Rulings [U-Z]
  14. UDE FAQ: SPECIFIC CARDS RULINGS