Difference between revisions of "Card Tips:Cyber Network"

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* This card only negates [[Activate|activation]], so the effects of "[[Proto-Cyber Dragon]]",  
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* This card only negates [[Activate|activation]], so the effects of "[[Proto-Cyber Dragon]]", "[[Cyber Dragon Core|Core]]", "[[Cyber Dragon Drei|Drei]]" and "[[Cyber Dragon Zwei|Zwei]]", to treat it as "[[Cyber Dragon]]" is not negated.
"[[Cyber Dragon Core|Core]]", "[[Cyber Dragon Drei|Drei]]" and "[[Cyber Dragon Zwei|Zwei]]", to treat it as "[[Cyber Dragon]]" is not negated.
 
  
 
* If this card is be sent quickly to the Graveyard, combo with "[[Magic Planter]]" or the 1st effect of "[[Chimeratech Overdragon]]".
 
* If this card is be sent quickly to the Graveyard, combo with "[[Magic Planter]]" or the 1st effect of "[[Chimeratech Overdragon]]".

Revision as of 04:40, 27 February 2016

  • Make use of this card's Special Summoning effect with "Cyber Eltanin" or "Fusion Gate" (to set up for this card's effect, or after this card's effect is used).
  • "Cyber Dragon Drei" can be banished to activate its effect and to protect your "Cyber Dragon" on the field from destruction.
    • Use "Cyber Dragon Core" to search for this card and protect it for a turn.
  • Destroy this card during your opponent's End Phase to Special Summon multiple monsters while also not losing your Battle Phase.
  • In order to maximize the amount of monsters banished by this card, activate this card during your turn, after your Standby Phase. When this card is used during your every turn, up to 7 monsters will be banished.
    • Remember that because this is a Trap Card, its effect is a Spell Speed 2 and can be activated during your opponent's turn or during your Draw Phase before this card would be destroyed.
  • The following LIGHT Machine-Type monsters can be used with this card: