Difference between revisions of "Card Tips:Magic Reflector"
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* Combine this card with "[[Serial Spell]]" to gain two counters instead of one. | * Combine this card with "[[Serial Spell]]" to gain two counters instead of one. | ||
− | * Use "[[Magic Reflector]]" to prolong the life of cards essential to certain deck types | + | * Use "[[Magic Reflector]]" to prolong the life of cards essential to certain deck types: |
+ | **"[[Toon World]]" in a [[Toon]] Deck | ||
+ | **"[[Mokey Mokey Smackdown]]" in a "[[Mokey Mokey]]" Deck | ||
+ | **"[[Blaze Accelerator]]"/"[[Tri-Blaze Accelerator]] in a [[Volcanic]] Deck | ||
+ | **"[[Boss Rush]]" in a [[B.E.S]] deck | ||
+ | **"[[Spiritual Energy Settle Machine]]" in a Spirit Deck | ||
* You can use "[[Magic Reflector]]" to protect cards like "[[Wave-Motion Cannon]]", so it is insured to last longer and deal more damage, or "[[Field Barrier]]" to make your [[Field Spell Card|Field Spells]] practically indestructible. | * You can use "[[Magic Reflector]]" to protect cards like "[[Wave-Motion Cannon]]", so it is insured to last longer and deal more damage, or "[[Field Barrier]]" to make your [[Field Spell Card|Field Spells]] practically indestructible. | ||
− | *Works best for decks that depend on certain Field Spells as their life line. e.g. "[[Pandemonium]]", "[[A Legendary Ocean]]", "[[Fusion Gate]]", etc. | + | *Works best for decks that depend on certain Field Spells as their life line. e.g. "[[Pandemonium]]", "[[A Legendary Ocean]]", "[[Malefic World]]", "[[Fusion Gate]]", etc. |
* You can use this in a deck that relies on "[[Dimensional Fissure]]". | * You can use this in a deck that relies on "[[Dimensional Fissure]]". |
Revision as of 16:39, 27 January 2014
- Combine this card with "Serial Spell" to gain two counters instead of one.
- Use "Magic Reflector" to prolong the life of cards essential to certain deck types:
- "Toon World" in a Toon Deck
- "Mokey Mokey Smackdown" in a "Mokey Mokey" Deck
- "Blaze Accelerator"/"Tri-Blaze Accelerator in a Volcanic Deck
- "Boss Rush" in a B.E.S deck
- "Spiritual Energy Settle Machine" in a Spirit Deck
- You can use "Magic Reflector" to protect cards like "Wave-Motion Cannon", so it is insured to last longer and deal more damage, or "Field Barrier" to make your Field Spells practically indestructible.
- Works best for decks that depend on certain Field Spells as their life line. e.g. "Pandemonium", "A Legendary Ocean", "Malefic World", "Fusion Gate", etc.
- You can use this in a deck that relies on "Dimensional Fissure".
- You can use this card to protect your "Clock Tower Prison" in a "Destiny Hero" deck to to ensure enough counters accumulate to summon "Destiny Hero - Dreadmaster" or prolong the effect of not taking any battle damage.
- This card works well in an "Earthbound Immortal" deck to protect Field Spell Cards from being destroyed.
- Use with "Magical Citadel of Endymion" to furter protect it from being destroyed and gain a Spell Counter.
- If your opponent uses this card on a key Spell card in their deck, you can counter with cards that remove but not destroy Spells, like "Giant Trunade".
- Use this card to protect Future Fusion in a Worm deck or a Chimeratech Overdragon deck.
- Use with Spell Chronicle to give an additional lifeline to the risky card.