Card Tips:Creature Swap

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  • When your opponent controls only one extremely strong monster. Summon a weak monster and swap it for your opponent's strong card.
    • If your opponent controls no monsters, you can create a big one out of thin air with "Grinder Golem". Similarly, "Foolish Revival" will allow you to bring out a monster out of your opponent's graveyard.
    • If you control no monsters and your opponent controls at least 2 monsters : activate "Mind Control" and take the monster you do not want. Then, activate "Creature Swap" to take the other monster you actually want.
  • You can give your opponent a very weak monster in Attack Position to use your opponent's strong monster to attack your weak monster, dealing heavy damage.
    • "Gustos" and "X-Sabers" can exploit this strategy to the fullest, due to those archetypes have decent amount of searcher monsters.
    • Swap an indestructible monster such as "Marshmallon" to your opponent. "Arcana Force 0 - The Fool" is an even better choice as it sports lower attack and cannot be switched into Defense Position.
    • Monsters with a Flip Effect are usually weak, lose most of their utility once that effect has been used and end up in attack position when flipped.
    • Monsters whose effect activates in the card owner's Graveyard, such as "Giant Rat", "Mystic Tomato", "Grave Squirmer" or "Sangan" will let you benefit from their effects and not your opponent. "Mystic Tomato" is especially potent with this combo because you can search out a "Don Zaloog" or "Spirit Reaper" with it, and will often get to discard a card from the opponent's hand.
  • This card can bypass most monsters that cannot be destroyed by effects, which can be a pain for your deck. You also get an indestructible monster this way.
  • In a Mill Deck, give your opponent an Xyz Monster with this card. Once they decide to attack with it, activate "Vain Betrayer" to speed up the destruction of their Deck.
  • "Creature Swap" works well with Spirit monster Decks, since at the end of the turn the Spirit monster would return to your hand, even if it's on the opponent's side of the field.
    • Use this as an opportunity to use "Legacy of Yata-Garasu". Instead of drawing one card, you would get to draw two due to the Spirit monster on your opponent's side of the field.
  • Summon "Blackwing - Shura the Blue Flame" and Special Summon "Blackwing - Bora the Spear", then use "Creature Swap" selecting "Bora". Destroying "Bora" in battle with "Shura" allows the Special Summon of a "Blackwing" from your Deck.
  • "Volcanic Shell" combos very well with "Creature Swap" because you can use its effect from the Graveyard to pull another one from your Deck, giving you a perfect monster to trade to your opponent.
  • Be careful not to steal an opponent's monster with an effect that either activates in the Graveyard or temporarily removes it from the field (i.e. "Stardust Dragon", "Reborn Tengu" or "Sangan"). In the former case, your opponent will still get the effect of that monster (because it activates in their Graveyard); In the latter cases, the effects resolve in the (hand, banished "zone," or) the graveyard of the owner, so you would not get to steal the effect.
  • Use this card with "Chainsaw Insect" so when it's attacked you get to draw a card.
  • When "Number 30: Acid Golem of Destruction" runs out of Xyz Materials, you can use this card to give it to your opponent. Your opponent will take 2000 damage during each of their Standby Phases, be unable to Special Summon monsters and they can't attack with "Acid Golem".
  • Give your opponent a "Ra's Disciple" to prevent them from Special Summoning.