Difference between revisions of "Card Tips:Chain Material"

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(Combining and removing repeats. Weak or overly confusing tips removed.)
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* You can use "[[Vehicroid Connection Zone]]" with this card to summon either "[[Super Vehicroid Jumbo Drill]]" or "[[Super Vehicroid - Stealth Union]]", and "Vehicroid Connection Zone's" effect will prevent the Fusion monster from being destroyed at the end of the turn.
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* Use "[[Vehicroid Connection Zone]]" with this card to Summon either "[[Super Vehicroid Jumbo Drill]]" or "[[Super Vehicroid - Stealth Union]]" and the effect "Vehicroid Connection Zone" will prevent the [[Fusion Monster]] from being destroyed at the end of the turn.
  
 
* Summon a Machine-Type Fusion Monster using this card, then equip it with "[[Heavy Mech Support Platform]]" or "[[Armored Cybern]]" to prevent it from being destroyed at the end of the turn.
 
* Summon a Machine-Type Fusion Monster using this card, then equip it with "[[Heavy Mech Support Platform]]" or "[[Armored Cybern]]" to prevent it from being destroyed at the end of the turn.
  
* You can use this to summon "[[Blue-Eyes Ultimate Dragon]]" easily and then offer it to summon "[[Blue-Eyes Shining Dragon]]".
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* Use this card to Summon "[[Blue-Eyes Ultimate Dragon]]" easily and then offer it to Summon "[[Blue-Eyes Shining Dragon]]".
  
* Combining this card with "[[Fusion Gate]]" lets you summon three copies of virtually any Fusion monster. The most common combo used here is to summon three copies of "[[Destiny End Dragoon]]".
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* Combining this card with "[[Fusion Gate]]" allows a player to Summon three copies of virtually any Fusion Monster.
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** [[Xyz Summon]] the turn using this card and the Fusion Monsters Summoned with "Fusion Gate".
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** Use this card to Summon "[[Elemental HERO Electrum]]". The [[Fusion Material Monster]]s will then be returned to the Deck so they can be used again.
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*** Combine the above combo with "[[Cannon Soldier]]" (or any other card that uses [[Tribute]]s to inflict [[Effect Damage]]) and "[[Dimensional Fissure]]". To use this combo you must have at least 2 copies of "Electrum" in the [[Extra Deck]]. Fusion Summon "Electrum". Due to its effect, the material monsters are returned to the Deck. Offer the "Electrum" to the "Cannon Soldier" to decrease the opponent's [[Life Points]] (it is [[banish]]ed due to "Dimensional Fissure"). Then Fusion Summon a new "Electrum", which returns the first "Electrum" to the Extra Deck with the Fusion Materials. This creates a loop which can be used to [[OTK]] the opponent.
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*** Summon the following monsters in order: "[[Elemental HERO Absolute Zero]]" "[[Elemental HERO The Shining]]", "Elemental HERO Electrum", and any other Omni-"[[HERO]]". The effects of "Zero" and "The Shining" will activate when "Chain Material" destroys them at the end of the turn; "Electrum" is Summoned to return the materials to the Deck. However, now there are two more materials banished to Summon the last "HERO". At the end of the turn all of the opponent's monsters will be destroyed by "Zero", and the one who activated this card can add 2 "HERO" monsters of their choice to their hand.
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*** An OTK using only "Fusion Gate" and this card can be achieved through two copies of each of the following cards: "[[Blaze Fenix, the Burning Bombardment Bird]]", "[[Elemental HERO Nova Master]]", and "Elemental HERO Electrum". Step 1: Fusion Summon "Blaze Fenix, the Burning Bombardment Bird", "Elemental HERO Nova Master", and "Elemental HERO Electrum"; activate the effect of "Blaze Fenix, the Burning Bombardment Bird", inflicting 1200 damage; Step 2: Fusion Summon another "Blaze Fenix, the Burning Bombardment Bird" and "Elemental HERO Nova Master" using the cards already on the field finally Summon another "Elemental HERO Electrum", activating the effect of "Blaze Fenix, the Burning Bombardment Bird", inflicting 1200 damage; repeat Step 2 as many times as necessary.
  
* Use this combo to summon "[[Elemental Hero Electrum]]". The Fusion Material will then be returned to your deck so they can be used again.
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* Despite the inability to attack during the turn this card is used, there are still several ways to pull off a "Chimeratech" OTK with this card:
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** Burn Damage. "[[Ectoplasmer]]" is a popular choice, but "[[Catapult Turtle]]" is another option, as is "[[Vengeful Servant]]" with "[[Shien's Spy]]" or "[[Creature Swap]]".
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** Use it during the opponent's turn, with "[[Battle Mania]]" and "[[Super Polymerization]]".
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** Another way to use "Chain Material" with "Chimeratech" fusions is to use "[[Dimension Explosion]]", allowing almost any Machine to be Special Summoned.  
  
* You can combine the above combo with "[[Cannon Soldier]]" (or any other card that uses tributes for life point loss) and "[[Dimensional Fissure]]". To use this combo you must have at least 2 Electrums in your fusion deck. Fusion summon [[Elemental Hero Electrum|Electrum]]. Due to his effect the material monsters are returned to your deck. Offer the Electrum to the "[[Cannon Soldier]]" to decrease your opponents life points (it is removed from play due to "[[Dimensional Fissure]]"). Then fusion summon a new Electrum which returns the first Electrum to your fusion deck with the fusion material. This creates a loop which can be used to destroy your opponents lifepoints.
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* Use this card in an "[[Ancient Gear (archetype)|Ancient Gear]]" Deck to Summon "[[Ultimate Ancient Gear Golem]]" to gain a free "[[Ancient Gear Golem]]" at the end of the turn.
  
* This combo has other applications with a [[HERO]] deck. If you use the Omni-Heroes, you can end the turn with your opponents monsters destroyed, all your removed cards returned, and 2 heroes of your choice in your hand. Use it to summon any fusion monsters with trigger effects that you wish to take advantage of. Then summon the following monsters in order: "[[Elemental Hero Absolute Zero|Absolute Zero]]" "[[Elemental Hero The Shining|The Shining]]" "[[Elemental Hero Electrum|Electrum]]" and any omni-hero. Zero and Shining are set up to activate their effects for when [[Chain Material]] destroys them at the end of the turn, then Electrum is summoned to return the materials to the deck. However, now there are two more materials removed to summon the last hero so that they can go to your hand when the Shining gets destroyed.  
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* Use "[[Centrifugal Field]]" to get a monster back at the end of the turn.
  
* Use this card with not just "[[Fusion Gate]]", but any fusing cards that remove the fusion material monsters from play, so that there is practically no loss from using "[[Chain Material]]".
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* Use this card to Fusion Summon "[[Ultimate Axon Kicker]]", which cannot be destroyed by card effects, or support the Fusion Monster with other cards that prevent it from being destroyed by card effects.
  
* Use this card to help fusion summon a [[Fusion Monster]] that is either also a fusion-material monster or for a card with an effect condition that demands the name of a particular card that happens to be a fusion monster.
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* [[Tribute]] the Fusion Monster to Summon "[[The Tyrant Neptune]]", making it into a copy of that monster with all of its abilities.  
 
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** Adding in another monster, particularly "[[Hardened Armed Dragon]]", will even result in something ''more'' powerful than that Fusion Monster.
* Also, you can summon "[[Elemental Hero Divine Neos]]" using "[[Elemental Hero Electrum]]" as a [[Fusion Material Monster]], then make a second "[[Elemental Hero Divine Neos]]" to send the first one to the [[removed from play]], and fuse a second "[[Elemental Hero Electrum]]" to return the "[[Elemental Hero Divine Neos]]" to the [[Extra Deck]] to make an infinite cycle of fusion summons because you can return the materials of other fusions and the fusion cards themselves. (you can use cannon soldiers on other [[Elemental Hero]] fusions that are returned to the [[Extra Deck]] for reuse after fusing them into "[[Elemental Hero Divine Neos]]" and using the cycle)
 
 
 
* Despite the inability to attack during the turn this card is used, there are still several ways to pull off a Chimeratech OTK with this card:
 
**Burn Damage. "[[Ectoplasmer]]" is a popular choice, but "[[Catapult Turtle]]" is another option, as is "[[Vengeful Servant]]" with "[[Shien's Spy]]" or "[[Creature Swap]]".
 
**Use it during your opponent's turn, with "[[Battle Mania]]" and "[[Super Polymerization]]".
 
 
 
* Another way to use "[[Chain Material]]" with Chimeratech fusions is to use "[[Dimension Explosion]]", allowing you to Special Summon almost any machine at will. Some effective uses of this are:
 
** "[[Cyber Dragon]]" and "[[Proto-Cyber Dragon]]", allowing for an easy summon of "[[Cyber Twin Dragon]]", "[[Cyber Laser Dragon]]" or (if you have a second Proto-Cyber in hand) even "[[Cyber End Dragon]]" (If dueling another Machine-archetype deck, this is also an effective way to clear the opponent's field, using "[[Chimeratech Fortress Dragon]]".)
 
** Multiple members of other Machine Archetypes. Gadgets and Ancient Gears are good uses for this. For VWXYZ you may want to use "[[Return from the Different Dimension]]" instead, and with [[Vehicroid]]s it's unneccesary, since you can just as easily use "[[Vehicroid Connection Zone]]".
 
** Two copies of "[[Perfect Machine King]]".
 
** "[[Barrel Dragon]]" and "[[Blowback Dragon]]". Especially useful if you have a fusion card in hand.
 
** Monsters to be used as Synchro Materials.
 
 
 
* Use in an Ancient Gear deck to summon [[Ultimate Ancient Gear Golem]], and you gain a free [[Ancient Gear Golem]] at the end of turn.
 
** Plus, use a [[Centrifugal Field]] to have two monsters come back at the end of the turn.
 
 
 
* When your opponent's field is empty, use this card to fusion summon both [[Ojama]] fusion monsters to cut your opponent off from summoning. Then activate [[Re-Fusion]] after they're destroyed.
 
 
 
* Use this card to [[Fusion Summon]] "[[Ultimate Axon Kicker]]", which cannot be destroyed by card effects, or support your [[Fusion Monster]] with other cards that prevent it from being destroyed by card effects.
 
 
 
* An OTK using only [[Fusion Gate]] and this card can be achieved through two copies of each of the following cards: [[Blaze Fenix, the Burning Bombardment Bird]], [[Elemental Hero Nova Master]], and [[Elemental Hero Electrum]]. Step 1: fusion summon [[Blaze Fenix, the Burning Bombardment Bird]], [[Elemental Hero Nova Master]], and [[Elemental Hero Electrum]]; activate [[Blaze Fenix, the Burning Bombardment Bird]]'s effect inflicting 1200 damage; step 2: fusion summon another [[Blaze Fenix, the Burning Bombardment Bird]] and [[Elemental Hero Nova Master]] using the cards already on the field finally summon another [[Elemental Hero Electrum]] activating [[Blaze Fenix, the Burning Bombardment Bird]]'s effect inflicting 1200 damage; repeat step 2 as many times as neccessary.
 
 
 
* [[XYZ]] [[Summon]] the turn you [[summon]] the [[Fusion Monster]]s using this card and [[Fusion Gate]].
 
 
 
* Another way to keep the Fusion Monster you got out is to [[Tribute]] it to summon [[The Tyrant Neptune]], making it into a copy of that monster with all of its abilities. (Adding in another monster, particularly [[Hardened Armed Dragon]], will even result in you getting something ''more'' powerful than that Fusion Monster.)
 

Revision as of 02:03, 10 February 2012

  • Combining this card with "Fusion Gate" allows a player to Summon three copies of virtually any Fusion Monster.
    • Xyz Summon the turn using this card and the Fusion Monsters Summoned with "Fusion Gate".
    • Use this card to Summon "Elemental HERO Electrum". The Fusion Material Monsters will then be returned to the Deck so they can be used again.
      • Combine the above combo with "Cannon Soldier" (or any other card that uses Tributes to inflict Effect Damage) and "Dimensional Fissure". To use this combo you must have at least 2 copies of "Electrum" in the Extra Deck. Fusion Summon "Electrum". Due to its effect, the material monsters are returned to the Deck. Offer the "Electrum" to the "Cannon Soldier" to decrease the opponent's Life Points (it is banished due to "Dimensional Fissure"). Then Fusion Summon a new "Electrum", which returns the first "Electrum" to the Extra Deck with the Fusion Materials. This creates a loop which can be used to OTK the opponent.
      • Summon the following monsters in order: "Elemental HERO Absolute Zero" "Elemental HERO The Shining", "Elemental HERO Electrum", and any other Omni-"HERO". The effects of "Zero" and "The Shining" will activate when "Chain Material" destroys them at the end of the turn; "Electrum" is Summoned to return the materials to the Deck. However, now there are two more materials banished to Summon the last "HERO". At the end of the turn all of the opponent's monsters will be destroyed by "Zero", and the one who activated this card can add 2 "HERO" monsters of their choice to their hand.
      • An OTK using only "Fusion Gate" and this card can be achieved through two copies of each of the following cards: "Blaze Fenix, the Burning Bombardment Bird", "Elemental HERO Nova Master", and "Elemental HERO Electrum". Step 1: Fusion Summon "Blaze Fenix, the Burning Bombardment Bird", "Elemental HERO Nova Master", and "Elemental HERO Electrum"; activate the effect of "Blaze Fenix, the Burning Bombardment Bird", inflicting 1200 damage; Step 2: Fusion Summon another "Blaze Fenix, the Burning Bombardment Bird" and "Elemental HERO Nova Master" using the cards already on the field finally Summon another "Elemental HERO Electrum", activating the effect of "Blaze Fenix, the Burning Bombardment Bird", inflicting 1200 damage; repeat Step 2 as many times as necessary.
  • Use this card to Fusion Summon "Ultimate Axon Kicker", which cannot be destroyed by card effects, or support the Fusion Monster with other cards that prevent it from being destroyed by card effects.
  • Tribute the Fusion Monster to Summon "The Tyrant Neptune", making it into a copy of that monster with all of its abilities.
    • Adding in another monster, particularly "Hardened Armed Dragon", will even result in something more powerful than that Fusion Monster.