Difference between revisions of "Card Rulings:Spiritualism"
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− | {{Rulings | + | {{Navigation}} |
− | + | ||
− | + | ==OCG Rulings== | |
+ | *This card [[target]]s 1 Spell/Trap Card your opponent controls.<ref name="No.5246">[http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=5246&request_locale=ja Konami OCG Card Database]: Spiritualism</ref> | ||
+ | |||
+ | *Monsters treated as [[Equip Card]]s and [[Pendulum Monster]]s in the [[Pendulum Zone]]s can also be targeted by "[[Spiritualism]]".<ref name="No.5246"/> | ||
+ | |||
+ | *If you cannot activate Spell Cards because of an effect like "[[Sonic Jammer]]", "[[Spiritualism]]" cannot be activated.<ref name="No.5246"/> | ||
+ | ==Previously Official Rulings== | ||
+ | {{Previously Official Rulings |UDE's Rulings = | ||
* The [[Spell]] or [[Trap Card]] goes to its owner's [[hand]] (in case your Spell or [[Trap Card]] was on your opponent's side of the [[field]]). | * The [[Spell]] or [[Trap Card]] goes to its owner's [[hand]] (in case your Spell or [[Trap Card]] was on your opponent's side of the [[field]]). | ||
− | ==Mentions in Other Rulings== | + | ===Mentions in Other Rulings=== |
* '''[[Card Rulings:Sonic Jammer|Sonic Jammer]]:''' While "Sonic Jammer"'s effect is applied, your opponent cannot activate "Spiritualism". | * '''[[Card Rulings:Sonic Jammer|Sonic Jammer]]:''' While "Sonic Jammer"'s effect is applied, your opponent cannot activate "Spiritualism". | ||
* '''[[Card Rulings:Spell Canceller|Spell Canceller]]:''' You can activate "Spiritualism" when "Spell Canceller" is face-up on the field because its activation and effect cannot be negated. | * '''[[Card Rulings:Spell Canceller|Spell Canceller]]:''' You can activate "Spiritualism" when "Spell Canceller" is face-up on the field because its activation and effect cannot be negated. | ||
+ | }} | ||
+ | |||
+ | ==References== | ||
+ | <references/> |
Latest revision as of 18:57, 30 March 2018
OCG Rulings
- Monsters treated as Equip Cards and Pendulum Monsters in the Pendulum Zones can also be targeted by "Spiritualism".[1]
- If you cannot activate Spell Cards because of an effect like "Sonic Jammer", "Spiritualism" cannot be activated.[1]
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[2] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [3][4][5][6][7][8][9][10][11] |
- The Spell or Trap Card goes to its owner's hand (in case your Spell or Trap Card was on your opponent's side of the field).
Mentions in Other Rulings
- Sonic Jammer: While "Sonic Jammer"'s effect is applied, your opponent cannot activate "Spiritualism".
- Spell Canceller: You can activate "Spiritualism" when "Spell Canceller" is face-up on the field because its activation and effect cannot be negated.
References
- ↑ a b c Konami OCG Card Database: Spiritualism
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS