Difference between revisions of "Aqua Spirit"

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(update name/lore parameters, replaced: |en_sets = → |en_sets = (12))
(update parameter names, standard spacing on parameters)
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{{CardTable2
 
{{CardTable2
|trname = Su Ruhu
+
| tr_name              = Su Ruhu
|zh_name = 水之精靈 阿庫艾麗婭
+
| zh_name               = 水之精靈 阿庫艾麗婭
|crname = Aqueria, Duh Vode
+
| hr_name              = Aqueria, Duh Vode
|arname = الروح المائيّة
+
| ar_name              = الروح المائيّة
|fr_name = L'Esprit de l'Eau
+
| fr_name               = L'Esprit de l'Eau
|el_name = Το Πνεύμα του Νερού
+
| el_name               = Το Πνεύμα του Νερού
|it_name = Spirito Aqua
+
| it_name               = Spirito Aqua
|ko_name = 물의 정령 아쿠에리어
+
| ko_name               = 물의 정령 아쿠에리어
|pt_name = Espírito da Água
+
| pt_name               = Espírito da Água
|es_name = Espíritu de Aqua
+
| es_name               = Espíritu de Aqua
|de_name = Wassergeist
+
| de_name               = Wassergeist
|ja_name = {{Ruby|水|みず}}の{{Ruby|精|せい}}{{Ruby|霊|れい}} アクエリア
+
| ja_name               = {{Ruby|水|みず}}の{{Ruby|精|せい}}{{Ruby|霊|れい}} アクエリア
|ja_romaji = Mizu no Seirei Akueria
+
| romaji_name          = Mizu no Seirei Akueria
|ja_trans = Aqueria the Water Spirit
+
| trans_name            = Aqueria the Water Spirit
|image = AquaSpiritDB2-EN-C-UE.jpg
+
| image                 = AquaSpiritDB2-EN-C-UE.jpg
|attribute = Water
+
| attribute             = Water
|type = Aqua
+
| type                 = Aqua
|type2 = Effect
+
| type2                 = Effect
|atk = 1600
+
| atk                   = 1600
|def = 1200
+
| def                   = 1200
|level = 4
+
| level                 = 4
|lore = This card cannot be [[Normal Summon]]ed or [[Set]]. This card can only be [[Special Summon]]ed by removing 1 [[WATER]] monster in your [[Graveyard]] [[Banish|from play]]. During each of your opponent's [[Standby Phase]]s, you can change the [[battle position]] of 1 of your opponent's [[face-up]] [[Monster Card]]s. Once changed, the monster must remain in this position for the rest of the [[turn]].
+
| lore                 = This card cannot be [[Normal Summon]]ed or [[Set]]. This card can only be [[Special Summon]]ed by removing 1 [[WATER]] monster in your [[Graveyard]] [[Banish|from play]]. During each of your opponent's [[Standby Phase]]s, you can change the [[battle position]] of 1 of your opponent's [[face-up]] [[Monster Card]]s. Once changed, the monster must remain in this position for the rest of the [[turn]].
|it_lore = Questa carta non può essere [[Summon|Evocata]] tramite [[Normal Summon|Evocazione Normale]] o [[Set|Posizionata]]. Questa carta può essere [[Summon|Evocata]] solo tramite [[Special Summon|Evocazione Speciale]] [[Banish|rimuovendo dal gioco]] 1 mostro [[WATER|ACQUA]] nel tuo [[Graveyard|Cimitero]]. Fino a quando questo mostro resta scoperto sul Terreno, durante ogni [[Standby Phase]] del tuo avversario, puoi cambiare la [[Battle Position|posizione]] di 1 mostro scoperto del tuo avversario. Una volta cambiata, il mostro non può cambiare la posizione durante quel [[turn]]o.
+
| it_lore               = Questa carta non può essere [[Summon|Evocata]] tramite [[Normal Summon|Evocazione Normale]] o [[Set|Posizionata]]. Questa carta può essere [[Summon|Evocata]] solo tramite [[Special Summon|Evocazione Speciale]] [[Banish|rimuovendo dal gioco]] 1 mostro [[WATER|ACQUA]] nel tuo [[Graveyard|Cimitero]]. Fino a quando questo mostro resta scoperto sul Terreno, durante ogni [[Standby Phase]] del tuo avversario, puoi cambiare la [[Battle Position|posizione]] di 1 mostro scoperto del tuo avversario. Una volta cambiata, il mostro non può cambiare la posizione durante quel [[turn]]o.
|de_lore = Diese Karte kann nur als Spezialbeschwörung beschworen werden, indem du 1 WASSER Monster von deinem Friedhof aus dem Spiel entfernst. Solange diese Karte offen auf dem Spielfeld liegt, kannst du in jeder Standby Phase deines Gegners die Position einer offenen Monsterkarte deines Gegners ändern. Danach kann die Position dieses Monsters in diesem Spielzug nicht geändert werden.
+
| de_lore               = Diese Karte kann nur als Spezialbeschwörung beschworen werden, indem du 1 WASSER Monster von deinem Friedhof aus dem Spiel entfernst. Solange diese Karte offen auf dem Spielfeld liegt, kannst du in jeder Standby Phase deines Gegners die Position einer offenen Monsterkarte deines Gegners ändern. Danach kann die Position dieses Monsters in diesem Spielzug nicht geändert werden.
|fr_lore = Cette carte ne peut ni être Invoquée par [[Normal Summon|Invocation Normale]] ni être [[Set|Posée]]. Cette carte ne peut être Invoquée par [[Special Summon|Invocation Spéciale]] qu'en [[Banish|retirant du jeu]] 1 [[Monster Card|monstre]] [[WATER|EAU]] de votre [[Graveyard|Cimetière]]. Tant que cette carte reste [[face-up|face recto]] sur le [[Field|Terrain]], durant chacune des [[Standby Phase]]s de votre adversaire, vous pouvez changer la [[Battle Position|position de combat]] d'1 de ses [[Monster Card|Cartes Monstre]] [[face-up|face recto]]. Une fois changée, la [[Battle Position|position]] de ce [[Monster Card|monstre]] ne peut plus changer durant ce [[Turn|tour]].
+
| fr_lore               = Cette carte ne peut ni être Invoquée par [[Normal Summon|Invocation Normale]] ni être [[Set|Posée]]. Cette carte ne peut être Invoquée par [[Special Summon|Invocation Spéciale]] qu'en [[Banish|retirant du jeu]] 1 [[Monster Card|monstre]] [[WATER|EAU]] de votre [[Graveyard|Cimetière]]. Tant que cette carte reste [[face-up|face recto]] sur le [[Field|Terrain]], durant chacune des [[Standby Phase]]s de votre adversaire, vous pouvez changer la [[Battle Position|position de combat]] d'1 de ses [[Monster Card|Cartes Monstre]] [[face-up|face recto]]. Une fois changée, la [[Battle Position|position]] de ce [[Monster Card|monstre]] ne peut plus changer durant ce [[Turn|tour]].
|pt_lore = Esta carta não pode ser Normal Summoned ou Set. Esta carta somente pode ser Special Summoned por remover do jogo 1 monstro WATER do seu Cemitério. Durante a Standby Phase do seu oponente, você pode alterar a Posição de Batalha de 1 monstro virado para cima que ele controla. A Posição de Batalha daquele monstro não poderá ser alterada até o fim do turno.
+
| pt_lore               = Esta carta não pode ser Normal Summoned ou Set. Esta carta somente pode ser Special Summoned por remover do jogo 1 monstro WATER do seu Cemitério. Durante a Standby Phase do seu oponente, você pode alterar a Posição de Batalha de 1 monstro virado para cima que ele controla. A Posição de Batalha daquele monstro não poderá ser alterada até o fim do turno.
|zh_lore = 這張卡不能通常召喚。自己墓地1隻水屬性怪獸從遊戲中除外特殊召喚上場。每次對方的準備階段選對方的1隻表側表示的怪獸改變它的表示形式。被改變表示形式的怪獸這個回合不能改變表示形式。
+
| zh_lore               = 這張卡不能通常召喚。自己墓地1隻水屬性怪獸從遊戲中除外特殊召喚上場。每次對方的準備階段選對方的1隻表側表示的怪獸改變它的表示形式。被改變表示形式的怪獸這個回合不能改變表示形式。
|effect = Summon, Trigger
+
| effect               = Summon, Trigger
|summon1 = Cannot Normal Summon
+
| summon1               = Cannot Normal Summon
|summon2 = Cannot Set
+
| summon2               = Cannot Set
|summon3 = Semi-Nomi
+
| summon3               = Semi-Nomi
|summon4 = Special Summons from your hand
+
| summon4               = Special Summons from your hand
|summon5 = Special Summons itself
+
| summon5               = Special Summons itself
|summon6 = Special Summons itself from your hand
+
| summon6               = Special Summons itself from your hand
|rfp1 = Banishes from Graveyard
+
| rfp1                 = Banishes from Graveyard
|rfp2 = Banishes from Graveyard for cost
+
| rfp2                 = Banishes from Graveyard for cost
|rfp3 = Banishes from your Graveyard
+
| rfp3                 = Banishes from your Graveyard
|misc1 = Female
+
| misc1                 = Female
|support1 = WATER
+
| support1             = WATER
|action1 = Changes Battle Positions
+
| action1               = Changes Battle Positions
|archetype1 = Attribute Spirit
+
| archetype1           = Attribute Spirit
|number = 40916023
+
| number               = 40916023
|en_sets =  
+
| en_sets               =  
 
{{Card table set/header|en}}
 
{{Card table set/header|en}}
 
{{Card table set|LON-EN068|Labyrinth of Nightmare|Common}}
 
{{Card table set|LON-EN068|Labyrinth of Nightmare|Common}}
 
{{Card table set|DB2-EN006|Dark Beginning 2|Common}}
 
{{Card table set|DB2-EN006|Dark Beginning 2|Common}}
 
{{Card table set/footer}}
 
{{Card table set/footer}}
|na_sets =  
+
| na_sets               =  
 
{{Card table set/header|na}}
 
{{Card table set/header|na}}
 
{{Card table set|LON-068|Labyrinth of Nightmare|Common}}
 
{{Card table set|LON-068|Labyrinth of Nightmare|Common}}
 
{{Card table set/footer}}
 
{{Card table set/footer}}
|eu_sets =  
+
| eu_sets               =  
 
{{Card table set/header|eu}}
 
{{Card table set/header|eu}}
 
{{Card table set|LON-E068|Labyrinth of Nightmare|Common}}
 
{{Card table set|LON-E068|Labyrinth of Nightmare|Common}}
 
{{Card table set/footer}}
 
{{Card table set/footer}}
|fr_sets =  
+
| fr_sets               =  
 
'''[[Dark Beginning 2]]''' ([[DB2-FR006]] - [[C]])
 
'''[[Dark Beginning 2]]''' ([[DB2-FR006]] - [[C]])
  
 
'''[[Labyrinth of Nightmare]]''' ([[LDC-F068]] - [[C]])
 
'''[[Labyrinth of Nightmare]]''' ([[LDC-F068]] - [[C]])
|de_sets =  
+
| de_sets               =  
 
'''[[Dark Beginning 2]]''' ([[DB2-DE006]] - [[C]])
 
'''[[Dark Beginning 2]]''' ([[DB2-DE006]] - [[C]])
  
 
'''[[Labyrinth of Nightmare]]''' ([[LON-G068]] - [[C]])
 
'''[[Labyrinth of Nightmare]]''' ([[LON-G068]] - [[C]])
|it_sets =  
+
| it_sets               =  
 
'''[[Dark Beginning 2]]''' ([[DB2-IT006]] - [[C]])
 
'''[[Dark Beginning 2]]''' ([[DB2-IT006]] - [[C]])
  
 
'''[[Labyrinth of Nightmare]]''' ([[LDH-I068]] - [[C]])
 
'''[[Labyrinth of Nightmare]]''' ([[LDH-I068]] - [[C]])
|sp_sets =  
+
| sp_sets               =  
 
'''[[Dark Beginning 2]]''' ([[DB2-SP006]] - [[C]])
 
'''[[Dark Beginning 2]]''' ([[DB2-SP006]] - [[C]])
|jp_sets =  
+
| jp_sets               =  
 
'''[[Beginner's Edition.2]]''' ([[BE2-JP006]] - [[C]])
 
'''[[Beginner's Edition.2]]''' ([[BE2-JP006]] - [[C]])
  
Line 78: Line 78:
  
 
'''[[Labyrinth of Nightmare (Japanese)|Labyrinth of Nightmare]]''' ([[LN-17]])
 
'''[[Labyrinth of Nightmare (Japanese)|Labyrinth of Nightmare]]''' ([[LN-17]])
|kr_sets =  
+
| kr_sets               =  
 
'''[[Beginner's Edition.2]]''' ([[BP2-KR006]] - [[C]])
 
'''[[Beginner's Edition.2]]''' ([[BP2-KR006]] - [[C]])
  
 
'''[[Labyrinth of Nightmare]]''' ([[LON-KR068]] - [[C]])
 
'''[[Labyrinth of Nightmare]]''' ([[LON-KR068]] - [[C]])
|sdd_sets =  
+
| sdd_sets             =  
 
'''[[F-I-N-A-L (SDD-BP)|F-I-N-A-L]]''' ([[Common]])
 
'''[[F-I-N-A-L (SDD-BP)|F-I-N-A-L]]''' ([[Common]])
  
Line 88: Line 88:
  
 
'''[[Yellow Millennium Eye (SDD-BP)|Yellow Millennium Eye]]''' ([[Common]])
 
'''[[Yellow Millennium Eye (SDD-BP)|Yellow Millennium Eye]]''' ([[Common]])
|wc6_sets =  
+
| wc6_sets             =  
 
'''[[Labyrinth of Nightmare (WC6-BP)|Labyrinth of Nightmare]]'''
 
'''[[Labyrinth of Nightmare (WC6-BP)|Labyrinth of Nightmare]]'''
  
Line 96: Line 96:
  
 
'''[[All at Random (WC6-BP)|All at Random]]''' ([[Common]])
 
'''[[All at Random (WC6-BP)|All at Random]]''' ([[Common]])
|ygo_sets =  
+
| ygo_sets             =  
 
'''[[Pack 20 (YGOO-BP)|Pack 20]]'''
 
'''[[Pack 20 (YGOO-BP)|Pack 20]]'''
|wc6dp = 3380
+
| wc6dp                 = 3380
|anime_cm = 004
+
| anime_cm             = 004
|anime_gx = 045, 046
+
| anime_gx             = 045, 046
|database_id = 5253
+
| database_id           = 5253
 
}}
 
}}

Revision as of 07:57, 21 March 2015

Aqua Spirit
Japanese
みずせいれい アクエリア
Base
水の精霊 アクエリア
Kana
みずのせいれい アクエリア
Rōmaji
Mizu no Seirei Akueria
Translated
Aqueria the Water Spirit
Back-EN.png
Card type Monster
Attribute WATER
Level 4 CG Star.svgCG Star.svgCG Star.svgCG Star.svg
ATK / DEF 1600 / 1200
Status
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.

English sets

Worldwide

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
ReleaseNumberSetRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

North America

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Europe

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Other languages

Language NameCard text
French L'Esprit de l'EauCette carte ne peut ni être Invoquée par Invocation Normale ni être Posée. Cette carte ne peut être Invoquée par Invocation Spéciale qu'en retirant du jeu 1 monstre EAU de votre Cimetière. Tant que cette carte reste face recto sur le Terrain, durant chacune des Standby Phases de votre adversaire, vous pouvez changer la position de combat d'1 de ses Cartes Monstre face recto. Une fois changée, la position de ce monstre ne peut plus changer durant ce tour.
German WassergeistDiese Karte kann nur als Spezialbeschwörung beschworen werden, indem du 1 WASSER Monster von deinem Friedhof aus dem Spiel entfernst. Solange diese Karte offen auf dem Spielfeld liegt, kannst du in jeder Standby Phase deines Gegners die Position einer offenen Monsterkarte deines Gegners ändern. Danach kann die Position dieses Monsters in diesem Spielzug nicht geändert werden.
Italian Spirito AquaQuesta carta non può essere Evocata tramite Evocazione Normale o Posizionata. Questa carta può essere Evocata solo tramite Evocazione Speciale rimuovendo dal gioco 1 mostro ACQUA nel tuo Cimitero. Fino a quando questo mostro resta scoperto sul Terreno, durante ogni Standby Phase del tuo avversario, puoi cambiare la posizione di 1 mostro scoperto del tuo avversario. Una volta cambiata, il mostro non può cambiare la posizione durante quel turno.
Portuguese Espírito da ÁguaEsta carta não pode ser Normal Summoned ou Set. Esta carta somente pode ser Special Summoned por remover do jogo 1 monstro WATER do seu Cemitério. Durante a Standby Phase do seu oponente, você pode alterar a Posição de Batalha de 1 monstro virado para cima que ele controla. A Posição de Batalha daquele monstro não poderá ser alterada até o fim do turno.
Spanish Espíritu de Aqua
Japanese みずせいれい アクエリア
Mizu no Seirei Akueria
Aqueria the Water Spirit
Korean 물의 정령 아쿠에리어
Chinese 水之精靈 阿庫艾麗婭這張卡不能通常召喚。自己墓地1隻水屬性怪獸從遊戲中除外特殊召喚上場。每次對方的準備階段選對方的1隻表側表示的怪獸改變它的表示形式。被改變表示形式的怪獸這個回合不能改變表示形式。

Sets in other languages

French

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
ReleaseNumberSetFrench nameRarity
[[Dark Beginning 2 (DB2-FR006 - C)|Dark Beginning 2]]
[[Labyrinth of Nightmare (LDC-F068 - C)|Labyrinth of Nightmare]]

German

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
ReleaseNumberSetGerman nameRarity
[[Dark Beginning 2 (DB2-DE006 - C)|Dark Beginning 2]]
[[Labyrinth of Nightmare (LON-G068 - C)|Labyrinth of Nightmare]]

Italian

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
ReleaseNumberSetItalian nameRarity
[[Dark Beginning 2 (DB2-IT006 - C)|Dark Beginning 2]]
[[Labyrinth of Nightmare (LDH-I068 - C)|Labyrinth of Nightmare]]

Spanish

  • No set name provided at non-empty input line 1.
ReleaseNumberSetSpanish nameRarity
[[Dark Beginning 2 (DB2-SP006 - C)|Dark Beginning 2]]

Japanese

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetJapanese nameRarity
[[Beginner's Edition.2 (BE2-JP006 - C)|Beginner's Edition.2]]
[[Duelist Legacy Volume.3 (DL3-100)|Duelist Legacy Volume.3]]
[[Labyrinth of Nightmare (LN-17)|Labyrinth of Nightmare]]

Korean

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
ReleaseNumberSetKorean nameRarity
[[Beginner's Edition.2 (BP2-KR006 - C)|Beginner's Edition.2]]
[[Labyrinth of Nightmare (LON-KR068 - C)|Labyrinth of Nightmare]]

In other media

Page Medium Debut date
Aqua Spirit (DM6) Yu-Gi-Oh! Duel Monsters 6: Expert 2 2001-12-20
Aqua Spirit (anime) Anime 2003-03-04
Aqua Spirit (SDD) Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel 2003-04-15
Aqua Spirit (World Championship 2004) Yu-Gi-Oh! World Championship Tournament 2004 2004-02-05
Aqua Spirit (GX1) Yu-Gi-Oh! GX Duel Academy 2005-10-13
Aqua Spirit (World Championship 2006) Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006 2006-02-23
Aqua Spirit (Tag Force 1) Yu-Gi-Oh! GX Tag Force 2006-09-14
Aqua Spirit (Duel Links) Yu-Gi-Oh! Duel Links 2019-07-11
Aqua Spirit (Master Duel) Yu-Gi-Oh! Master Duel 2022-01-19

Video games

Video gameDate#NameCostStatus
Online2005-11-04Present

Lores and sets

Video gameLoreSets
OnlinePack 20