Difference between revisions of "Battle"
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{{About|the interaction|the phase|[[Battle Phase]]}} | {{About|the interaction|the phase|[[Battle Phase]]}} | ||
{{Infobox/Archetype/Start | {{Infobox/Archetype/Start | ||
− | | image name = | + | | image name = OrcustratedAttack-MADU-EN-VG-artwork.png |
| image size = | | image size = | ||
− | | image caption = | + | | image caption = "[[Crusadia Maximus]]" and "[[Longirsu, the Orcust Orchestrator]]" battle in the artwork of "[[Orcustrated Attack]]". |
}} | }} | ||
{{Infobox/Archetype/ExtendedName | {{Infobox/Archetype/ExtendedName |
Latest revision as of 04:47, 21 October 2023
Battle | |||
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Japanese |
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Japanese (ruby) |
せんとう | ||
Japanese (base text) |
戦闘 | ||
Japanese (romanized) |
Sentō | ||
English |
battle | ||
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Battle (Japanese:
A monster is considered to be battling as soon as it declares an attack (including a direct attack), if an attack is declared targeting it, or if some effect forces two monster to conduct a battle. The battle will stop when the end of the Damage Step for that battle is over and the Battle Step is entered once again, or if the attack is negated or canceled during a replay. However, the game will not recognize that a monster has battled (in the past) unless the battle it was involved in had reached damage calculation, which may be relevant for some effects that specifically mention a monster that has battled.