Flame Ghost (FMR)
- Japanese
- フレイム・ゴースト
- Rōmaji
- Fureimu Gōsuto
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Contents
Obtained by
"Flame Ghost" can be included in the Initial Deck. For each of the 4 "1600 ≤ ATK + DEF < 2100 monsters" in the Deck, this card has a 24/2048 (1.17%) chance of being included.
"Flame Ghost" can be won via random drop from the following characters, when the player scores one of the listed ratings. The chance of winning it is listed as a percentage and a probability out of 2048.
Character | Rank | % | 2048th |
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Bandit Keith | POW: S/A | 1.37 | 28 |
Bandit Keith | POW/TEC: B/C/D | 1.95 | 40 |
Bandit Keith | TEC: S/A | 1.76 | 36 |
Desert Mage | TEC: S/A | 0.78 | 16 |
Desert Mage | POW: S/A | 0.78 | 16 |
Desert Mage | POW/TEC: B/C/D | 0.88 | 18 |
Duel Master K | POW: S/A | 1.37 | 28 |
Duel Master K | POW/TEC: B/C/D | 1.76 | 36 |
Duel Master K | TEC: S/A | 1.27 | 26 |
Heishin | POW/TEC: B/C/D | 1.37 | 28 |
Heishin | TEC: S/A | 1.17 | 24 |
Heishin | POW: S/A | 0.98 | 20 |
Heishin 2nd | POW: S/A | 0.98 | 20 |
Heishin 2nd | POW/TEC: B/C/D | 1.37 | 28 |
Heishin 2nd | TEC: S/A | 1.17 | 24 |
High Mage Martis | POW: S/A | 0.59 | 12 |
High Mage Martis | POW/TEC: B/C/D | 0.59 | 12 |
High Mage Martis | TEC: S/A | 0.59 | 12 |
Labyrinth Mage | POW: S/A | 0.68 | 14 |
Labyrinth Mage | POW/TEC: B/C/D | 0.68 | 14 |
Labyrinth Mage | TEC: S/A | 0.63 | 13 |
Rex Raptor | TEC: S/A | 0.78 | 16 |
Rex Raptor | POW: S/A | 0.83 | 17 |
Rex Raptor | POW/TEC: B/C/D | 0.93 | 19 |
Sebek | POW/TEC: B/C/D | 1.27 | 26 |
Sebek | TEC: S/A | 1.17 | 24 |
Sebek | POW: S/A | 1.17 | 24 |
Villager2 | POW: S/A | 0.73 | 15 |
Villager2 | POW/TEC: B/C/D | 1.27 | 26 |
Villager2 | TEC: S/A | 1.12 | 23 |
Villager3 | POW: S/A | 1.37 | 28 |
Villager3 | POW/TEC: B/C/D | 1.76 | 36 |
Villager3 | TEC: S/A | 1.27 | 26 |
Opponents' Decks
The following characters can use "Flame Ghost". The chances for each of the 40 cards in their Deck being "Flame Ghost" is listed as a percentage and a probability out of 2048.
Character | % | 2048th |
---|---|---|
Bandit Keith | 0.05 | 1 |
Desert Mage | 0.98 | 20 |
Villager2 | 0.78 | 16 |
Villager3 | 2.25 | 46 |
Uses
"Flame Ghost" can be equipped with the following Equip Magic Cards:
- #303: "Dark Energy"
- #322: "Violet Crystal"
- #324: "Invigoration"
- #327: "Follow Wind"
- #654: "Salamandra"
- #657: "Megamorph"
- #668: "Bright Castle"
Fusion
Combinations that create this card
"Flame Ghost" can be created via Fusion by combining any of the following cards during a Duel.
Combinations that use this card
The following cards can be created during a Duel via Fusion by combining "Flame Ghost" with one of the listed cards.
- #015: 5 "Flame Swordsman" (Pyro + Warrior)
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- #030: 3 "Zombie Warrior" (Zombie + Warrior)
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- #036: 4 "The Snake Hair" ("Graveyard and the Hand of Invitation" + Zombie)
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- #039: 5 "Curse of Dragon" (Dragon + Zombie)
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- #096: 3 "Armored Zombie" (Zombie + Warrior or "Zanki" + cause of death)
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- #097: 3 "Dragon Zombie" (Dragon + Zombie or "Crawling Dragon" + cause of death)
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- #099: 6 "Pumpking the King of Ghosts" (Zombie + Plant)
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- #272: 4 "Mavelus"
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- #457: 4 "Stone Ghost"
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- #467: 6 "Crimson Sunbird"
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- #470: 4 "Magical Ghost"
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- #473: 5 "Vermillion Sparrow"
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- #519: 5 "Fire Kraken" ("Fiend Kraken" + Pyro)
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- #529: 6 "Flame Cerebrus"
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- #539: 3 "Corroding Shark"
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- #545: 6 "Skelgon"
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- #564: 6 "Great Mammoth of Goldfine"
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- #593: 5 "Giant Turtle Who Feeds on Flames"
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