Difference between revisions of "Bujincident"

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|lore = [[Target]] 1 "[[Bujin]]" [[Xyz Monster]] you [[control]]; [[banish]] that [[Monster Card|monster]], and if you do, [[return]] all monsters on the [[Playing Field|field]] to the [[hand]]. Until your 2nd [[End Phase]] after [[activation]], neither player can [[Summon]] any monsters, also neither player takes any [[damage]]. During your 2nd End Phase after activation: Target 1 "Bujin" monster in your [[Graveyard]] (if possible); [[Special Summon]] that banished monster, and if you do, [[attach]] that target (if any) to it as an [[Xyz Material]].
 
|lore = [[Target]] 1 "[[Bujin]]" [[Xyz Monster]] you [[control]]; [[banish]] that [[Monster Card|monster]], and if you do, [[return]] all monsters on the [[Playing Field|field]] to the [[hand]]. Until your 2nd [[End Phase]] after [[activation]], neither player can [[Summon]] any monsters, also neither player takes any [[damage]]. During your 2nd End Phase after activation: Target 1 "Bujin" monster in your [[Graveyard]] (if possible); [[Special Summon]] that banished monster, and if you do, [[attach]] that target (if any) to it as an [[Xyz Material]].
 
|itlore = Bersaglia 1 Mostro Xyz "Bujin" che controlli; rimuovi quel mostro, se lo fai, tutti i mostri sul terreno tornano in mano. Fino alla tua 2nd End Phase dopo l'attivazione, nessun giocatore può Evocare mostri, e nessun giocatore prende danni. Nella tua 2nd End Phase dopo l'attivazione: Evoca Speciale il mostro rimosso, e se lo fai, attacca 1 mostro "Bujin" dal tuo Cimitero come Materiale Xyz.
 
|itlore = Bersaglia 1 Mostro Xyz "Bujin" che controlli; rimuovi quel mostro, se lo fai, tutti i mostri sul terreno tornano in mano. Fino alla tua 2nd End Phase dopo l'attivazione, nessun giocatore può Evocare mostri, e nessun giocatore prende danni. Nella tua 2nd End Phase dopo l'attivazione: Evoca Speciale il mostro rimosso, e se lo fai, attacca 1 mostro "Bujin" dal tuo Cimitero come Materiale Xyz.
 +
|jplore = 自分フィールド上の「武神」と名のついたエクシーズモンスター1体を選択して発動できる。選択したモンスターを除外し、フィールド上のモンスターを全て手札に戻す。発動後2回目の自分のエンドフェイズ時まで、お互いに召喚・反転召喚・特殊召喚できず、お互いが受ける全てのダメージは0になる。また、発動後2回目の自分のエンドフェイズ時に発動する。このカードの効果で除外したモンスターを特殊召喚し、自分の墓地の「武神」と名のついたモンスター1体を選択して、その特殊召喚したモンスターの下に重ねてエクシーズ素材とする。
 
|jp_sets =
 
|jp_sets =
 
{{Card table set/header|ja}}
 
{{Card table set/header|ja}}

Revision as of 12:54, 25 February 2014

Bujincident
Japanese
じんかくれ
Base
武神隠
Kana
ぶじんかくれ
Back-JP.png
Card type Monster
Attribute TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.
Status
Target 1 "Bujin" Xyz Monster you control; banish that monster, and if you do, return all monsters on the field to the hand. Until your 2nd End Phase after activation, neither player can Summon any monsters, also neither player takes any damage. During your 2nd End Phase after activation: Target 1 "Bujin" monster in your Graveyard (if possible); Special Summon that banished monster, and if you do, attach that target (if any) to it as an Xyz Material.

Other languages

Language NameCard text
Japanese じんかくれ

Sets

Japanese

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetJapanese nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

In other media

Page Medium Debut date
Bujincident (Master Duel) Yu-Gi-Oh! Master Duel 2022-01-19