Difference between revisions of "Bujincident"
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|lore = [[Target]] 1 "[[Bujin]]" [[Xyz Monster]] you [[control]]; [[banish]] it, and if you do, [[return]] all monsters on the [[field]] to the [[hand]]. Until your 2nd [[End Phase]] after [[activation]], neither player can [[Summon]] monsters nor take [[damage]] (but can [[Normal Set]]). During your 2nd End Phase after activation: Target 1 "Bujin" monster in your [[Graveyard]]; [[Special Summon]] the monster banished by this effect, and if you do, [[attach]] that target to it as an [[Xyz Material]]. | |lore = [[Target]] 1 "[[Bujin]]" [[Xyz Monster]] you [[control]]; [[banish]] it, and if you do, [[return]] all monsters on the [[field]] to the [[hand]]. Until your 2nd [[End Phase]] after [[activation]], neither player can [[Summon]] monsters nor take [[damage]] (but can [[Normal Set]]). During your 2nd End Phase after activation: Target 1 "Bujin" monster in your [[Graveyard]]; [[Special Summon]] the monster banished by this effect, and if you do, [[attach]] that target to it as an [[Xyz Material]]. | ||
|it_lore = [[Target|Scegli come bersaglio]] 1 Mostro Xyz "[[Bujin]]" che controlli; [[banish|bandisci]]lo e, se lo fai, fai ritornare nella mano tutti i mostri sul Terreno. Fino alla tua 2ª End Phase dopo l'attivazione, nessun giocatore può [[Summon|Evocare]] mostri nè subire [[damage|danni]] (ma può [[Normal Set|Posizionare Normalmente]]). Durante la tua 2ª End Phase dopo l'attivazione: scegli come bersaglio 1 mostro "Bujin" nel tuo [[Graveyard|Cimitero]]; [[Special Summon|Evoca Specialmente]] il mostro bandito da questo effetto e, se lo fai, attacca quel bersaglio ad esso come [[Xyz Material|Materiale Xyz]]. | |it_lore = [[Target|Scegli come bersaglio]] 1 Mostro Xyz "[[Bujin]]" che controlli; [[banish|bandisci]]lo e, se lo fai, fai ritornare nella mano tutti i mostri sul Terreno. Fino alla tua 2ª End Phase dopo l'attivazione, nessun giocatore può [[Summon|Evocare]] mostri nè subire [[damage|danni]] (ma può [[Normal Set|Posizionare Normalmente]]). Durante la tua 2ª End Phase dopo l'attivazione: scegli come bersaglio 1 mostro "Bujin" nel tuo [[Graveyard|Cimitero]]; [[Special Summon|Evoca Specialmente]] il mostro bandito da questo effetto e, se lo fai, attacca quel bersaglio ad esso come [[Xyz Material|Materiale Xyz]]. | ||
+ | |pt_lore = Escolha 1 Monstro Xyz "Bujin" que você controla; bana-o e, se isso acontecer, devolva todos os monstros do campo para a mão. Até sua 2 Fase Final depois da ativação, nenhum duelista pode Invocar monstros nem sofrer dano (mas pode Baixar de forma Normal). Durante sua 2 Fase Final depois da ativação: escolha 1 monstro "Bujin" no seu Cemitério; Invoque por Invocação-Especial o monstro banido por este efeito e, se isso acontecer, associe o alvo a ele como uma Matéria Xyz. | ||
|ja_lore = 自分フィールド上の「武神」と名のついたエクシーズモンスター1体を選択して発動できる。選択したモンスターを除外し、フィールド上のモンスターを全て手札に戻す。発動後2回目の自分のエンドフェイズ時まで、お互いに召喚・反転召喚・特殊召喚できず、お互いが受ける全てのダメージは0になる。また、発動後2回目の自分のエンドフェイズ時に発動する。このカードの効果で除外したモンスターを特殊召喚し、自分の墓地の「武神」と名のついたモンスター1体を選択して、その特殊召喚したモンスターの下に重ねてエクシーズ素材とする。 | |ja_lore = 自分フィールド上の「武神」と名のついたエクシーズモンスター1体を選択して発動できる。選択したモンスターを除外し、フィールド上のモンスターを全て手札に戻す。発動後2回目の自分のエンドフェイズ時まで、お互いに召喚・反転召喚・特殊召喚できず、お互いが受ける全てのダメージは0になる。また、発動後2回目の自分のエンドフェイズ時に発動する。このカードの効果で除外したモンスターを特殊召喚し、自分の墓地の「武神」と名のついたモンスター1体を選択して、その特殊召喚したモンスターの下に重ねてエクシーズ素材とする。 | ||
|en_sets = | |en_sets = |
Revision as of 21:48, 19 March 2015
Bujincident
- Japanese
武 神 隠 - Base
- 武神隠
- Kana
- ぶじんかくれ
Card type | Monster |
---|---|
Attribute | TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property. |
Status | |
Target 1 "Bujin" Xyz Monster you control; banish it, and if you do, return all monsters on the field to the hand. Until your 2nd End Phase after activation, neither player can Summon monsters nor take damage (but can Normal Set). During your 2nd End Phase after activation: Target 1 "Bujin" monster in your Graveyard; Special Summon the monster banished by this effect, and if you do, attach that target to it as an Xyz Material.
|
English sets
Worldwide
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Rarity |
---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Other languages
Language | Name | Card text |
---|---|---|
German | Bujinstörung | |
Italian | Bujincidente | Scegli come bersaglio 1 Mostro Xyz "Bujin" che controlli; bandiscilo e, se lo fai, fai ritornare nella mano tutti i mostri sul Terreno. Fino alla tua 2ª End Phase dopo l'attivazione, nessun giocatore può Evocare mostri nè subire danni (ma può Posizionare Normalmente). Durante la tua 2ª End Phase dopo l'attivazione: scegli come bersaglio 1 mostro "Bujin" nel tuo Cimitero; Evoca Specialmente il mostro bandito da questo effetto e, se lo fai, attacca quel bersaglio ad esso come Materiale Xyz. |
Portuguese | Bujincidente | Escolha 1 Monstro Xyz "Bujin" que você controla; bana-o e, se isso acontecer, devolva todos os monstros do campo para a mão. Até sua 2 Fase Final depois da ativação, nenhum duelista pode Invocar monstros nem sofrer dano (mas pode Baixar de forma Normal). Durante sua 2 Fase Final depois da ativação: escolha 1 monstro "Bujin" no seu Cemitério; Invoque por Invocação-Especial o monstro banido por este efeito e, se isso acontecer, associe o alvo a ele como uma Matéria Xyz. |
Spanish | Bujincidente | |
Japanese | 自分フィールド上の「武神」と名のついたエクシーズモンスター1体を選択して発動できる。選択したモンスターを除外し、フィールド上のモンスターを全て手札に戻す。発動後2回目の自分のエンドフェイズ時まで、お互いに召喚・反転召喚・特殊召喚できず、お互いが受ける全てのダメージは0になる。また、発動後2回目の自分のエンドフェイズ時に発動する。このカードの効果で除外したモンスターを特殊召喚し、自分の墓地の「武神」と名のついたモンスター1体を選択して、その特殊召喚したモンスターの下に重ねてエクシーズ素材とする。 | |
Korean | 무사신은둔 |
Sets in other languages
French
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | French name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
German
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | German name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Italian
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Italian name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Portuguese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Portuguese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Spanish
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Spanish name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Japanese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Japanese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Korean
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Korean name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
In other media
Page | Medium | Debut date |
---|---|---|
Bujincident (Master Duel) | Yu-Gi-Oh! Master Duel | 2022-01-19 |
Categories:
- ((Unofficial name)) or ((Unofficial lore)) transclusions with an unrecognized language
- All cards
- ((Card table sets)) transclusions to be checked
- ((Card table sets)) transclusions with missing set name
- ((Card table sets)) transclusions with missing rarities
- ((Card table sets)) transclusions with missing release dates
- Duel Monsters cards
- TCG cards
- OCG cards
- ((CardTable2)) transclusions using unknown parameters