Difference between revisions of "Card Tips:Creature Swap"

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(Added kunoichi as a good target.)
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* When your opponent controls only one extremely strong monster Summon a weak monster and swap it for your opponent's strong card.
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* When your opponent controls only one extremely strong monster. Summon a weak monster and swap it for your opponent's strong card.
** "[[Grinder Golem]]" can be swapped, and deliver a massive 3000 points of damage while providing card advantage.  
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** If your opponent controls no monsters, you can create a big one out of thin air with "[[Grinder Golem]]". Similarly, "[[Foolish Revival]]" will allow you to bring out a monster out of your opponent's graveyard. 
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** If you control no monsters and your opponent controls at least 2 monsters : activate "[[Mind Control]]" and take the monster you do not want. Then, activate "Creature Swap" to take the other monster you actually want.  
  
 
* You can give your opponent a very weak monster in Attack Position to use your opponent's strong monster to attack your weak monster, dealing heavy damage.
 
* You can give your opponent a very weak monster in Attack Position to use your opponent's strong monster to attack your weak monster, dealing heavy damage.
 
** "[[Gusto]]s" and "[[X-Saber]]s" can exploit this strategy to the fullest, due to those archetypes have decent amount of [[searcher]] monsters.
 
** "[[Gusto]]s" and "[[X-Saber]]s" can exploit this strategy to the fullest, due to those archetypes have decent amount of [[searcher]] monsters.
 
** Swap an indestructible monster such as "[[Marshmallon]]" to your opponent. "[[Arcana Force 0 - The Fool]]" is an even better choice as it sports lower attack and cannot be switched into Defense Position.
 
** Swap an indestructible monster such as "[[Marshmallon]]" to your opponent. "[[Arcana Force 0 - The Fool]]" is an even better choice as it sports lower attack and cannot be switched into Defense Position.
** Monsters with a [[Flip Effect]] are usually weak and lose most of their utility once that effect has been used  
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** Monsters with a [[Flip Effect]] are usually weak, lose most of their utility once that effect has been used and end up in attack position when flipped.
** Monster whose effect activates in the card [[owner]]'s [[Graveyard]], such as "[[Giant Rat]]", "[[Mystic Tomato]]", "[[Grave Squirmer]]" or "[[Sangan]]" will let you benefit from their effects and not your opponent. "Mystic Tomato" is especially potent with this combo because you can search out a "[[Don Zaloog]]" or "[[Spirit Reaper]]" with it, and will often get to discard a card from the opponent's hand.
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** Monsters whose effect activates in the card [[owner]]'s [[Graveyard]], such as "[[Giant Rat]]", "[[Mystic Tomato]]", "[[Grave Squirmer]]" or "[[Sangan]]" will let you benefit from their effects and not your opponent. "Mystic Tomato" is especially potent with this combo because you can search out a "[[Don Zaloog]]" or "[[Spirit Reaper]]" with it, and will often get to discard a card from the opponent's hand.
 +
* This card can bypass most monsters that cannot be destroyed by effects, which can be a pain for your deck. You also get an indestructible monster this way.
 
* In a Mill Deck, give your opponent an Xyz Monster with this card. Once they decide to attack with it, activate "[[Vain Betrayer]]" to speed up the destruction of their Deck.
 
* In a Mill Deck, give your opponent an Xyz Monster with this card. Once they decide to attack with it, activate "[[Vain Betrayer]]" to speed up the destruction of their Deck.
 
* This card can bypass most monsters that cannot be destroyed by effects, which can be a pain for your deck. You also get an indestructible monster this way.
 
  
 
* "Creature Swap" works well with [[Spirit monster]] Decks, since at the end of the turn the Spirit monster would return to your hand, even if it's on the opponent's side of the [[field]].  
 
* "Creature Swap" works well with [[Spirit monster]] Decks, since at the end of the turn the Spirit monster would return to your hand, even if it's on the opponent's side of the [[field]].  
 
** Use this as an opportunity to use "[[Legacy of Yata-Garasu]]". Instead of drawing one card, you would get to draw two due to the Spirit monster on your opponent's side of the field.
 
** Use this as an opportunity to use "[[Legacy of Yata-Garasu]]". Instead of drawing one card, you would get to draw two due to the Spirit monster on your opponent's side of the field.
  
* Combo this card with "[[Foolish Revival]]" in order to bring out a colossal monster. You can also use "[[Final Attack Orders]]"/"[[All-Out Attacks]]"/"[[Enemy Controller]]" for attacking at the same turn.
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* This card works surprinsigly well with Zombie decks:
 
 
* This card works well with Zombie decks:
 
 
** Use this card on "[[Zombie Mammoth]]" or  "[[Malevolent Mech - Goku En]]" if your opponent has no [[Zombie]]-[[Type]] monsters to steal a monster, deal heavy damage and leave them with no monster.
 
** Use this card on "[[Zombie Mammoth]]" or  "[[Malevolent Mech - Goku En]]" if your opponent has no [[Zombie]]-[[Type]] monsters to steal a monster, deal heavy damage and leave them with no monster.
 
** Cards such as "[[Red-Eyes Zombie Dragon]]" or "[[Paladin of the Cursed Dragon]]", which can summon a zombie monster destroyed by battle, can be used to "get back" the monster you gave with Creature Swap. "[[Pyramid Turtle]]" is a good guinea pig for this combo, as it will also summon another monster when killed.
 
** Cards such as "[[Red-Eyes Zombie Dragon]]" or "[[Paladin of the Cursed Dragon]]", which can summon a zombie monster destroyed by battle, can be used to "get back" the monster you gave with Creature Swap. "[[Pyramid Turtle]]" is a good guinea pig for this combo, as it will also summon another monster when killed.
  
* You can swap an "[[Ultimate Tyranno]]" while you have any combination of "[[Blast Sphere]]", "[[Zoma the Spirit]]", "[[Reflect Bounder]]", "[[Amazoness Swords Woman]]", "[[Fiend's Sanctuary]]" or any of the "[[Yubel]]" cards for tons of damage.
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* In a "[[Dark World]]" Deck, swapping a "[[Morphing Jar]]" or "[[Rigorous Reaver]]" so that it becomes the "opponent's card effect" can help you activate the additional effects from cards like "[[Goldd, Wu-Lord of Dark World]]" or "[[Broww, Huntsman of Dark World]]" or fulfilling the requirements for "[[Reign-Beaux, Overlord of Dark World]]".
* This is also a good card to combo with the [[Equip Spell Card]], "[[Vengeful Servant]]".
 
 
 
* Use "Creature Swap" in your "[[Dark World]]" Deck by swapping your "[[Morphing Jar]]" or "[[Rigorous Reaver]]" so that it becomes the "opponent's card effect". That is necessary for activating additional effects from cards like "[[Goldd, Wu-Lord of Dark World]]" or "[[Broww, Huntsman of Dark World]]", or fulfilling the requirements for "[[Reign-Beaux, Overlord of Dark World]]".
 
  
 
* Summon "[[Blackwing - Shura the Blue Flame]]" and Special Summon "[[Blackwing - Bora the Spear]]", then use "Creature Swap" selecting "Bora". Destroying "Bora" in battle with "Shura" allows the Special Summon of a "[[Blackwing]]" from your Deck.
 
* Summon "[[Blackwing - Shura the Blue Flame]]" and Special Summon "[[Blackwing - Bora the Spear]]", then use "Creature Swap" selecting "Bora". Destroying "Bora" in battle with "Shura" allows the Special Summon of a "[[Blackwing]]" from your Deck.
 +
* "[[Volcanic Shell]]" combos very well with "Creature Swap" because you can use its effect from the Graveyard to pull another one from your Deck, giving you a perfect monster to trade to your opponent.
  
 
* Be careful not to steal an opponent's monster with an effect that either activates in the Graveyard or temporarily removes it from the field (i.e. "[[Stardust Dragon]]", "[[Reborn Tengu]]" or "Sangan"). In the former case, your opponent will still get the effect of that monster (because it activates in their Graveyard); In the latter cases, the effects resolve in the (hand, banished "zone," or) the graveyard of the owner, so you would not get to steal the effect.
 
* Be careful not to steal an opponent's monster with an effect that either activates in the Graveyard or temporarily removes it from the field (i.e. "[[Stardust Dragon]]", "[[Reborn Tengu]]" or "Sangan"). In the former case, your opponent will still get the effect of that monster (because it activates in their Graveyard); In the latter cases, the effects resolve in the (hand, banished "zone," or) the graveyard of the owner, so you would not get to steal the effect.
  
* "[[Volcanic Shell]]" combos very well with "Creature Swap" because you can use its effect from the Graveyard to pull another one from your Deck, giving you a perfect monster to trade to your opponent.
+
* You can swap an "[[Ultimate Tyranno]]" while you have any combination of "[[Blast Sphere]]", "[[Zoma the Spirit]]", "[[Reflect Bounder]]", "[[Amazoness Swords Woman]]", "[[Fiend's Sanctuary]]" or any of the "[[Yubel]]" cards for tons of damage.
 +
* This is also a good card to combo with the [[Equip Spell Card]], "[[Vengeful Servant]]".
  
 
* "Creature Swap" can be used to activate the effects of "[[Griggle]]", "[[Kunoichi]]" and "[[Ameba]]".
 
* "Creature Swap" can be used to activate the effects of "[[Griggle]]", "[[Kunoichi]]" and "[[Ameba]]".
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* When "[[Number 30: Acid Golem of Destruction]]" runs out of Xyz Materials, you can use this card to give it to your opponent. Your opponent will take 2000 damage during each of their Standby Phases, be unable to Special Summon monsters and they can't attack with "Acid Golem".
 
* When "[[Number 30: Acid Golem of Destruction]]" runs out of Xyz Materials, you can use this card to give it to your opponent. Your opponent will take 2000 damage during each of their Standby Phases, be unable to Special Summon monsters and they can't attack with "Acid Golem".
 
* If your opponent controls 2 monsters and you control none; activate "[[Mind Control]]" and take the monster you don't want. Then, activate "Creature Swap" to take the other monster you actually want while returning control of the "Mind Control" monster you don't want.
 
  
 
* Give your opponent a "[[Ra's Disciple]]" to prevent them from Special Summoning.
 
* Give your opponent a "[[Ra's Disciple]]" to prevent them from Special Summoning.

Revision as of 20:29, 5 June 2017

  • When your opponent controls only one extremely strong monster. Summon a weak monster and swap it for your opponent's strong card.
    • If your opponent controls no monsters, you can create a big one out of thin air with "Grinder Golem". Similarly, "Foolish Revival" will allow you to bring out a monster out of your opponent's graveyard.
    • If you control no monsters and your opponent controls at least 2 monsters : activate "Mind Control" and take the monster you do not want. Then, activate "Creature Swap" to take the other monster you actually want.
  • You can give your opponent a very weak monster in Attack Position to use your opponent's strong monster to attack your weak monster, dealing heavy damage.
    • "Gustos" and "X-Sabers" can exploit this strategy to the fullest, due to those archetypes have decent amount of searcher monsters.
    • Swap an indestructible monster such as "Marshmallon" to your opponent. "Arcana Force 0 - The Fool" is an even better choice as it sports lower attack and cannot be switched into Defense Position.
    • Monsters with a Flip Effect are usually weak, lose most of their utility once that effect has been used and end up in attack position when flipped.
    • Monsters whose effect activates in the card owner's Graveyard, such as "Giant Rat", "Mystic Tomato", "Grave Squirmer" or "Sangan" will let you benefit from their effects and not your opponent. "Mystic Tomato" is especially potent with this combo because you can search out a "Don Zaloog" or "Spirit Reaper" with it, and will often get to discard a card from the opponent's hand.
  • This card can bypass most monsters that cannot be destroyed by effects, which can be a pain for your deck. You also get an indestructible monster this way.
  • In a Mill Deck, give your opponent an Xyz Monster with this card. Once they decide to attack with it, activate "Vain Betrayer" to speed up the destruction of their Deck.
  • "Creature Swap" works well with Spirit monster Decks, since at the end of the turn the Spirit monster would return to your hand, even if it's on the opponent's side of the field.
    • Use this as an opportunity to use "Legacy of Yata-Garasu". Instead of drawing one card, you would get to draw two due to the Spirit monster on your opponent's side of the field.
  • Summon "Blackwing - Shura the Blue Flame" and Special Summon "Blackwing - Bora the Spear", then use "Creature Swap" selecting "Bora". Destroying "Bora" in battle with "Shura" allows the Special Summon of a "Blackwing" from your Deck.
  • "Volcanic Shell" combos very well with "Creature Swap" because you can use its effect from the Graveyard to pull another one from your Deck, giving you a perfect monster to trade to your opponent.
  • Be careful not to steal an opponent's monster with an effect that either activates in the Graveyard or temporarily removes it from the field (i.e. "Stardust Dragon", "Reborn Tengu" or "Sangan"). In the former case, your opponent will still get the effect of that monster (because it activates in their Graveyard); In the latter cases, the effects resolve in the (hand, banished "zone," or) the graveyard of the owner, so you would not get to steal the effect.
  • Use this card with "Chainsaw Insect" so when it's attacked you get to draw a card.
  • When "Number 30: Acid Golem of Destruction" runs out of Xyz Materials, you can use this card to give it to your opponent. Your opponent will take 2000 damage during each of their Standby Phases, be unable to Special Summon monsters and they can't attack with "Acid Golem".
  • Give your opponent a "Ra's Disciple" to prevent them from Special Summoning.