Fortune Lady

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Fortune Lady

Fortune Lady Earth, Fortune Lady Dark, Fortune Lady Water Fortune Lady Light, Fortune Lady Fire, Fortune Lady Wind
Fortune Lady Earth, Fortune Lady Dark, Fortune Lady Water


Fortune Lady Light, Fortune Lady Fire, Fortune Lady Wind

Japanese

フォーチュンレディ

Japanese (translated)

Fortune Lady

English

Fortune Lady

Appears in (sets)
Appears in (anime)

Yu-Gi-Oh! 5D's

Lists

The Fortune Ladies are a series of Spellcaster-type monsters, which are also upgraded versions of the "Fortune Fairies". They are used by Carly Carmine in Yu-Gi-Oh! 5D's.

"Fortune Lady Light" and "Fortune Lady Fire" were first released in Ancient Prophecy, while the rest were released in Stardust Overdrive.

After Carly Carmine's transformation into a Dark Signer, the cards in her Deck changed. The "Fortune Fairies" evolved into the "Fortune Ladies". Each "Fortune Lady" is an evolved version of the "Fortune Fairies" of the same Attribute and Level. It is unknown if Carly still kept this deck when the King of the Netherworld was destroyed and Carly went back to her original self.

Each "Fortune Lady" has a different Attribute and Level from 1 to 6. Each one's Attribute and Level correspond to that of her "Fortune Fairy" counterpart. All Ladies are Spellcaster-Type Effect Monsters, with ? ATK and DEF. In the OCG, the names of all known Fortune Ladies have been their Attribute with an added "y" at the end. They all have effects that increase their Levels by 1 each turn. All of their effects either activate when they are Summoned or are used to Special Summon other Fortune Ladies, meaning that they can be strategically used once "Future Visions" is also on the field. They can also be protected with the help of "Slip of Fortune".

Interestingly enough, the OCG cards have similar names to 4 of the element Clow Cards in Cardcaptor Sakura (Windy, Earthy, Firey, Watery). They also seem to derive some inspiration from CLAMP's style in general, such as Fire strongly resembling Hikaru from Magic Knight Rayearth (Though this is more evident in her previous form, Fortune Fairy En). Note that Fortune Ladies increase their level during each standby phase.

Playing Style

General Tips

With so many tech cards to choose from, a Fortune Lady Deck can easily end up having over 40 cards. This isn't much of an issue, considering the sheer draw power the Fortune Ladies can amass (especially in Traditional Format), so don't feel obligated to cut it down to exactly 40. With all of the available Deck-thinning tools, it is appropriate to run at least 45 cards in a Fortune Lady Deck. The deck should end up with massive draw power anyway, especially if you include "Allure of Darkness", "Pot of Avarice", "Fortune's Future" and "Fortune Lady Water". Be aware that even with all that hand-filling goodness, a big Deck will still be painfully inconsistent.

Tips on Timing

Fortune Lady Earth isn't a recommended card to use in a Fortune Lady Deck; only one should be run. This is because she is only useful as a beatstick and for minor burn damage. When using Fortune Lady Light's effect, it's a better choice to pull out Fortune Lady Dark, Fortune Lady Fire or Fortune Lady Water instead of this card, seeing as how the other Fortune Ladies' effects confer greater benefits. This card can be used in an interesting Deck variant based on Fortune Lady Fire and Fortune Lady Earth as the main burn cards. On the other hand, Fortune Lady Earth makes a great choice early in the game while your Graveyard contains few or no Fortune Ladies. Dark can use its revival power when Earth finally bites it.

An important note to be made is that it is useless to Special Summon Fortune Lady Wind as her effect is only applied when she's Normal Summoned.

Tips on "Future Visions"

Fortune Ladies need to swarm the field quickly using Fortune Lady Light and Fortune Lady Dark. For example, you can play Fortune Lady Light while "Future Visions" is face-up on the field to immediately Special Summon Fortune Lady Dark. Interdimensional Matter Transporter works just as well if you don't have Future Visions yet active. Using Fortune Lady Dark and Fortune Lady Light's effects, you can Special Summon:

If you control 2 Fortune Lady Darks and 1 of them destroys a monster by battle and sends it to the Graveyard, you can activate both of their effects and Special Summon 2 Fortune Ladies.

Use Terraforming to search out Future Visions as soon as possible; it is a strong "field control" card.

"Future Visions" can be also used to keep the opponent's monster trapped. Do it as follows:

1) Your opponent Normal Summons a monster. Monster gets removed due to "Future Visions"
2) Make "Future Visions" leave the field (via "Giant Trunade", Mist Valley Falcon, etc.)
3) Since the effect that would return the monster from play disappeared, the monster stays out

Running several copies of "Future Visions" can be a great help for a Fortune Lady Deck. When an opponent's monster gets removed from play by a "Future Vision's" effect, playing a new one (and therefore destroying the first) will not only allow you to keep the field the same, but it traps your opponent's monster in the Removed From Play Zone.

While "Future Visions" is active, your opponent may try to set their monsters face-down to avoid them getting removed, so running "Light of Intervention" will allow for further field control. To allow even more uses for field control, use Catoblepas and the Witch of Fate to remove your 'Ladies from your Graveyard and thus prevent your opponent from Special Summoning. "Compulsory Evacuation Device", "Dimensional Prison", Book of Moon, Solemn Warning, Solemn Judgment, Torrential Tribute and "Black Horn of Heaven" also provide excellent field control. The previously mentioned "Compulsory Evacuation Device" can also be used defensively to activate Fortune Lady Light's effect.

Bending Destiny provides similar effect in comparison to Solemn Warning or Solemn Judgment, but Solemn's provide a more versatile use because Bending Destiny requires the field to consist of only Fortune Ladies.

Tips on Support Cards

"Gold Sarcophagus" is handy in the deck because it can work with "Fortune's Future" to draw 2 cards in tight situations. However, if you can't afford this card, it is not recommended to replace it with "Different Dimension Capsule" because it removes the card face-down and "Fortune's Future" cannot be used. You can also use Gold Sarcophagus to pick out a card that is near the back-end of your deck that you could not normally get too without summoning it. (Makes summoning Chaos Sorcerer or Earthbound Immortal Aslla Piscu easier)

Since all the Fortune Ladies have different Levels, you can play Reasoning for a quick Summon. It's best to play this card after you've already summoned another Fortune Lady in case you happen to special summon Fortune Lady Water through the effect of Reasoning. Keep in mind that Fortune Lady Fire or Fortune Lady Wind will not receive their effects if they were Special Summoned by the effect of Reasoning, and the likelihood of summoning a Fortune Lady with its secondary effect active is further hampered if your opponent chooses either level 1 (which prevents you from Special Summoning Fortune Lady Light) or Level 6 (which prevents you from Special Summoning Fortune Lady Earth).

"Interdimensional Matter Transporter" allows you to use Fortune Lady Light's effect on either players' turn, thereby allowing the Special Summon of another Fortune Lady such as Fortune Lady Fire or Fortune Lady Water for their effects.

"Magical Dimension" is a very effective card for Fortune Ladies because it is hard to block and it is adaptable to many situations. It can be used to Special Summon Fortune Lady Water and Fortune Lady Dark, get Tuners like Night's End Sorcerer out, and wipe out opposing monsters.

Kinka-Byo also works in a Fortune Lady deck by reviving Fortune Lady Light and then removing it from play to Summon out any other Fortune Lady. This also means that you can activate Fortune's Future to draw 2 more cards, and return your Fortune Lady to the Graveyard.

Tragoedia is another great tech pick as Fortune Ladies have a lot of draw power, increasing this card's ATK by a few thousand. Its other effect also tends to work well: since Fortune Ladies have various Levels, taking control of you opponent's monster becomes rather easy. The number of LIGHT and DARK monsters in your Deck makes Chaos Sorcerer quite easy to Summon too, and by activating Fortune's Future you can get the removed Lights and Darks back. The same thing can be done with Dark Simorgh via Fortune Lady Dark and Fortune Lady Wind, particularly if you also choose to run Eccentric Boy to increase Synchro speed.

Beast King Barbaros works well with "Future Visions". This is because when he returns to the field Barbaros will regain his original 3000 ATK points, even if he wasn't Summoned with Tributes. If Future Visions is not in play, an alternate use is possible. Due to Fortune Lady Dark, you can swarm the field and gain enough Tributes easily to use the effect of Beast King Barbaros to destroy the opponent's field and attack directly.

Brionac, Dragon of the Ice Barrier is also another great card to go with Fortune Ladies due to its compatibility with Fortune Lady Light. Use Brionac's effect to send Fortune Lady Light back to the hand to Special Summon either Fortune Lady Water or Fortune Lady Dark from your Deck, allowing your field to keep growing while maintaining hand advantage.

The same goes for Cyber Valley as its three effects are compatible with Fortune Ladies, and also for stalling and drawing cards from your Deck. Additionally, if you add in "Fortune's Future", you can get even further mileage out of Cyber Valley: remove Cyber and a Lady to draw two cards, then play "Fortune's Future" to draw two more cards AND recover your Fortune Lady (back to the graveyard). However, note that Cyber Valley will not trigger Fortune Lady Light's effect.

"If Fortune Lady Light is removed from play by the effect of Cyber Valley, then afterwards you draw two cards, the timing of Fortune Lady Light's effect is missed and cannot be activated." - Rulings

Cards that can destroy your monsters or remove them from play can be used to rid the field of your opponent's monsters AND activate the effect of Fortune Lady Light. Cards like "Needle Ceiling", "Torrential Tribute", or even single-target cards like "Raigeki Break", can be used to set her off. Just remember not to try it when another effect has started or she will miss the timing for her effect due to the Chain.

Apprentice Magician can work too. Not only does it make a good chump blocker while the Deck is starting up, but one can benefit from the effects of a Fortune Lady Light that is face-down (even when you return her to your hand), so Apprentice Magician's effect can help turn your Lights on.

"Skull Lair" is a great card to use in a Fortune Lady deck. It allows you to remove from play your own Fortune Ladies to destroy monsters on the field, setting you up for "Fortune's Future". It is also a good way to destroy Fortune Lady Light who will probably only be Level 1 or 2 when you'll want to blow her up. Even during the Battle Phase, if you have Fortune Lady Dark on the field and are using her to revive monsters from the Graveyard, you can use "Skull Lair" to easily send Fortune Lady Fire or Fortune Lady Water back to the Graveyard so that another of your Fortune Ladies can bring them back again--tough to get together, and shift the game to your favor.

To further speed and thin the deck up, it is possible to use Apprentice Magician, and also bring out Light to be used with Compulsory Evacuation Device or brought to the graveyard for Kinka-byo. Sunny Pixie can also be used this way for easy tuning, if running a Solidarity deck for Arcanite Magician with a life point boost. Old Vindictive Magician is also a possibility.

Recommended Cards

Card Name Reason
Monsters
Fortune Lady Light Most Decks consider this as a staple. Decks that don't use "Future Visions" or other cards that can activate her effect can leave her out.
Fortune Lady Fire Although her effect is great, she stays on the field as a vulnerable target for attacks. She is one of the optional cards.
Fortune Lady Wind Another optional Fortune Lady. Note that she only activates when she is Normal Summoned. However, she is good in Dark Simorgh builds.
Fortune Lady Water A staple in Fortune Lady decks. She plays a main part in the draw engine of the deck.
Fortune Lady Dark Not only does she help swarm, she can also revive Fortune Lady Water for more draw power.
Fortune Lady Earth The last of the optional Fortune Ladies. Many people choose not to run her, since she is a beatstick and that's about it. 400 damage per turn just isn't worth it.
Chaos Sorcerer Remove Light, remove Dark, remove opponent's monster. Combos well with "Fortune's Future".
Magical Exemplar This card is generally used in builds that use "Secret Village of the Spellcasters" and combos well with Night's End Sorcerer.
Night's End Sorcerer One of the possible Tuners in this deck. Generally only used in decks which contain Magical Exemplar.
Dark Armed Dragon Remove your Fortune Lady Darks and destroy your opponent's cards. Then return your Fortune Lady Darks with "Fortune's Future" and repeat.
Beast King Barbaros If this card is Normal Summoned with "Future Visions" on the field, he returns to the field as a 3000 ATK beatstick. Alternatively, fuel this card with the swarming power of Fortune Lady Dark. Fusilier Dragon, the Dual-Mode Beast isn't really recommended as it doesn't have a second use, and it is a much weaker monster if "Future Visions" isn't on the field.
Solitaire Magician Good to have if your deck contains a Fortune Lady Earth because you can use this card's effect to make it more than just a beatstick. Also works well with Time Passage.
Tragoedia With all the draw power, this card can become a force to be reckoned with. Also, Fortune Ladies have varying Levels, making his second effect of taking control an opponent's monster easy to use.
Earthbound Immortal Aslla piscu It may should only have two at most, but when you summon it while "Future Visions" is active, you get to bomb your opponent's monsters and burn them for a bit of damage.
Noisy Gnat Optional, but it's effect can increase a monsters level by one until the end phase of your turn, which would then increase a Fortune Lady's attack and defense until the end phase of your turn.
Rai-Mei This card is able to search for Fortune Lady Light. This is generally used in Decks which focus on Future Visions.
Kinka-byo Special Summons Fortune Lady Light, and, when it's removed from the field, Light will be removed from play, triggering her effect. She can later be used for Fortune's Future.
Summoner Monk This card is generally used to Special Summon Fortune Lady Water, or a Tuner if needed.
Catoblepas and the Witch of Fate Removes your Fortune Lady monsters, which can later be returned for the use of "Fortune's Future".
Cyber Valley Although this card will not work with Fortune Lady Light, it will increase your defenses and draw power.
Dimensional Alchemist This card can return a removed Cyber Valley, Battle Fader, or Plaguespreader Zombie, or even your Fortune Ladies (in case "Fortune's Future" doesn't come).
Plaguespreader Zombie This is another Tuner that this deck can include. It can be retrieved by Dimensional Alchemist if you happen to run him too.
Caius the Shadow Monarch A Special Summoned Fortune Lady Water is usually an open attack target for the opponent. If you haven't already summoned, you can Tribute her for this card. Caius also works well with Battle Fader.
Battle Fader Most decks run 3 Fortune Lady Darks, and some also use Caius as well. This card can not only stop attacks for a turn, but you can also Tribute it for those monsters. It can also be used in combo with Cyber Valley.
Effect Veiler This card works well against many popular monsters (e.g. "Infernity Archfiend", "Gadgets", "Black Rose Dragon", etc). She can be searched via "Rai-Mei". She works well in "Solidarity" builds and builds that use "Chaos Sorcerer". She is also a Tuner.
Apprentice Magician This allows you to attempt a special summon of "Fortune Lady Light" (Can also help giving Spellcaster Synchros useful Spell counters if you run them).
Galaxy-Eyes Photon Dragon Fortune Lady can grow more ATK when its Level increases and meet right condition to Summon this card.
Spells
"Fortune's Future" Along with Fortune Lady Water, this is the core of the draw engine in this Deck.
"Time Passage" It's effect would increase any Fortune Lady monster level by 3 until the end phase, which would then increase the attack and defense points a lot more until the end phase.
"Gold Sarcophagus" This card combos well with "Fortune's Future". Quickly remove a Fortune Lady, then return it and draw. This combo also serves as a 'Foolish Burial', allowing your to quickly send a Fortune Lady Water to the Graveyard, later to be revived by Fortune Lady Dark.
"Allure of Darkness" This card adds to the draw power of this Deck. If you remove Fortune Lady Dark, then you can return it through "Fortune's Future" and draw again.
"Future Visions" This Field Spell works well with Decks which use Fortune Lady Light, since it will immediately trigger her effect as well as slow your opponent down.
"Soul Absorption" This Continuous Spell will give you 500 life points each time a monster is removed from play via "Future Visions".
"Secret Village of the Spellcasters" An alternate Field Spell that can be used.
"Solidarity" Since all of the Fortune Lady monsters are Spellcaster type monsters, this Spell will give them all 800 attack points as long as you have one of them in your graveyard.
"One for One" Another card that can search for Fortune Lady Light. It can also be used to search for Cyber Valley.
"Dimensionhole" Trigger's Fortune Lady Light's effect.
"Infinite Cards" Optional, but with all the draw power in the deck, this card could come useful.
"Different Dimension Gate" Remove your opponent's monster and your Fortune Lady Light. This triggers Light's effect, allowing your to Special Summon another Fortune Lady and possibly enabling you to attack directly.
Traps
"Torrential Tribute" Trigger's Fortune Lady Light's effect, while destroying all other monsters, allowing your Special Summoned Fortune Lady to attack directly.
"Starlight Road" If you're using a Field Spell, this card is a good way to protect the Field Spell and your other cards.
"Compulsory Evacuation Device" This card works well for getting rid of your opponent's Synchro Monsters, especially Stardust Dragon. This card can also trigger Fortune Lady Light's effect if needed.
"Divine Wrath" With so much draw power, this useful card's cost becomes negligible.
"Slip of Fortune" Negates an attack and trigger's Fortune Lady Light's effect. Alternatively, you can send away a 1900 ATK Barbaros, and when it returns, it will have 3000 ATK.
"Scrap-Iron Scarecrow" Works relatively well to stall so your Fortune Ladies can level up and gain more ATK.
"Light of Intervention" This card can serve as a stall-breaker when used with "Future Visions", forcing your opponent's defending monsters to be removed.
"Return from the Different Dimension" If your Deck has lots of removal power, this card can be used late-game. It works especially well with Fortune Lady Dark.
Extra Deck
Brionac, Dragon of the Ice Barrier You can use this card's effect to return Fortune Lady Light, triggering her effect.
Armory Arm If you run Plaguespreader Zombie, you can tune it with a Fortune Lady Fire who has already used her effect so that she doesn't become an easy attack target. This card combos well with Fortune Lady Dark.
Arcanite Magician This card is a staple in Spellcaster Decks.
Tempest Magician This card is generally used only in FTK versions of this Deck. However, it can also be used to finish the opponent off under other builds.
Stardust Dragon To be used if you run "Starlight Road".
Xyz Monsters Fortune Lady can swarm and alter their Levels.

Recommended Cards for Specific Deck Types

Fortune Ladies

Recommended Cards

Monsters
Spells
Traps

Zero Fortune

Also known as Absolute Fortune, this deck uses Miracle Fusion to remove the Fortune Ladies which can later be used as fodder for Fortune's Future. It can also use the Destiny Draw Engine together with the Fortune Lady Draw Engine for maximum draw power.

Recommended Cards

Monsters
Spells
Traps
Extra Deck

Future Town

Minefieldriller is used with Future Visions to retrieve Geartown for reuse. Beast King Barbaros and Ancient Gear Gadjiltron Dragon are used as the major beatsticks of the deck.

Recommended Cards

Monsters
Spells
Traps

Fortunate Simorgh

Dark Simorgh is used to lock down the opponent and as well as removing the Fortune Ladies for Fortune's Future. Since your opponent cannot set, they must summon their monsters which will be removed by Future Visions.

Recommended Cards

Monsters
Spells
Traps

Weaknesses

Even though the Fortune Ladies have an immense amount of draw power and can grow in strength with each passing turn, their effects can easily be ruined through simple cards such as Forbidden Chalice, Double Tool C&D, Skill Drain, Gladiator Beast War Chariot, or even Waboku or Threatening Roar to protect against Fortune Lady Dark. Simply siding in cards such as Dark Bribe, Dust Tornado, Mystical Space Typhoon, Giant Trunade, Solemn Judgment and Fairy Wind will counteract these strategies.

Fortune Ladies tend to rely on summoning, as they must be summoned either from the Graveyard, by "Fortune Lady Dark", or from your hand (through cards like "Inherited Fortune"), or solely on the effects of "Fortune Lady Light". If the swarm starts too late, it can be very difficult to win. Against other swarm decks, such as Blackwings, future visions can slow down both decks if you don't have Fortune Lady Light. Generally against Blackwings and other deck types that require a field presence to start the swarm Future Visions is a good card as it stops the field presence for that turn. However with so many ways to special summon and dodge Future Visions effect it is difficult to supress other swarm decks. Usually it all comes down to who can start the swarm first.

Fortune Ladies are completely starved of any Extra Deck support and must rely mostly on Fortune Lady Dark and Fortune Lady Earth for power. As a result, Stardust Dragon gives them real trouble due to its immunity to Fortune Lady Fire's effect. The only way to solve the Extra Deck problem is to splash in another archetype or Xyz Monsters.

Censoring

Like many female monsters (Harpies, Cyber Girls...) Fortune Ladies' Artworks got censored in the European and US version of the game. Except for their kind of "Black-Swimsuit" they were supposed to be totally naked, but the color of their skin was changed to make it look they've put on tights. For example, Fortune Lady Fire whose skin is Light-Red got her body color replace by a Blue-Turquoise tight. Time Passage and Inherited Fortune were also edited.