Ice Barrier

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Ice Barrier
Ice Barrier
Japanese
  • ひょうけっかい
  • 氷結界 (base)
  • ひょうけっかい (ruby)
  • Hyōkekkai (romanized)
French
  • Barrière de Glace
German
  • Eisbarriere
Italian
  • Barriera di Ghiaccio
Korean
  • 빙결계
  • bing-gyeolgye (romanized)
Portuguese
  • Barreira de Gelo
Spanish
  • Barrera de Hielo
Other names
Arabic
ّالحاجز الجليدي
Sets
Lists

"Ice Barrier" (ひょうけっかい Hyōkekkai) is an archetype consisting of WATER-Attribute monsters resembling for the most part famous concept, figures, warriors, and mythological beings of different Asian cultures, that focus on increasing field advantage while making use of a strong hand advantage. The core monsters of this archetype are the Synchro Monsters, "Brionac, Dragon of the Ice Barrier", "Dewloren, Tiger King of the Ice Barrier", "Gungnir, Dragon of the Ice Barrier", and "Trishula, Dragon of the Ice Barrier". Other significant monsters are the "Generals", which include: "General Gantala of the Ice Barrier", "General Grunard of the Ice Barrier", and "General Raiho of the Ice Barrier".

Most "Ice Barrier" monsters require another of their kind to be on the field to activate; in order to keep field advantage up, though, many "Ice Barrier" monsters have effects to protect one another. "Cryomancer of the Ice Barrier" forbids all monsters Level 4 or higher from attacking while another "Ice Barrier" monster is on the field. Even better at shielding, though is "Defender of the Ice Barrier", who, also requiring another "Ice Barrier" monster on the field, stops all monsters that your opponent controls with ATK greater than or equal to its DEF (1600 originally) from attacking, giving you free reign to attack with impunity. "Dai-sojo of the Ice Barrier" protects your monsters from being destroyed by Spells and Traps. "General Raiho of the Ice Barrier" can cripple an opponent who relies on a strategy of activating multiple monster effects in a row, as it negates your opponents' monster effects unless they discard a card each time one activates; likewise, "Secret Guards of the Ice Barrier" protects your monsters from being targeted by monster effects, such as those of "Scrap Dragon", "Ryko, Lightsworn Hunter", and "Machina Fortress". To help in swarming, "General Grunard of the Ice Barrier" adds an extra Summon each turn (which can triple with "Double Summon"), and "General Gantala of the Ice Barrier" can fetch other "Ice Barrier" monsters, even Synchros, from the Graveyard each End Phase, which can not only bring back heavy-hitters that were taken down previously, but also bring back "Defender of the Ice Barrier" in Defense Position to hold off attacks.

While field advantage is important, though, the main strategy when using an "Ice Barrier" Deck is keeping a high hand advantage and using monster effects and Spells to quickly bounce back from any situation. With a large hand, "Magic Triangle of the Ice Barrier" is easy to use, and helps additionally to keep up your field advantage. Other spells that keep cards in your hand include "Moray of Greed" and "Salvage". "Blizzed, Defender of the Ice Barrier" and "Dewloren, Tiger King of the Ice Barrier" help to keep hand advantage high. "Medallion of the Ice Barrier" is an excellent card for an "Ice Barrier" Deck, as it can bring any "Ice Barrier" monster to your hand, be it a monster required for a Synchro Summon, a third monster for "Magic Triangle of the Ice Barrier", a monster to be discarded for an effect that can later be retrieved with "Salvage", or just a water monster for the effect of "Moray of Greed".

The main reason a high hand advantage is important, though, is to facilitate the effects of two of the archetype's trump cards, "Brionac, Dragon of the Ice Barrier" and "Gungnir, Dragon of the Ice Barrier". "Brionac" can return any card to its owner's hand at the cost of discarding one card for each returned, while "Gungnir" can destroy up to two cards per turn at the cost of discarding the same number. By keeping a strong hand advantage, "Brionac" can make way for an OTK, while "Gungnir" can keep the pressure on your opponent, giving them fewer and fewer options while you constantly destroy their cards.

Other good non-archetypal cards to use in an "Ice Barrier" Deck are "Crystal Seer", which helps keep hand advantage (but also gives you the bonus of not having to waste a draw on what could be a dead draw down the line), as well as "Gozen Match", due to the fact that the entire archetype is composed of the WATER Attribute.

One last little trick comes from adding "Wetlands" into your Deck as it makes all Level 2 or lower Aqua-Type monsters gain 1200 ATK, making "Prior of the Ice Barrier" 2200 ATK, "Dewdark of the Ice Barrier" 2400 ATK and "Cryomancer of the Ice Barrier" 2500 ATK. Only Level 3 or lower monsters will be able to attack, making it difficult for the opponent to destroy "Cryomancer" through battle, and "Dewdark" can deal 2400 each turn directly.

Recommended Cards

General Rush

One of the most used "Ice Barrier" Decks, the General Rush focuses on using "Magic Triangle of the Ice Barrier" to Special Summon "General Grunard of the Ice Barrier". Then using his effect to swarm the field with other "Ice Barrier" monsters, and lock your opponent. This Deck can Synchro Summon anything from Level 5 to Level 10, through the use of "Dewdark", "Geomancer", and "Cryomancer", though this should not be the main focus of the Deck.

Typical Cards

HERO Barriers

This deck is a OTK base combo using the "Ice Barrier" Generals, Polymerization", and "Elemental HERO" monsters. Fusing from the hand then summoning "Elemental HERO Ice Edge]]" to attack. Making an attack chain with Mask Change but De-Fusion absolute zero before hand leaving your opponent wide open. With the right monster and a De-Fusion you hurt your opponents life points with a devastating blow. This is a heavy spell card based deck and it also relies on the graveyard. So cards like Anti-Spell Fragrance and Macro Cosmos would hurt the deck. Thunder King Rai-Oh slows the deck down since searching keeps the deck fast but a side of Super Polymerization and shining can stop that a little.

Recommended Cards

Destiny Barriers

The technique of this Deck is to facilitate the synchronization of Synchro Monsters of Level 6 and 8, due to the large number of Level 2 Tuner monsters, taking advantage of the ability to "Destiny HERO - Malicious", and a lot of Spell Cards to speed up the Deck with the effect of "Destiny HERO - Diamond Dude". "Destiny HERO" monsters fulfill the "HERO" requirement and "Ice Barrier" monsters fulfill the WATER requirement for "Elemental HERO Absolute Zero", making this Deck extremely competitive. You could use the effect of "Destiny HERO - Dasher" to quickly activate the effect of "Elemental HERO Absolute Zero".

Typical Cards

Absolute Barriers

"Ice Barrier" Decks have the highest lockdown potential, but they can also be useful as field controllers. This Deck focuses on instant Synchro Summoning and field control by using 3 of the Ice Barrier Synchro Monsters: "Brionac, Dragon of the Ice Barrier", "Gungnir, Dragon of the Ice Barrier", and "Trishula, Dragon of the Ice Barrier"; you can wipe out your opponent's field as well as using "Elemental HERO Absolute Zero" as a back-up field controller/beatstick. Note, this Deck heavily relies on field control and hand advantage to keep using the Ice Barrier Synchro Monsters effects (except "Trishula, Dragon of the Ice Barrier") in full use. All monsters in this Deck are safe from "Gozen Match" due to the fact that all of the monsters are WATER Attribute.

Typical Cards

Kaiser Bounce Barrier Lock

This Deck is based on using "Kaiser Colosseum" along with "Sacred Spirit of the Ice Barrier" to bounce and Lockdown your opponent's monsters and Summons.

Spell Barriers

This Deck focuses primarily on the use of Spellcaster-Type "Ice Barrier" monsters along with other WATER Attribute Spellcasters such as "Crystal Seer", "Ice Queen", and WATER "Charmer" monsters. It also includes Spellcaster support cards, such as "Magical Dimension" and "Magician's Circle", and WATER support like "Moray of Greed". This particular build, when including "Secret Village of the Spellcasters", can create a solid lock on the opponent, "Blizzard Princess" further expands field and power control.

Brionac OTK

This deck revolves around using "Brionac, Dragon of the Ice Barrier" while having a constant hand advantage so that you may bounce back any cards that your opponent may play. Before getting out "Brionac", it is wise to stall your opponent with monsters such as "Pilgrim of the Ice Barrier", "Reese the Ice Mistress", and "Cryomancer of the Ice Barrier". "Moray of Greed" and "Salvage" make sure that you always have cards in your hand to use as a discard cost, and with a hand of "Ice Barrier" monsters, "Dance Princess of the Ice Barrier" can clear a good majority of Spells and Traps without you needing to discard cards. Also, while continuing to draw and reshuffle cards in your Deck, pulling out the components for "Elemental HERO Absolute Zero" can make an OTK even simpler.

Typical Cards