Difference between revisions of "Bug Switch"

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(since super crashbug can only be summoned using this card, its not technically ignoring the summoning conditions)
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|attribute = Trap
 
|attribute = Trap
 
|typest = Normal
 
|typest = Normal
|animelore = [[Activate]] only if there is a "[[Crashbug X]]", "[[Crashbug Y]]" and "[[Crashbug Z]]" in your [[Graveyard]]. [[Select]] 1 [[Defense Position]] [[Monster Card|monster]] you [[control]]. Change that monster to [[Attack Position]], and [[Special Summon]] 1 "[[Super Crashbug]]" from your [[hand]], [[Deck]], or Graveyard in [[face-up]] Defense Position,  
+
|animelore = If "[[Crashbug X]]", "[[Crashbug Y]]", and "[[Crashbug Z]]" are in your [[Graveyard]]: [[Target]] 1 [[face-up]] [[Defense Position]] [[Monster Card|monster]] you [[control]]; change it to [[Attack Position]], and if you do, [[Special Summon]] 1 "[[Super Crashbug]]" from your [[hand]], [[Deck]], or Graveyard in face-up Defense Position,  
 
|jpanimelore = 自分の墓地に「バグマンX」「バグマンY」「バグマンZ」が存在する場合自分フィールド上に存在する守備モンスター1体を攻撃表示にする事でデッキ・手札・墓地から「スーパーバグマン」1体を守備表示で特殊召喚する事ができる。
 
|jpanimelore = 自分の墓地に「バグマンX」「バグマンY」「バグマンZ」が存在する場合自分フィールド上に存在する守備モンスター1体を攻撃表示にする事でデッキ・手札・墓地から「スーパーバグマン」1体を守備表示で特殊召喚する事ができる。
 
|anime_zx = 004
 
|anime_zx = 004

Revision as of 22:49, 23 June 2013

Bug Switch
Japanese
バグ・スイッチ
Back-EN.png
Card type Monster
Attribute TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.

Other languages

Language NameCard text
Japanese バグ・スイッチ