Card Tips:Jam Breeding Machine

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  • Two or even three "Jam Breeding Machines" can work together at the same time on the field seeing as their effects negate all summons except "Slime Token's".
  • Summon "Cybernetic Magician" before activating your "Jam Breeding Machine" and use the Magician's effect to turn tokens into a 2000 point attackers.
  • Also try summoning "Star Boy" before activating "Jam Breeding Machine" along with "Wetlands" so your jams can have 2200 ATK points per summon. Use this combo along with "Aqua Chorus" to have 2700 ATK per summon.
  • You can use this card in unison with "Mass Driver" or "Cannon Soldier" to inflict 400 points of damage or 500 points of damage respectively, to your opponent's life points every turn.
  • Setting monsters is not restricted by "Jam Breeding Machine", so if you want to work around the normal summoning restrictions (perhaps also tributing some of your Slime Tokens), you can use a set "Book of Taiyou" combo to get a monster in Attack Position right away.
  • Decks can be based around building up Slime Tokens. It requires a lot of spell and trap support, but they can become very powerful very rapidly. "Token Stampede" and "Wetlands" are key cards to run it this way. If you are lucky enough to get out "Wetlands" and three copies of "Token Stampede", your Slime Tokens will be at 4700. "Skill Drain" can also be very useful, because the Slime Tokens have no effect, so there is no downside to using it. Another bonus is that opponents can use spells and traps to destroy them all they want - another one will just spawn next turn. Heavy Storm will wipe this deck out though, so have something to protect your spell and trap cards.
  • Use "Tour of Doom" with this card. It bets the ability to Normal or Flip Summon, and you can't do that anyway.