Card Tips:Wind-Up Zenmaister

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  • Use this card's effect to flip down your "Wind-Up" monsters and reuse their effects.
  • You can also use this to flip already used flip effect monsters like "Needle Worm" or "Morphing Jar" back into face down position only to have their effects go off again.
  • This card can easily be summoned using "Batteryman AAA" while you have another copy of it in the Graveyard.
    • In a "Batteryman" themed deck, you can use its effect on "Batteryman Micro-Cell" to special summon another "Batteryman". This is especially effective if you already summoned a "Batteryman AA," so you can summon a second to increase both monsters' attack power.
  • This card can be particularly useful in a "Gravekeeper" deck because its effect can reuse the effect of "Gravekeeper's Spy".
    • Flip Summon a "Gravekeeper's Spy" and summon a level 4 "Gravekeeper" with the effect of "Spy". Then Normal Summon another level 4 monster and Xyz Summon "Wind-Up Zenmaister" with the two level 4 monsters. Then use the effect of "Zenmeister" to flip "Spy" down and have its effect activate again during the End Phase.
    • The above tip accomplishes deck-thinning but yields no actual card advantage. If you use "Mind Control" to use an opponent's level 4 monster in summoning "Wind-Up Zenmaister", you can generate a -1 for your opponent in addition to re-using "Gravekeeper's Spy".
    • You can also use this to re-use the effect of "Gravekeeper's Guard" and return a total of two monsters to the opponent's hand.
  • This card is perfect for a reptile type "Worm" deck. It can be summoned with ease, with the help of "Worm Xex" and "Worm Yagan", and its effect can be used to flip cards like "Worm Apocalypse" and "Worm Cartaros" face down, allowing you to use their effects again. And as an added bonus, after becoming overlay, "Worm Yagan" won't be removed from play when it's removed from the field after being summoned by its own effect.
  • This card can easily be summoned by the effect of "Summoner Monk".