Difference between revisions of "Card Tips:Chain Material"
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− | * | + | * Use "[[Vehicroid Connection Zone]]" with this card to Summon either "[[Super Vehicroid Jumbo Drill]]" or "[[Super Vehicroid - Stealth Union]]" and the effect "Vehicroid Connection Zone" will prevent the [[Fusion Monster]] from being destroyed at the end of the turn. |
* Summon a Machine-Type Fusion Monster using this card, then equip it with "[[Heavy Mech Support Platform]]" or "[[Armored Cybern]]" to prevent it from being destroyed at the end of the turn. | * Summon a Machine-Type Fusion Monster using this card, then equip it with "[[Heavy Mech Support Platform]]" or "[[Armored Cybern]]" to prevent it from being destroyed at the end of the turn. | ||
− | * | + | * Use this card to Summon "[[Blue-Eyes Ultimate Dragon]]" easily and then offer it to Summon "[[Blue-Eyes Shining Dragon]]". |
− | * Combining this card with "[[Fusion Gate]]" | + | * Combining this card with "[[Fusion Gate]]" allows a player to Summon three copies of virtually any Fusion Monster. |
+ | ** [[Xyz Summon]] the turn using this card and the Fusion Monsters Summoned with "Fusion Gate". | ||
+ | ** Use this card to Summon "[[Elemental HERO Electrum]]". The [[Fusion Material Monster]]s will then be returned to the Deck so they can be used again. | ||
+ | *** Combine the above combo with "[[Cannon Soldier]]" (or any other card that uses [[Tribute]]s to inflict [[Effect Damage]]) and "[[Dimensional Fissure]]". To use this combo you must have at least 2 copies of "Electrum" in the [[Extra Deck]]. Fusion Summon "Electrum". Due to its effect, the material monsters are returned to the Deck. Offer the "Electrum" to the "Cannon Soldier" to decrease the opponent's [[Life Points]] (it is [[banish]]ed due to "Dimensional Fissure"). Then Fusion Summon a new "Electrum", which returns the first "Electrum" to the Extra Deck with the Fusion Materials. This creates a loop which can be used to [[OTK]] the opponent. | ||
+ | *** Summon the following monsters in order: "[[Elemental HERO Absolute Zero]]" "[[Elemental HERO The Shining]]", "Elemental HERO Electrum", and any other Omni-"[[HERO]]". The effects of "Zero" and "The Shining" will activate when "Chain Material" destroys them at the end of the turn; "Electrum" is Summoned to return the materials to the Deck. However, now there are two more materials banished to Summon the last "HERO". At the end of the turn all of the opponent's monsters will be destroyed by "Zero", and the one who activated this card can add 2 "HERO" monsters of their choice to their hand. | ||
+ | *** An OTK using only "Fusion Gate" and this card can be achieved through two copies of each of the following cards: "[[Blaze Fenix, the Burning Bombardment Bird]]", "[[Elemental HERO Nova Master]]", and "Elemental HERO Electrum". Step 1: Fusion Summon "Blaze Fenix, the Burning Bombardment Bird", "Elemental HERO Nova Master", and "Elemental HERO Electrum"; activate the effect of "Blaze Fenix, the Burning Bombardment Bird", inflicting 1200 damage; Step 2: Fusion Summon another "Blaze Fenix, the Burning Bombardment Bird" and "Elemental HERO Nova Master" using the cards already on the field finally Summon another "Elemental HERO Electrum", activating the effect of "Blaze Fenix, the Burning Bombardment Bird", inflicting 1200 damage; repeat Step 2 as many times as necessary. | ||
− | * | + | * Despite the inability to attack during the turn this card is used, there are still several ways to pull off a "Chimeratech" OTK with this card: |
+ | ** Burn Damage. "[[Ectoplasmer]]" is a popular choice, but "[[Catapult Turtle]]" is another option, as is "[[Vengeful Servant]]" with "[[Shien's Spy]]" or "[[Creature Swap]]". | ||
+ | ** Use it during the opponent's turn, with "[[Battle Mania]]" and "[[Super Polymerization]]". | ||
+ | ** Another way to use "Chain Material" with "Chimeratech" fusions is to use "[[Dimension Explosion]]", allowing almost any Machine to be Special Summoned. | ||
− | * | + | * Use this card in an "[[Ancient Gear (archetype)|Ancient Gear]]" Deck to Summon "[[Ultimate Ancient Gear Golem]]" to gain a free "[[Ancient Gear Golem]]" at the end of the turn. |
− | * | + | * Use "[[Centrifugal Field]]" to get a monster back at the end of the turn. |
− | * Use this card | + | * Use this card to Fusion Summon "[[Ultimate Axon Kicker]]", which cannot be destroyed by card effects, or support the Fusion Monster with other cards that prevent it from being destroyed by card effects. |
− | * | + | * [[Tribute]] the Fusion Monster to Summon "[[The Tyrant Neptune]]", making it into a copy of that monster with all of its abilities. |
− | + | ** Adding in another monster, particularly "[[Hardened Armed Dragon]]", will even result in something ''more'' powerful than that Fusion Monster. | |
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Revision as of 02:03, 10 February 2012
- Use "Vehicroid Connection Zone" with this card to Summon either "Super Vehicroid Jumbo Drill" or "Super Vehicroid - Stealth Union" and the effect "Vehicroid Connection Zone" will prevent the Fusion Monster from being destroyed at the end of the turn.
- Summon a Machine-Type Fusion Monster using this card, then equip it with "Heavy Mech Support Platform" or "Armored Cybern" to prevent it from being destroyed at the end of the turn.
- Use this card to Summon "Blue-Eyes Ultimate Dragon" easily and then offer it to Summon "Blue-Eyes Shining Dragon".
- Combining this card with "Fusion Gate" allows a player to Summon three copies of virtually any Fusion Monster.
- Xyz Summon the turn using this card and the Fusion Monsters Summoned with "Fusion Gate".
- Use this card to Summon "Elemental HERO Electrum". The Fusion Material Monsters will then be returned to the Deck so they can be used again.
- Combine the above combo with "Cannon Soldier" (or any other card that uses Tributes to inflict Effect Damage) and "Dimensional Fissure". To use this combo you must have at least 2 copies of "Electrum" in the Extra Deck. Fusion Summon "Electrum". Due to its effect, the material monsters are returned to the Deck. Offer the "Electrum" to the "Cannon Soldier" to decrease the opponent's Life Points (it is banished due to "Dimensional Fissure"). Then Fusion Summon a new "Electrum", which returns the first "Electrum" to the Extra Deck with the Fusion Materials. This creates a loop which can be used to OTK the opponent.
- Summon the following monsters in order: "Elemental HERO Absolute Zero" "Elemental HERO The Shining", "Elemental HERO Electrum", and any other Omni-"HERO". The effects of "Zero" and "The Shining" will activate when "Chain Material" destroys them at the end of the turn; "Electrum" is Summoned to return the materials to the Deck. However, now there are two more materials banished to Summon the last "HERO". At the end of the turn all of the opponent's monsters will be destroyed by "Zero", and the one who activated this card can add 2 "HERO" monsters of their choice to their hand.
- An OTK using only "Fusion Gate" and this card can be achieved through two copies of each of the following cards: "Blaze Fenix, the Burning Bombardment Bird", "Elemental HERO Nova Master", and "Elemental HERO Electrum". Step 1: Fusion Summon "Blaze Fenix, the Burning Bombardment Bird", "Elemental HERO Nova Master", and "Elemental HERO Electrum"; activate the effect of "Blaze Fenix, the Burning Bombardment Bird", inflicting 1200 damage; Step 2: Fusion Summon another "Blaze Fenix, the Burning Bombardment Bird" and "Elemental HERO Nova Master" using the cards already on the field finally Summon another "Elemental HERO Electrum", activating the effect of "Blaze Fenix, the Burning Bombardment Bird", inflicting 1200 damage; repeat Step 2 as many times as necessary.
- Despite the inability to attack during the turn this card is used, there are still several ways to pull off a "Chimeratech" OTK with this card:
- Burn Damage. "Ectoplasmer" is a popular choice, but "Catapult Turtle" is another option, as is "Vengeful Servant" with "Shien's Spy" or "Creature Swap".
- Use it during the opponent's turn, with "Battle Mania" and "Super Polymerization".
- Another way to use "Chain Material" with "Chimeratech" fusions is to use "Dimension Explosion", allowing almost any Machine to be Special Summoned.
- Use this card in an "Ancient Gear" Deck to Summon "Ultimate Ancient Gear Golem" to gain a free "Ancient Gear Golem" at the end of the turn.
- Use "Centrifugal Field" to get a monster back at the end of the turn.
- Use this card to Fusion Summon "Ultimate Axon Kicker", which cannot be destroyed by card effects, or support the Fusion Monster with other cards that prevent it from being destroyed by card effects.
- Tribute the Fusion Monster to Summon "The Tyrant Neptune", making it into a copy of that monster with all of its abilities.
- Adding in another monster, particularly "Hardened Armed Dragon", will even result in something more powerful than that Fusion Monster.