Difference between revisions of "Alien"

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{{Infobox archseries
 
{{Infobox archseries
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| cut_from_names = true
 
| image        = BrainwashingBeam-TF04-JP-VG.jpg
 
| image        = BrainwashingBeam-TF04-JP-VG.jpg
 
| caption      = "[[Alien Grey]]" in the artwork of "[[Brainwashing Beam]]".
 
| caption      = "[[Alien Grey]]" in the artwork of "[[Brainwashing Beam]]".
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}}
 
}}
  
"'''Alien'''" (Japanese: エーリアン ''Ērian'') is an [[archetype]] of [[Reptile]] [[Monster Card|monsters]].
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"'''Alien'''" (Japanese: エーリアン ''Ērian'') is an [[archetype]] of [[Reptile]] [[Monster Card|monsters]] introduced in ''[[Power of the Duelist]]''.
  
They were introduced in ''[[Power of the Duelist]]'', with further support added in ''[[Cyberdark Impact]]'', ''[[Strike of Neos]]'', ''[[Force of the Breaker]]'', ''[[Tactical Evolution]]'', ''[[Gladiator's Assault]]'', ''[[Crimson Crisis]]'' and ''[[Raging Battle]]''.
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"Alien" Decks focus heavily on exploiting [[A-Counter]]s, which weaken opposing monsters when they battle "Alien" monsters and facilitate the effects of "Alien" cards and related support.
  
"Alien" Decks focus heavily on exploiting [[A-Counter]]s, which weaken opposing [[Monster Card|monsters]] when they battle "Alien" monsters and facilitate the effects of "Alien" cards and related support.
+
"[[Alien Mars (character)|Alien Mars]]", "[[Alien Psychic (character)|Psychic]]", "[[Alien Infiltrator (character)|Infiltrator]]", "[[Alien Shocktrooper (character)|Shocktrooper]]", and "[[Alien Hypno (character)|Hypno]]" all appear as characters in ''[[Yu-Gi-Oh! World Championship 2008]]'', "[[Alien Overlord (character)|Alien Overlord]]" appears in ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator]]'', and "[[Alien Kid (character)|Alien Kid]]" appears in ''[[Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus]]''.
  
 
==Design==
 
==Design==
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"Aliens" have a variety of lower-[[Level]] monsters, such as "[[Alien Warrior]]" and "[[Alien Grey]]", that generate those essential A-Counters. However, prior to ''[[Crimson Crisis]]'', they suffered from a distinct lack of effects to exploit these counters once created.  Cards like "[[Alien Telepath]]", "[[Alien Hypno]]", and "[[Alien Mars]]" have potentially disruptive, yet situational, effects. The powerful [[field]]-clearing effect of "[[Cosmic Fortress Gol'gar]]", as well as the revival engine provided by "[[Code A Ancient Ruins]]", lends the Deck a more reliable means of converting A-Counters into [[Card Advantage]]. "Crimson Crisis" introduced "[[Planet Pollutant Virus]]", a card which doubles as mass-removal and lingering A-Counter generation.  Cards like "[[Alien Overlord]]" from "Crimson Crisis" and "[[Alien Dog]]" from the subsequent ''[[Raging Battle]]'' also gave "Aliens" a bit of [[swarm]]ing power.  
 
"Aliens" have a variety of lower-[[Level]] monsters, such as "[[Alien Warrior]]" and "[[Alien Grey]]", that generate those essential A-Counters. However, prior to ''[[Crimson Crisis]]'', they suffered from a distinct lack of effects to exploit these counters once created.  Cards like "[[Alien Telepath]]", "[[Alien Hypno]]", and "[[Alien Mars]]" have potentially disruptive, yet situational, effects. The powerful [[field]]-clearing effect of "[[Cosmic Fortress Gol'gar]]", as well as the revival engine provided by "[[Code A Ancient Ruins]]", lends the Deck a more reliable means of converting A-Counters into [[Card Advantage]]. "Crimson Crisis" introduced "[[Planet Pollutant Virus]]", a card which doubles as mass-removal and lingering A-Counter generation.  Cards like "[[Alien Overlord]]" from "Crimson Crisis" and "[[Alien Dog]]" from the subsequent ''[[Raging Battle]]'' also gave "Aliens" a bit of [[swarm]]ing power.  
  
There are several different builds and play styles for the archetype. The "Alien" cards prior to "[[Crimson Crisis]]" emphasized lower-Level effect monsters like "[[Alien Psychic]]" and "[[Alien Hunter]]", and monster manipulation in the form of "[[Brainwashing Beam]]" and "[[Mass Hypnosis]]". A viable strategy, it is distinctly suboptimal when compared to modernized builds that emphasize "Gol'gar" and the easy destruction and revival it supplies through its quick counter generation for "Code A Ancient Ruins".  "Gol'gar" can further be paired with powerful [[Continuous Spell Card]]s like "[[Prohibition]]" or "[[Burden of the Mighty]]", along with cards like "[[Ancient Forest]]" and "[[Swords of Revealing Light]]," to create a strong control archetype that excels at A-Counter generation via the effect of "Gol'gar".
+
There are several different builds and play styles for the archetype. The "Alien" cards prior to "[[Crimson Crisis]]" emphasized lower-Level effect monsters like "[[Alien Psychic]]" and "[[Alien Hunter]]", and monster manipulation in the form of "[[Brainwashing Beam]]" and "[[Mass Hypnosis]]". A viable strategy, it is distinctly suboptimal when compared to modernized builds that emphasize "Gol'gar" and the easy destruction and revival it supplies through its quick counter generation for "Code A Ancient Ruins".  "Gol'gar" can further be paired with powerful [[Continuous Spell Card]]s like "[[Prohibition]]", along with cards like "[[Ancient Forest]]" and "[[Swords of Revealing Light]]," to create a strong control archetype that excels at A-Counter generation via the effect of "Gol'gar".
  
No monster in the archetype has over 2600 [[ATK]], a value shared by "Gol'gar" and its underrated predecessor, "[[Cosmic Horror Gangi'el]]", together the so-called "boss monsters" of the "Aliens".  The Reptile "[[Evil Dragon Ananta]]" is often included as a third "boss monster" and can often turn the tide of a duel via its field clearing abilities.  None of these monsters count as "Alien" monsters, per se, and hence do not weaken opposing monsters burdened with [[A-Counter]]s.  This drawback is largely irrelevant, however, especially in the case of "Gol'gar", which is the highest [[ATK]] [[Level 5 Monster Cards|Level 5 Monster Card]] in the game and able to eliminate most threats from the field either by its effect or its  disproportionately high ATK.   
+
No monster in the archetype has over 2600 [[ATK]], a value shared by "Gol'gar" and its underrated predecessor, "[[Cosmic Horror Gangi'el]]", together the so-called "boss monsters" of the "Aliens".  The Reptile "[[Evil Dragon Ananta]]" is often included as a third "boss monster" and can often turn the tide of a duel via its field clearing abilities.  None of these monsters count as "Alien" monsters, per se, and hence do not weaken opposing monsters burdened with [[A-Counter]]s.   
  
 
All "Alien" Decks ultimately rely on A-Counters to operate. A swarming "Alien" Deck needs ample A-Counters to Special Summon "[[Alien Overlord|Overlord]]" and activate "[[Code A Ancient Ruins]]". "Alien" Decks that manipulate the opponent's monsters via "[[Alien Hypno]]", "[[Brainwashing Beam]]", and "[[Mass Hypnosis]]" require A-Counters to maintain control of pilfered monsters.  Another important effect of an "Alien" Deck is the A-Counter's ability to reduce the ATK and DEF of a monster by 300 points for every counter on it. The effect reduces the ATK of Monsters fighting "Aliens" for each "Alien" with that effect on the field. More easily explained, (Number of monsters with ability) X (Number of counters on monster fighting an "Alien") X 300 = Amount of ATK lost. Most "Alien" monsters have this effect built in. Some "Aliens" with powerful effects, like "Alien Hypno" and "Alien Dog", do not.
 
All "Alien" Decks ultimately rely on A-Counters to operate. A swarming "Alien" Deck needs ample A-Counters to Special Summon "[[Alien Overlord|Overlord]]" and activate "[[Code A Ancient Ruins]]". "Alien" Decks that manipulate the opponent's monsters via "[[Alien Hypno]]", "[[Brainwashing Beam]]", and "[[Mass Hypnosis]]" require A-Counters to maintain control of pilfered monsters.  Another important effect of an "Alien" Deck is the A-Counter's ability to reduce the ATK and DEF of a monster by 300 points for every counter on it. The effect reduces the ATK of Monsters fighting "Aliens" for each "Alien" with that effect on the field. More easily explained, (Number of monsters with ability) X (Number of counters on monster fighting an "Alien") X 300 = Amount of ATK lost. Most "Alien" monsters have this effect built in. Some "Aliens" with powerful effects, like "Alien Hypno" and "Alien Dog", do not.
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|tuner monsters =
 
|tuner monsters =
 
* [[Alien Ammonite]]
 
* [[Alien Ammonite]]
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 +
|fusion monsters =
 +
* [[Elder Entity N'tss]]
  
 
|synchro monsters =
 
|synchro monsters =
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* [[Code A Ancient Ruins]]
 
* [[Code A Ancient Ruins]]
 
* [[Mysterious Triangle]]
 
* [[Mysterious Triangle]]
 +
* [[Dreamland]]
 +
* [[Forbidden Trapezohedron]]
 
* [[Supply Squad]]
 
* [[Supply Squad]]
 
* [[Symbols of Duty]]
 
* [[Symbols of Duty]]
 +
* [[Terraforming]]
  
 
|traps =
 
|traps =
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* [[Mass Hypnosis]]
 
* [[Mass Hypnosis]]
 
* [[Planet Pollutant Virus]]
 
* [[Planet Pollutant Virus]]
* [[Call of the Haunted]]
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* [[Back to the Front]] / [[Call of the Haunted]]
 
* [[Fiendish Chain]]
 
* [[Fiendish Chain]]
 
* [[Offering to the Snake Deity]]
 
* [[Offering to the Snake Deity]]

Revision as of 03:57, 8 February 2019

Alien
"Alien Grey" in the artwork of "Brainwashing Beam".
"Alien Grey" in the artwork of "Brainwashing Beam".
Japanese
  • エーリアン
  • Ērian (romanized)
French
  • Alien
German
  • Außerirdisch
  • Außerirdischer (formerly)
    Außerirdische (formerly)
Italian
  • Alieno
Korean
  • 에일리언
  • Eillieon (romanized)
Portuguese
  • Alienígena
Spanish
  • Alienígena
  • Alien (formerly)
Other names المخلوق الفضائي
Arabic
Sets
TCG
OCG
Korean
Anime appearances
Manga appearances
Lists

"Alien" (Japanese: エーリアン Ērian) is an archetype of Reptile monsters introduced in Power of the Duelist.

"Alien" Decks focus heavily on exploiting A-Counters, which weaken opposing monsters when they battle "Alien" monsters and facilitate the effects of "Alien" cards and related support.

"Alien Mars", "Psychic", "Infiltrator", "Shocktrooper", and "Hypno" all appear as characters in Yu-Gi-Oh! World Championship 2008, "Alien Overlord" appears in Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator, and "Alien Kid" appears in Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus.

Design

Appearance

They seem to be based on many science-fiction views of aliens, and the way they operate in stories, making use of such tropes as brainwashing, genetic manipulation, and biological experimentation (as evidenced by "Interplanetary Invader "A"", which appears to be a mutated, living, or even intelligent form of an A-Counter). Their appearance seems to draw inspiration from these as well, like big eyes, tails instead of feet, large claws, long tentacles, slender bodies, multiple arms, etc. Some "Alien" monsters resemble the stereotypical Grey aliens, while others are more reptilian in appearance.

Etymology

The archetype's name comes from the term: "Space Alien", an extraterrestrial being from outer space.

Playing style

"Aliens" have a variety of lower-Level monsters, such as "Alien Warrior" and "Alien Grey", that generate those essential A-Counters. However, prior to Crimson Crisis, they suffered from a distinct lack of effects to exploit these counters once created. Cards like "Alien Telepath", "Alien Hypno", and "Alien Mars" have potentially disruptive, yet situational, effects. The powerful field-clearing effect of "Cosmic Fortress Gol'gar", as well as the revival engine provided by "Code A Ancient Ruins", lends the Deck a more reliable means of converting A-Counters into Card Advantage. "Crimson Crisis" introduced "Planet Pollutant Virus", a card which doubles as mass-removal and lingering A-Counter generation. Cards like "Alien Overlord" from "Crimson Crisis" and "Alien Dog" from the subsequent Raging Battle also gave "Aliens" a bit of swarming power.

There are several different builds and play styles for the archetype. The "Alien" cards prior to "Crimson Crisis" emphasized lower-Level effect monsters like "Alien Psychic" and "Alien Hunter", and monster manipulation in the form of "Brainwashing Beam" and "Mass Hypnosis". A viable strategy, it is distinctly suboptimal when compared to modernized builds that emphasize "Gol'gar" and the easy destruction and revival it supplies through its quick counter generation for "Code A Ancient Ruins". "Gol'gar" can further be paired with powerful Continuous Spell Cards like "Prohibition", along with cards like "Ancient Forest" and "Swords of Revealing Light," to create a strong control archetype that excels at A-Counter generation via the effect of "Gol'gar".

No monster in the archetype has over 2600 ATK, a value shared by "Gol'gar" and its underrated predecessor, "Cosmic Horror Gangi'el", together the so-called "boss monsters" of the "Aliens". The Reptile "Evil Dragon Ananta" is often included as a third "boss monster" and can often turn the tide of a duel via its field clearing abilities. None of these monsters count as "Alien" monsters, per se, and hence do not weaken opposing monsters burdened with A-Counters.

All "Alien" Decks ultimately rely on A-Counters to operate. A swarming "Alien" Deck needs ample A-Counters to Special Summon "Overlord" and activate "Code A Ancient Ruins". "Alien" Decks that manipulate the opponent's monsters via "Alien Hypno", "Brainwashing Beam", and "Mass Hypnosis" require A-Counters to maintain control of pilfered monsters. Another important effect of an "Alien" Deck is the A-Counter's ability to reduce the ATK and DEF of a monster by 300 points for every counter on it. The effect reduces the ATK of Monsters fighting "Aliens" for each "Alien" with that effect on the field. More easily explained, (Number of monsters with ability) X (Number of counters on monster fighting an "Alien") X 300 = Amount of ATK lost. Most "Alien" monsters have this effect built in. Some "Aliens" with powerful effects, like "Alien Hypno" and "Alien Dog", do not.

Gol'gar control variants obviously exploit the effect of "Gol'gar" to both generate A-Counters and to instantly convert those counters into free removal. A popular combo involves "Cosmic Fortress Gol'gar" and "Swords of Revealing Light": By using the effect of "Gol'gar" to return face up Spell and Trap cards of your choosing back to the owner's hand, you can return your "Swords of Revealing Light" back to your hand and play it back on the field. By repeating this you'll have unlimited "Swords of Revealing Light". Also you'll put A-counters on all face up monsters on the field including your own, and destroy pesky cards that your opponent controls (you can only use this combo once per-turn).

Recommended cards

Weaknesses

"Aliens" are weak against Decks with superior speed, such as "X-Saber", "Legendary Six Samurai" or "Blackwing". The Deck itself has little draw power outside of "Grey", which causes it to have trouble against faster Decks. Specialized searchers such as "Gold Sarcophagus", "Oshaleon", "Snake Whistle", and "Damage = Reptile" can partially alleviate this problem by letting you retrieve your combo pieces more efficiently, but not all of them fit comfortably into the archetype and many of them can be situational as draws. You can also add "Pot of Duality" for more consistency to the deck.

The deck is also weak against "Fire King" Decks, as Fire Kings rely upon the destruction of cards and Special Summoning from the Graveyard, as well as clearing the field of monsters and Spells, which can force Aliens to stall. It is difficult for Aliens to overcome a card with high ATK and no DEF.

The "Alien"-based Deck is also bad against "Gladiator Beast", as they constantly tag out, preventing A-Counters from piling up. In this matchup, Aliens have to rely on pure power, which is not generally their focus. You can put a "G.B. Hunter" in your Side Deck to counter this.

"Aliens" aren't much use against "Ghostrick" Decks, as most "Ghostricks" have the ability to flip themselves facedown, clearing away any counters on them and preventing more from being added. Additionally, their low attack power means it will be difficult to do damage even while a "Ghostrick" Field Spell Card is active.

"Aliens" also have no native, major offensive threat outside of "Gol'gar". Although "Warrior" and "Shocktrooper" boast high ATK for Level 4 Monster Cards, they quickly lose value after the few first turns of the game, when Fusion Monsters, Synchro Monsters, Xyz Monsters and other powerful cards begin hitting the field. Gol'gar helps to keep "Aliens" in the race. Other Synchros, like "Ally of Justice Catastor" (instantly Summonable by "Ammonite" and useful against "Lightsworns" in particular), also help the Deck to keep a solid footing against speedy Decks. "Counter Cleaner" and "Enervating Mist" can also seriously hamper "Alien" Decks if used correctly due to their high reliance on A-Counters.