Difference between revisions of "Card Tips:Macro Cosmos"

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(grammar update paragraph 1)
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* Use this card against "[[Stardust Dragon]]" to keep it from reviving itself (or to a lesser extent "[[Sacred Phoenix of Nephthys]]") or [[Lightsworn]]s to completely shut down the deck since they can't use their effects that involve the graveyard (same with [[Zombie]]s and [[Infernity]]s).
 
* Use this card against "[[Stardust Dragon]]" to keep it from reviving itself (or to a lesser extent "[[Sacred Phoenix of Nephthys]]") or [[Lightsworn]]s to completely shut down the deck since they can't use their effects that involve the graveyard (same with [[Zombie]]s and [[Infernity]]s).
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* This card can be effective against a [[Darkworld]] deck as many of their cards activate when discared to the graveyard, which Macro Cosmos would prevent.
  
 
* "[[D.D. Dynamite]]" is a good support card, dealing 300 points of damage for each of their removed from play cards.
 
* "[[D.D. Dynamite]]" is a good support card, dealing 300 points of damage for each of their removed from play cards.

Revision as of 22:55, 8 November 2012

  • This card works well with "D.D. Survivor" and "D.D. Scout Plane". Every time "D.D. Survivor" and "D.D. Scout Plane" leaves the field, whether it be by destruction or from being Tributed, they will return at the End Phase.
  • Having this card face-up makes "Soul Absorption" very powerful. In a quick-paced duel, the combo can easily garner enough extra Life Points to maybe even get over 10000.
  • This card can be effective against a Darkworld deck as many of their cards activate when discared to the graveyard, which Macro Cosmos would prevent.
  • "D.D. Dynamite" is a good support card, dealing 300 points of damage for each of their removed from play cards.
  • You can combo this with "Tyrant's Tantrum" to lock your opponent from activating any more spells.