Difference between revisions of "Card Tips:Magic Reflector"

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m ((Spell and Trap) Cards to Card Links)
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* Combine this card with "[[Serial Spell]]" to gain two counters instead of one.
 
* Combine this card with "[[Serial Spell]]" to gain two counters instead of one.
  
* Use "[[Magic Reflector]]" to prolong the life of cards essential to certain deck types, like "[[Toon World]]" in a [[Toon]] Deck, "[[Mokey Mokey Smackdown]]" in a "[[Mokey Mokey]]" Deck and "[[Neo Space]]" in a [[Neo-Spacian]] Deck.
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* Use "[[Magic Reflector]]" to prolong the life of cards essential to certain deck types:
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**"[[Toon World]]" in a [[Toon]] Deck
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**"[[Mokey Mokey Smackdown]]" in a "[[Mokey Mokey]]" Deck
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**"[[Blaze Accelerator]]"/"[[Tri-Blaze Accelerator]] in a [[Volcanic]] Deck
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**"[[Boss Rush]]" in a [[B.E.S]] deck
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**"[[Spiritual Energy Settle Machine]]" in a Spirit Deck
  
 
* You can use "[[Magic Reflector]]" to protect cards like "[[Wave-Motion Cannon]]", so it is insured to last longer and deal more damage, or "[[Field Barrier]]" to make your [[Field Spell Card|Field Spells]] practically indestructible.
 
* You can use "[[Magic Reflector]]" to protect cards like "[[Wave-Motion Cannon]]", so it is insured to last longer and deal more damage, or "[[Field Barrier]]" to make your [[Field Spell Card|Field Spells]] practically indestructible.
  
*Works best for decks that depend on certain Field Spells as their life line. e.g. "[[Pandemonium]]", "[[A Legendary Ocean]]", "[[Fusion Gate]]", etc.
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*Works best for decks that depend on certain Field Spells as their life line. e.g. "[[Pandemonium]]", "[[A Legendary Ocean]]", "[[Malefic World]]", "[[Fusion Gate]]", etc.
  
 
* You can use this in a deck that relies on "[[Dimensional Fissure]]".
 
* You can use this in a deck that relies on "[[Dimensional Fissure]]".

Revision as of 16:39, 27 January 2014

  • Combine this card with "Serial Spell" to gain two counters instead of one.
  • If your opponent uses this card on a key Spell card in their deck, you can counter with cards that remove but not destroy Spells, like "Giant Trunade".