Difference between revisions of "Battle"
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'''Battle''' (Japanese: {{Ruby|戦|せん}}{{Ruby|闘|とう}} ''Sentō'') is an interaction which [[Monster Card|monsters]] can undergo during the [[Battle Phase]]. Many [[card effect]]s are triggered when monsters battle. | '''Battle''' (Japanese: {{Ruby|戦|せん}}{{Ruby|闘|とう}} ''Sentō'') is an interaction which [[Monster Card|monsters]] can undergo during the [[Battle Phase]]. Many [[card effect]]s are triggered when monsters battle. | ||
− | A monster | + | A monster is considered to be battling as soon as it [[declare]]s an attack (including a [[direct attack]]) or if an attack is declared on it. A monster will stop battling if the attack is [[negate]]d or canceled during a [[replay]]. However, the game will not recognize that a monster has ''battled'' (in the past) unless the battle it was involved in had reached [[damage calculation]]. |
{{Gameplay}} | {{Gameplay}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 23:28, 13 January 2019
Battle
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Japanese |
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Japanese (ruby) |
せんとう | ||
Japanese (base text) |
戦闘 | ||
Japanese (romanized) |
Sentō | ||
English |
battle | ||
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Battle (Japanese:
A monster is considered to be battling as soon as it declares an attack (including a direct attack) or if an attack is declared on it. A monster will stop battling if the attack is negated or canceled during a replay. However, the game will not recognize that a monster has battled (in the past) unless the battle it was involved in had reached damage calculation.