Difference between revisions of "Card Tips:Chain Material"

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* Use "[[Vehicroid Connection Zone]]" with this card to Summon either "[[Super Vehicroid Jumbo Drill]]" or "[[Super Vehicroid - Stealth Union]]" and the effect "Vehicroid Connection Zone" will prevent the [[Fusion Monster]] from being destroyed at the end of the turn.
 
* Use "[[Vehicroid Connection Zone]]" with this card to Summon either "[[Super Vehicroid Jumbo Drill]]" or "[[Super Vehicroid - Stealth Union]]" and the effect "Vehicroid Connection Zone" will prevent the [[Fusion Monster]] from being destroyed at the end of the turn.
  
* Summon a Machine-Type Fusion Monster using this card, then equip it with "[[Heavy Mech Support Platform]]", "[[Oilman]]", "[[Machina Gearframe]]", or "[[Machina Peacekeeper]]" to prevent it from being destroyed at the end of the turn.
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* Summon a Machine-Type Fusion Monster using this card, then equip it with "[[Heavy Mech Support Platform]]", "[[Oilman]]", "[[Machina Gearframe]]" or "[[Machina Peacekeeper]]" to prevent it from being destroyed at the end of the turn.
 
** "[[Armored Cybern]]" also works well for saving "[[Chimeratech Overdragon]]", a staple fusion in Machine heavy Decks. Be careful, "Armored Cybern" can only equip to "Cyber Dragon" or one of its fusions.
 
** "[[Armored Cybern]]" also works well for saving "[[Chimeratech Overdragon]]", a staple fusion in Machine heavy Decks. Be careful, "Armored Cybern" can only equip to "Cyber Dragon" or one of its fusions.
  
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*** Combine the above combo with "[[Cannon Soldier]]" (or any other card that uses [[Tribute]]s to inflict [[Effect Damage]]) and "[[Dimensional Fissure]]". To use this combo you must have at least 2 copies of "Electrum" in the [[Extra Deck]]. Fusion Summon "Electrum". Due to its effect, the Fusion Material Monsters are returned to the Main Deck. Offer the "Electrum" to the "Cannon Soldier" to decrease the opponent's [[Life Points]] (it is [[banish]]ed due to "Dimensional Fissure"). Then Fusion Summon a new "Electrum", which returns the first "Electrum" to the Extra Deck with the Fusion Materials. This creates a loop which can be used to [[OTK]] the opponent.
 
*** Combine the above combo with "[[Cannon Soldier]]" (or any other card that uses [[Tribute]]s to inflict [[Effect Damage]]) and "[[Dimensional Fissure]]". To use this combo you must have at least 2 copies of "Electrum" in the [[Extra Deck]]. Fusion Summon "Electrum". Due to its effect, the Fusion Material Monsters are returned to the Main Deck. Offer the "Electrum" to the "Cannon Soldier" to decrease the opponent's [[Life Points]] (it is [[banish]]ed due to "Dimensional Fissure"). Then Fusion Summon a new "Electrum", which returns the first "Electrum" to the Extra Deck with the Fusion Materials. This creates a loop which can be used to [[OTK]] the opponent.
 
*** Summon the following monsters in order: "[[Elemental HERO Absolute Zero]]" "[[Elemental HERO The Shining]]", "Elemental HERO Electrum", and any other Omni-"[[HERO]]". The effects of "Zero" and "The Shining" will activate when "Chain Material" destroys them at the end of the turn; "Electrum" is Summoned to return the materials to the Deck. However, now there are two more materials banished to Summon the last "HERO". At the end of the turn all of the opponent's monsters will be destroyed by "Zero", and the one who activated this card can add 2 "HERO" monsters of their choice to their hand.
 
*** Summon the following monsters in order: "[[Elemental HERO Absolute Zero]]" "[[Elemental HERO The Shining]]", "Elemental HERO Electrum", and any other Omni-"[[HERO]]". The effects of "Zero" and "The Shining" will activate when "Chain Material" destroys them at the end of the turn; "Electrum" is Summoned to return the materials to the Deck. However, now there are two more materials banished to Summon the last "HERO". At the end of the turn all of the opponent's monsters will be destroyed by "Zero", and the one who activated this card can add 2 "HERO" monsters of their choice to their hand.
*** An OTK using only "Fusion Gate" and this card can be achieved through two copies of each of the following cards: "[[Blaze Fenix, the Burning Bombardment Bird]]", "[[Elemental HERO Nova Master]]", and "Elemental HERO Electrum". Step 1: Fusion Summon "Blaze Fenix, the Burning Bombardment Bird", "Elemental HERO Nova Master", and "Elemental HERO Electrum"; activate the effect of "Blaze Fenix, the Burning Bombardment Bird", inflicting 1200 damage; Step 2: Fusion Summon another "Blaze Fenix, the Burning Bombardment Bird" and "Elemental HERO Nova Master" using the cards already on the field finally Summon another "Elemental HERO Electrum", activating the effect of "Blaze Fenix, the Burning Bombardment Bird", inflicting 1200 damage; repeat Step 2 as many times as necessary.
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*** An OTK using only "Fusion Gate" and this card can be achieved through two copies of each of the following cards: "[[Blaze Fenix, the Burning Bombardment Bird]]", "[[Elemental HERO Nova Master]]" and "Elemental HERO Electrum". Step 1: Fusion Summon "Blaze Fenix, the Burning Bombardment Bird", "Elemental HERO Nova Master" and "Elemental HERO Electrum"; activate the effect of "Blaze Fenix, the Burning Bombardment Bird", inflicting 1200 damage; Step 2: Fusion Summon another "Blaze Fenix, the Burning Bombardment Bird" and "Elemental HERO Nova Master" using the cards already on the field finally Summon another "Elemental HERO Electrum", activating the effect of "Blaze Fenix, the Burning Bombardment Bird", inflicting 1200 damage; repeat Step 2 as many times as necessary.
 
*** This is a crucial card in the [[Elemental HERO Gustav Max OTK]].
 
*** This is a crucial card in the [[Elemental HERO Gustav Max OTK]].
  

Revision as of 13:34, 29 September 2012

  • NOTE: This card doesn't Fusion Summon any monsters. It just allows you to alter the method of getting the Materials to fuse. "Fusion Gate" becomes a great card because it is a multiple-use fusing card to combine with this card.
  • This card is useful while activating "Super Polymerization" in order to bring out colossal monsters.
    • For instance, you should use a strategy that would spawn a ton of damage. Use both cards to bring out a "Chimeratech Overdragon" then target it with "Ring of Destruction" and tribute a "Cyber Kirin". As long as you raised the Attack of "Chimeratech" enough, you'll be unleashing a FTK.
  • Combining this card with "Fusion Gate" allows a player to Fusion Summon most Fusion Monsters easily.
    • Xyz Summon using the Fusion Monsters that are summoned.
    • Use this card to Summon "Elemental HERO Electrum". The Fusion Material Monsters will then be returned to the Deck so they can be used again.
      • Combine the above combo with "Cannon Soldier" (or any other card that uses Tributes to inflict Effect Damage) and "Dimensional Fissure". To use this combo you must have at least 2 copies of "Electrum" in the Extra Deck. Fusion Summon "Electrum". Due to its effect, the Fusion Material Monsters are returned to the Main Deck. Offer the "Electrum" to the "Cannon Soldier" to decrease the opponent's Life Points (it is banished due to "Dimensional Fissure"). Then Fusion Summon a new "Electrum", which returns the first "Electrum" to the Extra Deck with the Fusion Materials. This creates a loop which can be used to OTK the opponent.
      • Summon the following monsters in order: "Elemental HERO Absolute Zero" "Elemental HERO The Shining", "Elemental HERO Electrum", and any other Omni-"HERO". The effects of "Zero" and "The Shining" will activate when "Chain Material" destroys them at the end of the turn; "Electrum" is Summoned to return the materials to the Deck. However, now there are two more materials banished to Summon the last "HERO". At the end of the turn all of the opponent's monsters will be destroyed by "Zero", and the one who activated this card can add 2 "HERO" monsters of their choice to their hand.
      • An OTK using only "Fusion Gate" and this card can be achieved through two copies of each of the following cards: "Blaze Fenix, the Burning Bombardment Bird", "Elemental HERO Nova Master" and "Elemental HERO Electrum". Step 1: Fusion Summon "Blaze Fenix, the Burning Bombardment Bird", "Elemental HERO Nova Master" and "Elemental HERO Electrum"; activate the effect of "Blaze Fenix, the Burning Bombardment Bird", inflicting 1200 damage; Step 2: Fusion Summon another "Blaze Fenix, the Burning Bombardment Bird" and "Elemental HERO Nova Master" using the cards already on the field finally Summon another "Elemental HERO Electrum", activating the effect of "Blaze Fenix, the Burning Bombardment Bird", inflicting 1200 damage; repeat Step 2 as many times as necessary.
      • This is a crucial card in the Elemental HERO Gustav Max OTK.
  • Use this card to Fusion Summon "Ultimate Axon Kicker", which cannot be destroyed by card effects, or support the Fusion Monster with other cards that prevent it from being destroyed by card effects.
  • Tribute the Fusion Monster to Summon "The Tyrant Neptune", making it into a copy of that monster with all of its abilities.
    • Adding in another monster, particularly "Hardened Armed Dragon", will even result in something more powerful than that Fusion Monster.