Clown Control

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Revision as of 20:35, 16 October 2012 by 188.220.33.41 (talk)
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Never run Clown Control

This deck has little to none Special Summons or Tribute Summons, making cards like Grave of the Super Ancient Organism and Mask of Restrict good side-deck options. Clown control decks can also make great use of Anti-meta cards such as "Fossil Dyna Pachycephalo", "Jowgen the Spiritualist" and "Thunder King Rai-Oh". Whether to use Fossil Dyna or Jowgen, depends on preference and play style. Jowgen the Spiritualist is faster at getting rid of the Special Summoned monsters than Fossil Dyna, but Dyna is more guaranteed to succeed than Jowgen.

Clown Control decks often revolve around either "Stumbling" or "Labyrinth of Nightmare" as the Deck works differently depending on which is chosen. Builds that use both need to focus the deck around one of them, using the other for support purposes.

  • "Stumbling" lets the player stall from opponent attacks AND trigger "Dream Clown" and "Blade Rabbit", thereby protecting his or her monsters and Life Points while maintaining field presence. The strategy at large is to get any two of a "Dream Clown", "Blade Rabbit" or "Crass Clown" on the field (with one in each position) so you can use one to destroy or return a monster, while the other attacks. An excellent card to combine with "Stumbling" is "Horus the Black Flame Dragon LV6" as it is unaffected by "Stumbling", "Earthquake" and "Messenger of Peace". "Black Salvo" is another useful card that can be used to summon "Karakuri Shogun mdl 00 "Burei"". Its effect can then be used to manipulate positions once per turn, allowing It to attack the same turn it is summoned, even when "Stumbling" is on the field. An additional position change can occur if a "Karakuri Strategist mdl 248 “Nishipachi”" was summoned by its effect.


Recommended cards

Monsters

If using "Stumbling":

If using "Labyrinth of Nightmare":

Spells

If using "Stumbling":

Traps

Extra Deck

If using "Junk Synchron"