Toon Deck

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Revision as of 03:24, 19 February 2009 by Philiosophical-Psychological Informist Togekiss (talk | contribs) (We want to show how durable this deck can be. Keep it formal. :-))
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A Toon Deck is based around the Spell Card Toon World, which allows you to use Toon Monsters. The purpose of a toon deck is to take out your opponent's Life Points by attacking directly.

Since the Class 1 Toon Monsters, Summons are treated as Special Summons, Toon Mermaid is used to quickly gather Tributes for higher ATK Toon Monsters, including Toon Dark Magician Girl and Toon Summoned Skull.

The Deck requires large Life Points payments, so Life Point recovery cards are used by some players, notabally Draining Shield or Sebek's Blessing. Spell Economics negates the concept of paying alltogether. As long as you're going to use Spell Economics, Autonomous Action Unit and Final Countdown are worth a use. Triple Life Absorbing Machine, used with other Life Point costs, can start healing you to a great extent. So can multiple Golden Ladybugs. As a defensive manuever, release Toon World with Emergency Provisions. As it wasn't technically "destroyed," the negative effects are bypassed. With all that healing, Fire Princess can deal even more extentive damage.

Emergency Provisions is not the only one that can protect Toon World; so can Magic Reflector and Prohibition. Stardust Dragon is an Extra Deck staple, even if you don't have Tuners. Toon Defense is inferior to Astral Barrier, and while you're at it, use Spirit Barrier as well, though on the other hand, if you're running very few non-Toons, you can consider Toon Defense for its searchability by Table of Contents. Skill Drain, though that would take away the Toons' Direct Attacks for a period of time, though Class A and B would still have their Special Summon effects (remember that the effects occuring in the Graveyard and hand are unaffected). Removing the opposing effects is always a nice bonus.

Specific Monster Uses

Combos

  • Attacking your opponent's Life Points directly is safest when they have no Spell and Trap Cards on their side. Cards such as Giant Trunade are useful for clearing these. All Toon monsters are destroyed if Toon World is destroyed, but since playing Giant Trunade doesn't destroy Toon World the monsters remain safe. Toon World must be played again for some Toon monsters to be summoned, and some require it to attack directly (Some don't).
  • Summoning a Toon Monster is a Special Summon, not a Normal Summon, so Sheep Tokens from Scapegoat can be tributed to summon high Level Toons. Though you must activate it during your opponent's turn as it prevents you from special summoning on the turn that it is activated.
  • Class C cannot attack the turn they are summoned and need Toon World to attack directly, though it is not needed on the summoning turn. You should activate Toon World the turn after they were summoned.
  • Toons rely on Spell usage a lot, so having Spell Counter related monsters are worth (a small bit of) consideration. The Paths of Destiny work well too, but not much (considering the build of the Deck in question, Toon Decks can generate much Life Points).
  • With the spell/trap card zones being ocupied by toon world and royal decree (among others), Mage Power can be abused in multiples; especially with TDMG, due to her attacking immediately.

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