Difference between revisions of "Card Tips:Chain Material"

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* NOTE: This card doesn't Fusion Summon any monsters. It just allows you to alter the method of getting the Materials to fuse. "[[Fusion Gate]]" becomes a great card because it is a multiple-use fusing card to combine with this card.
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* This card can be [[Searcher|searched]] by "[[Trap Trick]]", "[[Trap Tracks]]", "[[Lady Labrynth of the Silver Castle]]", "[[Lilith, Lady of Lament]]", "[[Triple Tactics Thrust]]", "[[Angel of Blue Tears]]", "[[Farewelcome Labrynth]]", "[[Labrynth Set-Up]]", and other [[List of generic searchers#Traps|generic searchers]].
  
* Use "[[Vehicroid Connection Zone]]" with this card to Summon either "[[Super Vehicroid Jumbo Drill]]" or "[[Super Vehicroid - Stealth Union]]" and the effect "Vehicroid Connection Zone" will prevent the [[Fusion Monster]] from being destroyed at the end of the turn.
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* '''NOTE''': This card's effect does not perform a Fusion Summon. Rather, it only provides an alternate method of using Fusion Materials for a Fusion Summoning effect.
  
* Summon a Machine-Type Fusion Monster using this card, then equip it with "[[Heavy Mech Support Platform]]", "[[Oilman]]", "[[Machina Gearframe]]", or "[[Machina Peacekeeper]]" to prevent it from being destroyed at the end of the turn.
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* As a Trap Card, this card is normally best activated during the opponent's turn (rather than waiting 2 turns to activate this card during its controller's turn). Therefore, it works best with card effects that can Fusion Summon during the opponent's turn, such as those of "[[Blazing Cartesia, the Virtuous]]", "[[Fusion Duplication]]", and "[[Necro Fusion]]".
** "[[Armored Cybern]]" also works well for saving "[[Chimeratech Overdragon]]", a staple fusion in Machine heavy Decks. Be careful, "Armored Cybern" can only equip to "Cyber Dragon" or one of its fusions.
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** "[[Quintet Magician]]" is a very good option to Fusion Summon during the opponent's turn, since its effect can potentially destroy all cards on the opponent's field (if 5 differently-named Fusion Materials were used), while its other effect can protect itself from the End Phase destruction of this Trap's effect.
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*** "[[The First Darklord]]" is a similar disruptive option, requiring 3 [[DARK]] [[Fairy]]-Type monsters as Fusion Material, but not only requires using "[[Darklord Morningstar]]" as Fusion Material in order to activate its field-destroying effect, but also possesses no immunity to this Trap's End Phase destruction.
  
* Use this card to Summon "[[Blue-Eyes Ultimate Dragon]]" easily and then offer it to Summon "[[Blue-Eyes Shining Dragon]]".
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* "[[Fusion Gate]]" works extremely well with this card, since this Trap's effect can be applied for any number of Fusion Summons during the turn it's activated, and that Field Spell has no restrictions on the number of times it can Fusion Summon in a single turn.
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** Since this combo enables many [[OTK]]s through its multiple "free" Fusion Summons, [[FTK]]s can also be enabled by using other card effects that allow this Trap to be activated the same turn it is Set or added to the hand, such as those of "[[Boogie Trap]]", "[[Labrynth Cooclock]]", "[[Makyura the Destructor]]", "[[Temple of the Kings]]", "[[Trap Tracks]]", and "[[Trap Trick]]".
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** "[[Elemental HERO Electrum]]" is a key card for enabling OTKs with this card, since it has an effect that returns all banished monsters to the Deck when it is Fusion Summoned (consequently only requiring the player to use 1 each of "[[Elemental HERO Avian]]", "[[Elemental HERO Bubbleman|Bubbleman]]", "[[Elemental HERO Burstinatrix|Burstinatrix]]", and "[[Elemental HERO Clayman|Clayman]]", instead of multiple copies).
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*** One example of an OTK is Fusion Summoning 2 copies of "Electrum" (returning its banished Fusion Materials to the Deck each time), before using them to Xyz Summon "[[Superdreadnought Rail Cannon Gustav Max]]", which detaches 1 copy of "Electrum" from itself to inflict 2000 damage to the opponent. Then, both it and the "Electrum" in the Graveyard should be used to Fusion Summon either "[[Elemental HERO Gaia]]" or "[[Elemental HERO The Shining]]", and that Fusion Monster should be fused with the other "Electrum" now in the Graveyard to Summon either "Gaia" or "The Shining" (again), before Fusion Summoning a 3rd copy of "Electrum", whose effect will not only return its own Fusion Materials to the Deck, but also the banished "Gustav Max", twin copies of "Electrum", and other "Elemental HERO" Fusion Monster. This process should be repeated until the opponent's LP becomes 0, with either the Fusion Summon of "[[Elemental HERO Core]]" or a Link Summon being used to remove excess Fusion Monsters from the field as needed.
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*** Another OTK example is Fusion Summoning "[[Blaze Fenix, the Burning Bombardment Bird]]" and "[[Elemental HERO Nova Master]]" first, before Fusion Summoning "Electrum" (using its effect to return all banished cards into the Deck). "Blaze Fenix" should then use its effect to inflict damage to the opponent, before Fusion Summoning a second copy of "Blaze Fenix" and "Nova Master" each (by using the Fusion Monsters already on the field as Fusion Material), followed by a second copy of "Electrum", and then using the effect of the new "Blaze Fenix" again. This process should be repeated until the opponent's LP becomes 0.
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** These OTKs can be supplemented by Fusion Summoning "[[Imperion Magnum the Superconductive Battlebot]]" first, in order to stave off a disruptive card effect that could stop the OTK, such as "[[Effect Veiler]]", "[[Infinite Impermanence]]", or "[[PSY-Framegear Gamma]]". However, that monster can only negate 1 activation per turn, and requires including 2 practically unusable monsters in one's Deck to achieve this.
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*** To a lesser extent, "[[Invoked Mechaba]]" can achieve the same thing, but additionally requires a discard of the same card type in order to negate a card effect activation. However, the presence and easy use of "[[Aleister the Invoker]]" by itself can be more reliable in non-OTK situations than the other option.
  
* This card is useful while activating "[[Super Polymerization]]" in order to bring out colossal monsters.
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* Card effects can be used to prevent the destruction of the Fusion Monster(s) during the End Phase, such as those of "[[Decisive Battle of Golgonda]]", "[[Dimension Guardian]]", "[[Forbidden Dress]]", "[[Pianissimo]]", "[[Mound of the Bound Creator]]" (Level 10 or higher monsters only), or [[Union monster]]s' Equip Card effects.
** For instance, you should use a strategy that would spawn a ton of damage. Use both cards to bring out a "[[Chimeratech Overdragon]]" then target it with "[[Ring of Destruction]]" and tribute a "[[Cyber Kirin]]". As long as you raised the Attack of "Chimeratech" enough, you'll be unleashing a FTK.
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** This can also work with certain Fusion Summoning effects that prevent their Summoned monster from being destroyed by card effects, such as "[[D-Fusion]]" (requires using only "[[Destiny HERO]]" monsters as Fusion Materials), "[[Greater Polymerization]]" (requires using 3 or more monsters as Fusion Materials), and "[[Vehicroid Connection Zone]]" (can only Fusion Summon "[[Vehicroid]]" Fusion Monsters).
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** Alternatively, monsters can be Summoned that cannot be destroyed by card effects, such as "[[Eldlich the Mad Golden Lord]]".
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** Alternatively, monsters can be Summoned that can Special Summon themselves after being destroyed, such as "[[Destiny End Dragoon]]" or "[[Destiny HERO - Destroyer Phoenix Enforcer]]".
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** Alternatively, other card effects that banish a monster temporarily can be used to rid Fusion Monsters of this Trap's lingering destruction effect, such as those of "[[Baba Barber]]", "[[Dimensionhole]]", "[[Interdimensional Matter Transporter]]", "[[Timebreaker Magician]]", or "[[World Legacy Clash]]".
  
* Combining this card with "[[Fusion Gate]]" allows a player to Fusion Summon most Fusion Monsters easily.
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* Even with just a single Fusion Summoning effect (such as "[[Polymerization]]" or the effect of "[[Proxy F Magician]]"), this Trap can still enable OTKs, due to the unlimited access it provides to Fusion Materials in the Deck and Graveyard.
** [[Xyz Summon]] using the Fusion Monsters that are summoned.
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** "[[Clorless, Chaos King of Dark World]]" is a good OTK candidate, since its effect boosts its original ATK based on the number of Fusion Materials used for its Fusion Summon. The effect of "[[Catapult Turtle]]" can be used as the victory condition, or the effect of "[[Vengeful Servant]]" (or "[[Misfortune]]" combined with a control-changing effect (such as "[[Shien's Spy]]") can be used as the victory condition.
** Use this card to Summon "[[Elemental HERO Electrum]]". The [[Fusion Material Monster]]s will then be returned to the Deck so they can be used again.
 
*** Combine the above combo with "[[Cannon Soldier]]" (or any other card that uses [[Tribute]]s to inflict [[Effect Damage]]) and "[[Dimensional Fissure]]". To use this combo you must have at least 2 copies of "Electrum" in the [[Extra Deck]]. Fusion Summon "Electrum". Due to its effect, the Fusion Material Monsters are returned to the Main Deck. Offer the "Electrum" to the "Cannon Soldier" to decrease the opponent's [[Life Points]] (it is [[banish]]ed due to "Dimensional Fissure"). Then Fusion Summon a new "Electrum", which returns the first "Electrum" to the Extra Deck with the Fusion Materials. This creates a loop which can be used to [[OTK]] the opponent.
 
*** Summon the following monsters in order: "[[Elemental HERO Absolute Zero]]" "[[Elemental HERO The Shining]]", "Elemental HERO Electrum", and any other Omni-"[[HERO]]". The effects of "Zero" and "The Shining" will activate when "Chain Material" destroys them at the end of the turn; "Electrum" is Summoned to return the materials to the Deck. However, now there are two more materials banished to Summon the last "HERO". At the end of the turn all of the opponent's monsters will be destroyed by "Zero", and the one who activated this card can add 2 "HERO" monsters of their choice to their hand.
 
*** An OTK using only "Fusion Gate" and this card can be achieved through two copies of each of the following cards: "[[Blaze Fenix, the Burning Bombardment Bird]]", "[[Elemental HERO Nova Master]]", and "Elemental HERO Electrum". Step 1: Fusion Summon "Blaze Fenix, the Burning Bombardment Bird", "Elemental HERO Nova Master", and "Elemental HERO Electrum"; activate the effect of "Blaze Fenix, the Burning Bombardment Bird", inflicting 1200 damage; Step 2: Fusion Summon another "Blaze Fenix, the Burning Bombardment Bird" and "Elemental HERO Nova Master" using the cards already on the field finally Summon another "Elemental HERO Electrum", activating the effect of "Blaze Fenix, the Burning Bombardment Bird", inflicting 1200 damage; repeat Step 2 as many times as necessary.
 
*** This is a crucial card in the [[Elemental HERO Gustav Max OTK]].
 
  
* Despite the inability to attack during the turn this card is used, there are still several ways to pull off a "Chimeratech" OTK with this card:
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* This card can be potentially useful in a "[[Melodious]]" Deck, as the effect of "[[Elegy the Melodious Diva]]" can protect their Fusion Monsters from being destroyed by this Trap's effect.
** Burn Damage. "[[Ectoplasmer]]" is a popular choice, but "[[Catapult Turtle]]" is another option, as is "[[Vengeful Servant]]" with "[[Shien's Spy]]" or "[[Creature Swap]]".
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** Additionally, the effect of "[[Bloom Diva the Melodious Choir]]" (Summoned with the use of this Trap's effect) can protect itself from being destroyed during the End Phase.
** Use it during the opponent's turn, with "[[Battle Mania]]" and "[[Super Polymerization]]".
 
** Another way to use "Chain Material" with "Chimeratech" fusions is to use "[[Dimension Explosion]]", allowing almost any Machine to be Special Summoned.  
 
  
* Use this card in an "[[Ancient Gear (archetype)|Ancient Gear]]" Deck to Summon "[[Ultimate Ancient Gear Golem]]" to gain a free "[[Ancient Gear Golem]]" at the end of the turn.
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==Traditional Format==
 
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* Before a Fusion Monster(s) Summoned by this effect is destroyed, it can be Tributed for the Tribute Summon of "[[The Tyrant Neptune]]", whose effects can adopt the Tributed monsters' ATK/DEF as well as the effects of 1 of those monsters.
* Use "[[Centrifugal Field]]" to get a monster back at the end of the turn.
 
 
 
* Use this card to Fusion Summon "[[Ultimate Axon Kicker]]", which cannot be destroyed by card effects, or support the Fusion Monster with other cards that prevent it from being destroyed by card effects.
 
 
 
* [[Tribute]] the Fusion Monster to Summon "[[The Tyrant Neptune]]", making it into a copy of that monster with all of its abilities.
 
** Adding in another monster, particularly "[[Hardened Armed Dragon]]", will even result in something ''more'' powerful than that Fusion Monster.
 

Latest revision as of 00:39, 30 September 2023

  • NOTE: This card's effect does not perform a Fusion Summon. Rather, it only provides an alternate method of using Fusion Materials for a Fusion Summoning effect.
  • As a Trap Card, this card is normally best activated during the opponent's turn (rather than waiting 2 turns to activate this card during its controller's turn). Therefore, it works best with card effects that can Fusion Summon during the opponent's turn, such as those of "Blazing Cartesia, the Virtuous", "Fusion Duplication", and "Necro Fusion".
    • "Quintet Magician" is a very good option to Fusion Summon during the opponent's turn, since its effect can potentially destroy all cards on the opponent's field (if 5 differently-named Fusion Materials were used), while its other effect can protect itself from the End Phase destruction of this Trap's effect.
      • "The First Darklord" is a similar disruptive option, requiring 3 DARK Fairy-Type monsters as Fusion Material, but not only requires using "Darklord Morningstar" as Fusion Material in order to activate its field-destroying effect, but also possesses no immunity to this Trap's End Phase destruction.
  • "Fusion Gate" works extremely well with this card, since this Trap's effect can be applied for any number of Fusion Summons during the turn it's activated, and that Field Spell has no restrictions on the number of times it can Fusion Summon in a single turn.
    • Since this combo enables many OTKs through its multiple "free" Fusion Summons, FTKs can also be enabled by using other card effects that allow this Trap to be activated the same turn it is Set or added to the hand, such as those of "Boogie Trap", "Labrynth Cooclock", "Makyura the Destructor", "Temple of the Kings", "Trap Tracks", and "Trap Trick".
    • "Elemental HERO Electrum" is a key card for enabling OTKs with this card, since it has an effect that returns all banished monsters to the Deck when it is Fusion Summoned (consequently only requiring the player to use 1 each of "Elemental HERO Avian", "Bubbleman", "Burstinatrix", and "Clayman", instead of multiple copies).
      • One example of an OTK is Fusion Summoning 2 copies of "Electrum" (returning its banished Fusion Materials to the Deck each time), before using them to Xyz Summon "Superdreadnought Rail Cannon Gustav Max", which detaches 1 copy of "Electrum" from itself to inflict 2000 damage to the opponent. Then, both it and the "Electrum" in the Graveyard should be used to Fusion Summon either "Elemental HERO Gaia" or "Elemental HERO The Shining", and that Fusion Monster should be fused with the other "Electrum" now in the Graveyard to Summon either "Gaia" or "The Shining" (again), before Fusion Summoning a 3rd copy of "Electrum", whose effect will not only return its own Fusion Materials to the Deck, but also the banished "Gustav Max", twin copies of "Electrum", and other "Elemental HERO" Fusion Monster. This process should be repeated until the opponent's LP becomes 0, with either the Fusion Summon of "Elemental HERO Core" or a Link Summon being used to remove excess Fusion Monsters from the field as needed.
      • Another OTK example is Fusion Summoning "Blaze Fenix, the Burning Bombardment Bird" and "Elemental HERO Nova Master" first, before Fusion Summoning "Electrum" (using its effect to return all banished cards into the Deck). "Blaze Fenix" should then use its effect to inflict damage to the opponent, before Fusion Summoning a second copy of "Blaze Fenix" and "Nova Master" each (by using the Fusion Monsters already on the field as Fusion Material), followed by a second copy of "Electrum", and then using the effect of the new "Blaze Fenix" again. This process should be repeated until the opponent's LP becomes 0.
    • These OTKs can be supplemented by Fusion Summoning "Imperion Magnum the Superconductive Battlebot" first, in order to stave off a disruptive card effect that could stop the OTK, such as "Effect Veiler", "Infinite Impermanence", or "PSY-Framegear Gamma". However, that monster can only negate 1 activation per turn, and requires including 2 practically unusable monsters in one's Deck to achieve this.
      • To a lesser extent, "Invoked Mechaba" can achieve the same thing, but additionally requires a discard of the same card type in order to negate a card effect activation. However, the presence and easy use of "Aleister the Invoker" by itself can be more reliable in non-OTK situations than the other option.
  • Even with just a single Fusion Summoning effect (such as "Polymerization" or the effect of "Proxy F Magician"), this Trap can still enable OTKs, due to the unlimited access it provides to Fusion Materials in the Deck and Graveyard.
  • This card can be potentially useful in a "Melodious" Deck, as the effect of "Elegy the Melodious Diva" can protect their Fusion Monsters from being destroyed by this Trap's effect.
    • Additionally, the effect of "Bloom Diva the Melodious Choir" (Summoned with the use of this Trap's effect) can protect itself from being destroyed during the End Phase.

Traditional Format[edit]

  • Before a Fusion Monster(s) Summoned by this effect is destroyed, it can be Tributed for the Tribute Summon of "The Tyrant Neptune", whose effects can adopt the Tributed monsters' ATK/DEF as well as the effects of 1 of those monsters.