Difference between revisions of "Card Tips:Alien Infiltrator"

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*Use [[Narrow Pass]] to help keep the opponents monster zones empty since it will limit them for 2 summons, leaving at least 3 monster zones open the rest of the duel.
 
*Use [[Narrow Pass]] to help keep the opponents monster zones empty since it will limit them for 2 summons, leaving at least 3 monster zones open the rest of the duel.
  
* sometimes a better choice than the above, [[Spatial Collapse]] can also keep most of the opponent's zones empty. With this opportunity, use [[Senet switch]] to move [[Alien Infiltrator]] an extra space along per turn.
+
* sometimes a better choice than the above, [[Spatial Collapse]] can also keep most of the opponent's zones empty. With this opportunity, use [[Sennet switch]] to move [[Alien Infiltrator]] an extra space along per turn.

Revision as of 11:47, 10 October 2008

  • Use Narrow Pass to help keep the opponents monster zones empty since it will limit them for 2 summons, leaving at least 3 monster zones open the rest of the duel.